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Hi Temaran,
Thanks a lot for your update to 4.24. I have also managed to update it myself but with just not much more than compatibility, then realized you published your change. However, I got a crash as running with Vulkan on my NVidia Geforce GTX 1600, driver version 440.14:
Assertion failed: !bInsideRealRenderPass [File:/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp] [Line: 223]
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CommonUnixCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=131119
Malloc Size=781568 LargeMemoryPoolOffset=912704
[2019.12.26-17.27.08:824][774]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
[2019.12.26-17.27.08:824][774]LogCore: Assertion failed: !bInsideRealRenderPass [File:/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp] [Line: 223]
0x00007f543e27f956 libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:477]
0x00007f543e493aa7 libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, ...) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:71]
0x00007f543e41bef6 libUE4Editor-Core.so!AssertFailedImplV(char const*, char const*, int, char16_t const*, __va_list_tag*) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:105]
0x00007f543e41bd8b libUE4Editor-Core.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:452]
0x00007f53f5da97e5 libUE4Editor-VulkanRHI.so!FTransitionAndLayoutManager::EndEmulatedRenderPass(FVulkanCmdBuffer*) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp:223]
0x00007f53f5dafb2a libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::TransitionResources(FVulkanCommandListContext::FPendingTransition const&) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp:1426]
0x00007f53f5da962e libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::RHITransitionResources(EResourceTransitionAccess, FRHITexture**, int) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp:1248]
0x00007f53f5dab754 libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::RHICopyToResolveTarget(FRHITexture*, FRHITexture*, FResolveParams const&) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp:670]
0x00007f53fec1f6b6 libUE4Editor-ShaderPlugin.so!FRHICommand<FRHICommandCopyToResolveTarget, FRHICommandCopyToResolveTargetString1430>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/RHI/Public/RHICommandList.h:726]
0x00007f543979d3ae libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:356]
0x00007f54398096db libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:409]
0x00007f5439808db4 libUE4Editor-RHI.so!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:847]
0x00007f543e25378b libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:686]
0x00007f543e2524a3 libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:582]
0x00007f5439954b96 libUE4Editor-RenderCore.so!FRHIThread::Run() [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:288]
0x00007f543e2e9fa7 libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007f543e2b1840 libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/user/UNREAL/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:177]
0x00007f543edaa6db libpthread.so.0!UnknownFunction(0x76da)
0x00007f543594588f libc.so.6!clone(+0x3e)
Thanks a lot for the great demo! You should really ask for a PR to integrate this into UE at least as an example.
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