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functions.cpp
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103 lines (87 loc) · 2.01 KB
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#include <Maths.h>
#include <math.h>
#include "functions.h"
Functions::Functions()
{
spawnClock.restart();
activatorSize = 6;
}
void Functions::update(const Map& maps, std::vector<Snek>& snakes)
{
collision(snakes);
for (int i = 0; i < foodVec.size(); i++)
{
std::cout << i << std::endl;
}
if (spawnClock.getElapsedTime().asSeconds() > 3)
{
Vec2f position;
position.x = randomInt(maps.origin.x, maps.origin.x + maps.size);
position.y = randomInt(maps.origin.y, maps.origin.y + maps.size);
int rand = randomInt(0, 3);
if (rand == 0)
{ //fass boii
Food speedyBoi(0, position, activatorSize, sf::Color::Green);
foodVec.push_back(speedyBoi);
}
else if (rand == 1)
{ //slow boii
Food slowBoi(1, position, activatorSize, sf::Color::Red);
foodVec.push_back(slowBoi);
}
else if (rand == 2) //fat snek
{
Food fatBoi(0, position, activatorSize, sf::Color::Magenta);
foodVec.push_back(fatBoi);
}
else if (rand == 3)
{ //skinny snek
Food skinnyBoi(0, position, activatorSize, sf::Color::Cyan);
foodVec.push_back(skinnyBoi);
}
spawnClock.restart();
}
}
void Functions::collision(std::vector<Snek>& snakes)
{
for (int i = 0; i < snakes.size(); i++)
{
for (int j = 0; j < snakes[i].points.size(); j++)
{
for (int k = 0; k < foodVec.size(); k++)
{
if (distance(snakes[i].points[j], foodVec[k].activatorPoint) < snakes[i].bodySize + activatorSize)
{
switch (foodVec[k].ident)
{
case 0:
snakes[i].speedSnek(1);
std::cout << "speed" << std::endl;
break;
case 1:
snakes[i].speedSnek(-1);
break;
case 2: //fat snek
snakes[i].fatSnek(1);
break;
case 3: //skinny snek
snakes[i].fatSnek(-1);
break;
}
foodVec.erase(foodVec.begin() + k);
}
}
}
}
}
void Functions::draw(sf::RenderWindow& window)
{
for (int i = 0; i < foodVec.size(); i++)
{
window.draw(foodVec[i].activator);
}
}
int Functions::randomInt(int min, int max)
{
return rand() % (max - min + 1) + min;
}