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Description
Is it possible to render post-processing effects like blooming in PC view?
I tried to record a 360 video with this prefab, but just find the PC view doesn't have blooming effects. This happens not only on the 360 panorama view but also the 2D view.
An example captured from the prefab:
An example directly outputed from VRChat:
If the mirror in VRC is also implemented by Camera + RenderTexture like this prefeb, then the in-game camera and mirror are work as expected, so maybe I'm missing something?
I've tried changing color format of RenderTextures, by following https://forum.unity.com/threads/camera-render-texture-with-post-processing.817674/ , to these settings, but none of them working:
- R16G16B16A16_UNORM
- R16G16B16A16_SFLOAT
- R32G32B32A32_SFLOAT
- B10G11R11_UFLOAT_PACK32
Sorry I'm new to Unity, and I couldn't figure out how to fix it. Any idea to fix post-processing is appreciated (though I don't think it could work flawlessly in 8k with NVENC 🤔).

