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Layout Not Binary & Bad Meshes in Largeroom Layout #10

@DongzeLi-CASIA

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@DongzeLi-CASIA

Hi, thanks for your great work
Currently i am trying the visualize the layout provided and the generated meshes, here r some questions.

  1. Intutively, the layout array should be a binary map. The channel corresponding to the correct category is set to 1, otherwise 0.
    However, i found that some of the arrays have many channels set to 1. Any idea to fix this ?
  2. Some of the meshes generated with layouts in the "largerroom" folder dont make sense, especially with repaint.py

Looking forward to ur reply

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