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Category: Gameplay ContentRequests, Issues and Changes targeting gameplay mechanics and contentRequests, Issues and Changes targeting gameplay mechanics and contentGood First IssueGood for learners that are new to TerasologyGood for learners that are new to TerasologySize: SSmall effort likely only affecting a single area and requiring little to no researchSmall effort likely only affecting a single area and requiring little to no researchTopic: UI/UXRequests, Issues and Changes related to screens, artwork, sound and overall user experienceRequests, Issues and Changes related to screens, artwork, sound and overall user experienceType: ImprovementRequest for or addition/enhancement of a featureRequest for or addition/enhancement of a feature
Description
Cooking depends on Hunger at the moment.
Nearly all food items provide the FoodComponent from the Hunger module.
However, nearly all food items also provide the DrinkComponent from the Thirst module.
Activating Cooking only will not activate (or download) the Thirst module, leaving the player with a hunger-bar only.
It's likely that cooking will function without hunger or thirst but this is probably very pointless :) For consistency, we should add thirst to the dependencies which also would make the testing much easier.
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Category: Gameplay ContentRequests, Issues and Changes targeting gameplay mechanics and contentRequests, Issues and Changes targeting gameplay mechanics and contentGood First IssueGood for learners that are new to TerasologyGood for learners that are new to TerasologySize: SSmall effort likely only affecting a single area and requiring little to no researchSmall effort likely only affecting a single area and requiring little to no researchTopic: UI/UXRequests, Issues and Changes related to screens, artwork, sound and overall user experienceRequests, Issues and Changes related to screens, artwork, sound and overall user experienceType: ImprovementRequest for or addition/enhancement of a featureRequest for or addition/enhancement of a feature