forked from CN-DST-DEVELOPER/scripts
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathfrontend.lua
More file actions
1621 lines (1376 loc) · 53.9 KB
/
frontend.lua
File metadata and controls
1621 lines (1376 loc) · 53.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
local easing = require("easing")
local Widget = require "widgets/widget"
local DebugPanel2 = CAN_USE_DBUI and require("dbui_no_package/debug_panel2") or nil
local DebugEntity = CAN_USE_DBUI and require("dbui_no_package/debug_entity") or nil
local DebugNodes = CAN_USE_DBUI and require("dbui_no_package/debug_nodes") or nil
local Text = require "widgets/text"
local UIAnim = require "widgets/uianim"
local Image = require "widgets/image"
local ConsoleScreen = require "screens/consolescreen"
local DebugMenuScreen = require "screens/DebugMenuScreen"
local PopupDialogScreen = require "screens/popupdialog"
local PopupDialogScreenRedux = require "screens/redux/popupdialog"
local TEMPLATES = require "widgets/templates"
local ServerPauseWidget = require "widgets/redux/serverpausewidget"
require "constants"
require "splitscreenutils_pc"
local MotdManager = require "motdmanager"
local REPEAT_TIME = .15
local SCROLL_REPEAT_TIME = .05
local MOUSE_SCROLL_REPEAT_TIME = 0
local SPINNER_REPEAT_TIME = .25
local HELP_TEXT_SCALE_FACTOR = 1/63 -- dunno where this magic number came from
local HELP_TEXT_BG_SCALE_X = RESOLUTION_X * HELP_TEXT_SCALE_FACTOR + 8
local HELP_TEXT_BG_SCALE_Y = 2 * HELP_TEXT_SCALE_FACTOR
local HELP_TEXT_BG_HEIGHT = 80
local HELP_TEXT_FONT_SIZE = 30
local HELP_TEXT_MAX_LINES = 2
local HELP_TEXT_MAX_WIDTH = RESOLUTION_X * .95
local HELP_TEXT_MAX_CHARS_PER_LINE = 130
local HELP_TEXT_MAX_CHARS_PER_LINE_SPLITSCREEN = 80
local save_fade_time = .5
local DebugMenu = CAN_USE_DBUI and require("dbui_no_package/debugmenu") or nil
global_error_widget = nil
FrontEnd = Class(function(self, name)
self.screenstack = {}
self.screenroot = Widget("screenroot")
self.screenroot.global_widget = true
self.screenroot.is_screen = true
self.overlayroot = Widget("overlayroot")
self.overlayroot.global_widget = true
------ CONSOLE -----------
self.consoletext = Text(BODYTEXTFONT, 20, "CONSOLE TEXT")
self.consoletext:SetVAlign(ANCHOR_BOTTOM)
self.consoletext:SetHAlign(ANCHOR_LEFT)
self.consoletext:SetVAnchor(ANCHOR_MIDDLE)
self.consoletext:SetHAnchor(ANCHOR_MIDDLE)
self.consoletext:SetScaleMode(SCALEMODE_PROPORTIONAL)
self.consoletext:SetRegionSize(900, 406)
self.consoletext:SetPosition(0,0,0)
self.consoletext:Hide()
-----------------
------ SERVERPAUSE -----------
self.serverpausewidget = ServerPauseWidget()
self.serverpausewidget:SetPosition(0,0,0)
self.serverpausewidget:Hide()
-----------------
self.blackoverlay = Image("images/global.xml", "square.tex")
self.blackoverlay:SetVRegPoint(ANCHOR_MIDDLE)
self.blackoverlay:SetHRegPoint(ANCHOR_MIDDLE)
self.blackoverlay:SetVAnchor(ANCHOR_MIDDLE)
self.blackoverlay:SetHAnchor(ANCHOR_MIDDLE)
self.blackoverlay:SetScaleMode(SCALEMODE_FILLSCREEN)
self.blackoverlay:SetTint(0,0,0,0)
self.blackoverlay:SetClickable(false)
self.blackoverlay:Hide()
self.topblackoverlay = Image("images/global.xml", "square.tex")
self.topblackoverlay:SetVRegPoint(ANCHOR_MIDDLE)
self.topblackoverlay:SetHRegPoint(ANCHOR_MIDDLE)
self.topblackoverlay:SetVAnchor(ANCHOR_MIDDLE)
self.topblackoverlay:SetHAnchor(ANCHOR_MIDDLE)
self.topblackoverlay:SetScaleMode(SCALEMODE_FILLSCREEN)
self.topblackoverlay:SetTint(0,0,0,0)
self.topblackoverlay:SetClickable(false)
self.topblackoverlay:Hide()
self.swipeoverlay = Image("images/global.xml", "noise.tex")
self.swipeoverlay:SetEffect( "shaders/swipe_fade.ksh" )
self.swipeoverlay:SetEffectParams(0.5,0,0,0)
self.swipeoverlay:SetVRegPoint(ANCHOR_MIDDLE)
self.swipeoverlay:SetHRegPoint(ANCHOR_MIDDLE)
self.swipeoverlay:SetVAnchor(ANCHOR_MIDDLE)
self.swipeoverlay:SetHAnchor(ANCHOR_MIDDLE)
self.swipeoverlay:SetScaleMode(SCALEMODE_FILLSCREEN)
self.swipeoverlay:SetTint(1,1,1,0)
self.swipeoverlay:SetClickable(false)
self.swipeoverlay:Hide()
self.topswipeoverlay = Image("images/global.xml", "noise.tex")
self.topswipeoverlay:SetEffect( "shaders/swipe_fade.ksh" )
self.topswipeoverlay:SetEffectParams(0,0,0,0)
self.topswipeoverlay:SetVRegPoint(ANCHOR_MIDDLE)
self.topswipeoverlay:SetHRegPoint(ANCHOR_MIDDLE)
self.topswipeoverlay:SetVAnchor(ANCHOR_MIDDLE)
self.topswipeoverlay:SetHAnchor(ANCHOR_MIDDLE)
self.topswipeoverlay:SetScaleMode(SCALEMODE_FILLSCREEN)
self.topswipeoverlay:SetTint(1,1,1,0)
self.topswipeoverlay:SetClickable(false)
self.topswipeoverlay:Hide()
self.whiteoverlay = Image("images/global.xml", "square.tex")
self.whiteoverlay:SetVRegPoint(ANCHOR_MIDDLE)
self.whiteoverlay:SetHRegPoint(ANCHOR_MIDDLE)
self.whiteoverlay:SetVAnchor(ANCHOR_MIDDLE)
self.whiteoverlay:SetHAnchor(ANCHOR_MIDDLE)
self.whiteoverlay:SetScaleMode(SCALEMODE_FILLSCREEN)
self.whiteoverlay:SetTint(FADE_WHITE_COLOUR[1], FADE_WHITE_COLOUR[2], FADE_WHITE_COLOUR[3], 0)
self.whiteoverlay:SetClickable(false)
self.whiteoverlay:Hide()
self.vigoverlay = TEMPLATES.BackgroundVignette()
self.vigoverlay:SetClickable(false)
self.vigoverlay:Hide()
self.topwhiteoverlay = Image("images/global.xml", "square.tex")
self.topwhiteoverlay:SetVRegPoint(ANCHOR_MIDDLE)
self.topwhiteoverlay:SetHRegPoint(ANCHOR_MIDDLE)
self.topwhiteoverlay:SetVAnchor(ANCHOR_MIDDLE)
self.topwhiteoverlay:SetHAnchor(ANCHOR_MIDDLE)
self.topwhiteoverlay:SetScaleMode(SCALEMODE_FILLSCREEN)
self.topwhiteoverlay:SetTint(FADE_WHITE_COLOUR[1], FADE_WHITE_COLOUR[2], FADE_WHITE_COLOUR[3], 0)
self.topwhiteoverlay:SetClickable(false)
self.topwhiteoverlay:Hide()
self.topvigoverlay = TEMPLATES.BackgroundVignette()
self.topvigoverlay:SetClickable(false)
self.topvigoverlay:Hide()
self.is_splitscreen = HaveMultipleViewports()
self.helptext_max_characters_per_line = (self.is_splitscreen and HELP_TEXT_MAX_CHARS_PER_LINE_SPLITSCREEN) or HELP_TEXT_MAX_CHARS_PER_LINE
self.helptext = self.overlayroot:AddChild(Widget("HelpText"))
self.helptext:SetScaleMode(SCALEMODE_PROPORTIONAL)
self.helptext:SetHAnchor(ANCHOR_MIDDLE)
self.helptext:SetVAnchor(ANCHOR_BOTTOM)
self.helptextbg = self.helptext:AddChild(Image("images/global.xml", "square.tex"))
self.helptextbg:SetScale(HELP_TEXT_BG_SCALE_X, HELP_TEXT_BG_HEIGHT * HELP_TEXT_BG_SCALE_Y)
self.helptextbg:SetPosition(0, -HELP_TEXT_BG_HEIGHT/2)
-- self.helptextbg:SetClickable(false)
self.helptextbg:SetTint(0,0,0,.75)
self.helptexttext = self.helptext:AddChild(Text(UIFONT, HELP_TEXT_FONT_SIZE))
self.helptexttext:SetPosition(0, -5)
self.helptexttext:SetHAlign(ANCHOR_LEFT)
self.helptexttext:SetVAlign(ANCHOR_TOP)
self.helptextstring = ""
self.overlayroot:AddChild(self.topblackoverlay)
self.overlayroot:AddChild(self.topwhiteoverlay)
self.overlayroot:AddChild(self.topvigoverlay)
self.overlayroot:AddChild(self.topswipeoverlay)
self.screenroot:AddChild(self.blackoverlay)
self.screenroot:AddChild(self.whiteoverlay)
self.screenroot:AddChild(self.vigoverlay)
self.screenroot:AddChild(self.swipeoverlay)
self.screenroot:AddChild(self.consoletext)
self.screenroot:AddChild(self.serverpausewidget)
self.alpha = 0
self.title = Text(TITLEFONT, 100)
self.title:SetPosition(0, -30, 0)
self.title:Hide()
self.title:SetVAnchor(ANCHOR_MIDDLE)
self.title:SetHAnchor(ANCHOR_MIDDLE)
self.overlayroot:AddChild(self.title)
self.subtitle = Text(TITLEFONT, 70)
self.subtitle:SetPosition(0, 70, 0)
self.subtitle:Hide()
self.subtitle:SetVAnchor(ANCHOR_MIDDLE)
self.subtitle:SetHAnchor(ANCHOR_MIDDLE)
self.overlayroot:AddChild(self.subtitle)
if IsConsole() then
self.saving_indicator = UIAnim()
self.saving_indicator:GetAnimState():SetBank("saving_indicator")
self.saving_indicator:GetAnimState():SetBuild("saving_indicator")
self.saving_indicator:GetAnimState():PlayAnimation("save_loop", true)
self.saving_indicator:SetVAnchor(ANCHOR_BOTTOM)
self.saving_indicator:SetHAnchor(ANCHOR_RIGHT)
self.saving_indicator:SetScaleMode(SCALEMODE_PROPORTIONAL)
self.saving_indicator:SetMaxPropUpscale(MAX_HUD_SCALE)
self.saving_indicator:SetPosition(-10, 40)
self.saving_indicator:Hide()
end
self:HideTitle()
self.gameinterface = CreateEntity("GameInterface")
self.gameinterface.entity:AddSoundEmitter()
self.gameinterface.entity:AddGraphicsOptions()
if IsNotConsole() then
self.gameinterface.entity:AddTwitchOptions()
end
self.gameinterface.entity:AddAccountManager()
TheInput:AddKeyHandler(function(key, down) self:OnRawKey(key, down) end )
TheInput:AddTextInputHandler(function(text) self:OnTextInput(text) end )
self.tracking_mouse = true
self:UpdateRepeatDelays() -- crafting menu and inventory navigation
self.repeat_time = -1
self.repeat_reps = 0
self.scroll_repeat_time = -1
self.spinner_repeat_time = -1
self.topFadeHidden = false
self.updating_widgets = setmetatable({}, {__mode="k"})
self.num_pending_saves = 0
self.save_indicator_time_left = 0
self.save_indicator_fade_time = 0
self.save_indicator_fade = nil
self.autosave_enabled = true
if CAN_USE_DBUI then
self.imgui = require("dbui_no_package/imgui")
self.debug_panels = {}
self.imgui_font_size = Profile:GetValue("imgui_font_size") or 1
self.debugMenu = DebugMenu()
end
-- data from the current game that is to be passed back to the game when the server resets (used for showing results in events when back in the lobby)
-- Never set this to nil or people will crash. If needed, test for empty list if needed to control flow.
self.match_results = {}
self.MotdManager = MotdManager()
end)
function FrontEnd:ShowSavingIndicator()
if self.saving_indicator ~= nil and TheSystemService:IsStorageEnabled() then
if not self.saving_indicator.shown then
self.save_indicator_time_left = 3
self.saving_indicator:Show()
self.saving_indicator:ForceStartWallUpdating()
self.save_indicator_fade_time = save_fade_time
self.saving_indicator:GetAnimState():SetMultColour(1,1,1,0)
self.save_indicator_fade = "in"
end
self.num_pending_saves = self.num_pending_saves + 1
end
end
function FrontEnd:HideSavingIndicator()
if self.saving_indicator ~= nil and self.num_pending_saves > 0 then
self.num_pending_saves = self.num_pending_saves - 1
end
end
function FrontEnd:HideTopFade()
self.topwhiteoverlay:Hide()
self.topvigoverlay:Hide()
self.topblackoverlay:Hide()
self.topswipeoverlay:Hide()
self.topFadeHidden = true
end
function FrontEnd:ShowTopFade()
self.topFadeHidden = false
if self.fade_type == "white" then
self.topwhiteoverlay:Show()
self.topvigoverlay:Show()
elseif self.fade_type == "black" then
self.topblackoverlay:Show()
elseif self.fade_type == "swipe" then
self.topswipeoverlay:Show()
end
end
function FrontEnd:GetFocusWidget()
if #self.screenstack > 0 then
return self.screenstack[#self.screenstack]:GetDeepestFocus()
end
end
function FrontEnd:GetIntermediateFocusWidgets()
if #self.screenstack > 0 then
local widgs = {}
if self.screenstack[#self.screenstack] then
local nextWidget = self.screenstack[#self.screenstack]:GetFocusChild()
while nextWidget and nextWidget ~= self:GetFocusWidget() do
table.insert(widgs, nextWidget)
nextWidget = nextWidget:GetFocusChild()
end
end
return widgs
end
end
function FrontEnd:GetHelpText()
local t = {}
local widget = self:GetFocusWidget()
local active_screen = self:GetActiveScreen()
if active_screen ~= widget and active_screen ~= nil then
local str = active_screen:GetHelpText()
if str ~= nil and str ~= "" then
table.insert(t, str)
end
end
-- Show the help text for secondary widgets, like scroll bars
local intermediate_widgets = self:GetIntermediateFocusWidgets()
if intermediate_widgets then
for i,v in ipairs(intermediate_widgets) do
if v and v ~= widget and v.GetHelpText then
local str = v:GetHelpText()
if str and str ~= "" then
if v.HasExclusiveHelpText and v:HasExclusiveHelpText() then
-- Only use this widgets help text, clear all other help text
t = {}
table.insert(t, v:GetHelpText())
break
else
table.insert(t, v:GetHelpText())
end
end
end
end
end
-- Show the help text for the focused widget
if widget and widget.GetHelpText then
if widget.HasExclusiveHelpText and widget:HasExclusiveHelpText() then
-- Only use this widgets help text, clear all other help text
t = {}
end
local str = widget:GetHelpText()
if str and str ~= "" then
table.insert(t, widget:GetHelpText())
end
end
return table.concat(t, " ")
end
function FrontEnd:UpdateHelpTextSize(num_lines)
local splitscreen_scale = (self.is_splitscreen and not IsGameInstance(Instances.Overlay)) and 1.8 or 1
if PLATFORM == "XBONE" and splitscreen_scale == 1.8 then
splitscreen_scale = 1.63
end
if self.helptext_scale ~= splitscreen_scale then
self.helptexttext:SetSize(HELP_TEXT_FONT_SIZE*splitscreen_scale)
self.helptext_scale = splitscreen_scale
end
local help_height = HELP_TEXT_BG_HEIGHT * splitscreen_scale * num_lines
self.helptextbg:SetScale(HELP_TEXT_BG_SCALE_X, help_height * HELP_TEXT_BG_SCALE_Y)
self.helptextbg:SetPosition(0, -help_height/2)
self.helptexttext:SetRegionSize(HELP_TEXT_MAX_WIDTH, help_height)
end
function FrontEnd:StopTrackingMouse(autofocus)
self.tracking_mouse = false
if autofocus then
local screen = self:GetActiveScreen()
if screen ~= nil then
screen:SetDefaultFocus()
end
end
end
function FrontEnd:IsControlsDisabled()
return self:GetFadeLevel() > 0
or (self.fadedir == FADE_OUT and self.fade_delay_time == nil)
or global_error_widget ~= nil
end
function FrontEnd:OnFocusMove(dir, down)
if self.focus_locked or self:IsControlsDisabled() then
return true
elseif #self.screenstack > 0 then
if self.screenstack[#self.screenstack]:OnFocusMove(dir, down) then
self:GetSound():PlaySound("dontstarve/HUD/click_mouseover_controller")
self.tracking_mouse = false
return true
elseif self.tracking_mouse and down and self.screenstack[#self.screenstack]:SetDefaultFocus() then
self.tracking_mouse = false
return true
end
end
end
function FrontEnd:OnControl(control, down)
-- if there is a textedit that is currently editing, stop editing if the player clicks somewhere else
if self.textProcessorWidget ~= nil and not self.textProcessorWidget.focus and not down and control == CONTROL_PRIMARY then
self:SetForceProcessTextInput(false, self.textProcessorWidget)
end
self.isprimary = control == CONTROL_PRIMARY
if self:IsControlsDisabled() then
self.isprimary = false
return false
--handle focus moves
-- map CONTROL_PRIMARY to CONTROL_ACCEPT for buttons
-- while editing a text box and hovering over something else, consume the accept button (the raw key handlers will deal with it).
elseif #self.screenstack > 0
and not (self.textProcessorWidget ~= nil and not self.textProcessorWidget.focus and self.textProcessorWidget:OnControl(control == CONTROL_PRIMARY and CONTROL_ACCEPT or control, down))
and self.screenstack[#self.screenstack]:OnControl(control == CONTROL_PRIMARY and CONTROL_ACCEPT or control, down) then
self.isprimary = false
return true
elseif CONSOLE_ENABLED and not down and control == CONTROL_OPEN_DEBUG_CONSOLE then
self.isprimary = false
self:PushScreen(ConsoleScreen())
return true
elseif DEBUG_MENU_ENABLED and not down and control == CONTROL_OPEN_DEBUG_MENU then
self.isprimary = false
self:PushScreen(DebugMenuScreen())
return true
elseif SHOWLOG_ENABLED and not down and control == CONTROL_TOGGLE_LOG then
self.isprimary = false
if self.consoletext.shown then
self:HideConsoleLog()
else
self:ShowConsoleLog()
end
return true
elseif DEBUGRENDER_ENABLED and not down and control == CONTROL_TOGGLE_DEBUGRENDER then
self.isprimary = false
--V2C: Special logic when text edit has focus, and assuming
-- CONTROL_TOGGLE_DEBUGRENDER will always be BACKSPACE.
--NOTE: Even though it looks like we're traversing the
-- screen hierarchy again, it's still better than
-- embedding the logic in Widget:OnControl, since
-- it only triggers here on a backspace keyup.
if #self.screenstack > 0 and self.screenstack[#self.screenstack]:IsEditing() then
--Ignore since backspace is used by text edit
elseif TheInput:IsKeyDown(KEY_CTRL) then
TheSim:SetDebugPhysicsRenderEnabled(not TheSim:GetDebugPhysicsRenderEnabled())
else
TheSim:SetDebugRenderEnabled(not TheSim:GetDebugRenderEnabled())
end
return true
--[[
elseif control == CONTROL_CANCEL then
return screen:OnCancel(down)
--]]
end
self.isprimary = false
end
function FrontEnd:ShowTitle(text,subtext)
self.title:SetString(text)
self.title:Show()
self.subtitle:SetString(subtext)
self.subtitle:Show()
self:StartTileFadeIn()
end
local fade_time = 2
function FrontEnd:DoTitleFade(dt)
if self.fade_title_in == true or self.fade_title_out == true then
dt = math.min(dt, 1/30)
if self.fade_title_in == true and self.fade_title_time <fade_time then
self.fade_title_time = self.fade_title_time + dt
elseif self.fade_title_out == true and self.fade_title_time >0 then
self.fade_title_time = self.fade_title_time - dt
end
self.fade_title_alpha = easing.inOutCubic(self.fade_title_time, 0, 1, fade_time)
self.title:SetAlpha(self.fade_title_alpha)
self.subtitle:SetAlpha(self.fade_title_alpha)
if self.fade_title_in == true and self.fade_title_time >=fade_time then
self:StartTileFadeOut()
end
end
end
function FrontEnd:StartTileFadeIn()
self.fade_title_in = true
self.fade_title_time = 0
self.fade_title_out = false
self:DoTitleFade(0)
end
function FrontEnd:StartTileFadeOut()
self.fade_title_in = false
self.fade_title_out = true
end
function FrontEnd:HideTitle()
self.title:Hide()
self.subtitle:Hide()
self.fade_title_in = false
self.fade_title_time = 0
self.fade_title_out = false
end
function FrontEnd:LockFocus(lock)
self.focus_locked = lock
end
function FrontEnd:SendScreenEvent(type, message)
if #self.screenstack > 0 then
self.screenstack[#self.screenstack]:HandleEvent(type, message)
end
end
function FrontEnd:GetSound()
return self.gameinterface.SoundEmitter
end
function FrontEnd:GetGraphicsOptions()
return self.gameinterface.GraphicsOptions
end
function FrontEnd:GetTwitchOptions()
return self.gameinterface.TwitchOptions
end
function FrontEnd:GetAccountManager()
return self.gameinterface.AccountManager
end
function FrontEnd:SetFadeLevel(alpha, time, time_total)
self.alpha = alpha
DoAutopause()
if alpha <= 0 then
if self.blackoverlay ~= nil then
self.blackoverlay:Hide()
self.whiteoverlay:Hide()
self.vigoverlay:Hide()
self.swipeoverlay:Hide()
end
if self.topblackoverlay ~= nil then
self.topblackoverlay:Hide()
self.topwhiteoverlay:Hide()
self.topvigoverlay:Hide()
self.topswipeoverlay:Hide()
end
if self.fade_type == "alpha" then
local screen = self:GetActiveScreen()
if screen and screen.children then
for k,v in pairs(screen.children) do
v:SetFadeAlpha(1)
end
end
end
elseif self.fade_type == "white" then
self.whiteoverlay:Show()
self.whiteoverlay:SetTint(FADE_WHITE_COLOUR[1], FADE_WHITE_COLOUR[2], FADE_WHITE_COLOUR[3], alpha)
self.vigoverlay:Show()
self.vigoverlay:SetTint(1, 1, 1, alpha)
if not self.topFadeHidden then
self.topwhiteoverlay:Show()
self.topvigoverlay:Show()
end
self.topwhiteoverlay:SetTint(FADE_WHITE_COLOUR[1], FADE_WHITE_COLOUR[2], FADE_WHITE_COLOUR[3], alpha)
self.topvigoverlay:SetTint(1, 1, 1, alpha)
elseif self.fade_type == "alpha" then
local screen = self:GetActiveScreen()
if screen ~= nil and screen.children ~= nil then
for k, v in pairs(screen.children) do
v:SetFadeAlpha(1 - alpha) -- "alpha" here is the intensity of the fade, 1 is full intensity, so 0 widget alpha
end
end
elseif self.fade_type == "black" then
self.blackoverlay:Show()
self.blackoverlay:SetTint(0, 0, 0, alpha)
if not self.topFadeHidden then
self.topblackoverlay:Show()
end
self.topblackoverlay:SetTint(0, 0, 0, alpha)
elseif self.fade_type == "swipe" then
self.swipeoverlay:Show()
self.swipeoverlay:SetTint(1, 1, 1, alpha)
if not self.topFadeHidden then
self.topswipeoverlay:Show()
end
self.topswipeoverlay:SetTint(1, 1, 1, alpha)
local progress = 0 --progress should be a float from 0 to 1 over the whole fade in and out
local phase_1 = 0
local fade_progress = time and (time/time_total) or 0
if self.fadedir == FADE_IN then
progress = 0.5 + (fade_progress/2)
phase_1 = 1
else--if self.fadedir == FADE_OUT then
progress = fade_progress/2
phase_1 = 0
end
self.swipeoverlay:SetEffectParams(progress, phase_1, 0, 0)
self.topswipeoverlay:SetEffectParams(progress, phase_1, 0, 0)
end
end
function FrontEnd:GetFadeLevel()
return self.alpha
end
function FrontEnd:DoFadingUpdate(dt)
dt = math.min(dt, FRAMES)
if self.fade_delay_time ~= nil then
self.fade_delay_time = self.fade_delay_time - dt
if self.fade_delay_time <= 0 then
self.fade_delay_time = nil
if self.delayovercb ~= nil then
self.delayovercb()
self.delayovercb = nil
end
end
return
elseif self.fadedir ~= nil then
self.fade_time = self.fade_time + dt
local alpha = 0
if self.fadedir == FADE_IN then
if self.total_fade_time == 0 then
alpha = 0
else
alpha = easing.inOutCubic(self.fade_time, 1, -1, self.total_fade_time)
end
elseif self.fadedir == FADE_OUT then
if self.total_fade_time == 0 then
alpha = 1
else
alpha = easing.outCubic(self.fade_time, 0, 1, self.total_fade_time)
end
end
self:SetFadeLevel(alpha, self.fade_time, self.total_fade_time)
if self.fade_time >= self.total_fade_time then
self.fadedir = nil
if self.fadecb ~= nil then
local cb = self.fadecb
self.fadecb = nil
cb()
end
end
end
end
function FrontEnd:UpdateConsoleOutput()
local consolestr = table.concat(GetConsoleOutputList(), "\n")
consolestr = consolestr.."\n(Press CTRL+L to close this log)"
self.consoletext:SetString(consolestr)
end
function FrontEnd:_RefreshRepeatDelay(control)
if self.repeat_reps <= 1 then
self.repeat_time = self.crafting_repeat_base
elseif self.repeat_reps >= 3 and Input:GetAnalogControlValue(control) > 0.95 then
self.repeat_time = self.crafting_repeat_ninja
else
self.repeat_time = self.crafting_repeat_fast
end
end
function FrontEnd:Update(dt)
if DEBUGGER_ENABLED then
Debuggee.poll()
end
if CHEATS_ENABLED then
ProbeReload(TheInput:IsKeyDown(KEY_F6))
end
local controller = TheInput:ControllerAttached()
if self.saving_indicator ~= nil and self.saving_indicator.shown then
if self.save_indicator_fade then
local alpha = 1
self.save_indicator_fade_time = self.save_indicator_fade_time - math.min(dt, 1/60)
if self.save_indicator_fade_time < 0 then
if self.save_indicator_fade == "in" then
alpha = 1
else
alpha = 0
self.saving_indicator:ForceStopWallUpdating()
self.saving_indicator:Hide()
end
self.save_indicator_fade = nil
else
if self.save_indicator_fade == "in" then
alpha = math.max(0, 1 - self.save_indicator_fade_time/save_fade_time)
elseif self.save_indicator_fade == "out" then
alpha = math.min(1,self.save_indicator_fade_time/save_fade_time)
end
end
self.saving_indicator:GetAnimState():SetMultColour(1,1,1,alpha)
else
self.save_indicator_time_left = self.save_indicator_time_left - dt
if self.num_pending_saves <= 0 and self.save_indicator_time_left <= 0 then
self.save_indicator_fade = "out"
self.save_indicator_fade_time = save_fade_time
end
end
end
if self.consoletext.shown then
self:UpdateConsoleOutput()
end
self:DoFadingUpdate(dt)
self:DoTitleFade(dt)
if #self.screenstack > 0 then
self.screenstack[#self.screenstack]:OnUpdate(dt)
end
if not self:IsControlsDisabled() then
--Spinner repeat
if not (TheInput:IsControlPressed(CONTROL_PREVVALUE) or
TheInput:IsControlPressed(CONTROL_NEXTVALUE)) then
self.spinner_repeat_time = -1
elseif self.spinner_repeat_time > dt then
self.spinner_repeat_time = self.spinner_repeat_time - dt
elseif self.spinner_repeat_time < 0 then
self.spinner_repeat_time = SPINNER_REPEAT_TIME > dt and SPINNER_REPEAT_TIME - dt or 0
elseif TheInput:IsControlPressed(CONTROL_PREVVALUE) then
self.spinner_repeat_time = SPINNER_REPEAT_TIME
self:OnControl(CONTROL_PREVVALUE, true)
else--if TheInput:IsControlPressed(CONTROL_NEXTVALUE) then
self.spinner_repeat_time = SPINNER_REPEAT_TIME
self:OnControl(CONTROL_NEXTVALUE, true)
end
--Scroll repeat
if not (TheInput:IsControlPressed(CONTROL_SCROLLBACK) or
TheInput:IsControlPressed(CONTROL_SCROLLFWD)) then
self.scroll_repeat_time = -1
elseif self.scroll_repeat_time > dt then
self.scroll_repeat_time = self.scroll_repeat_time - dt
elseif TheInput:IsControlPressed(CONTROL_SCROLLBACK) then
local repeat_time =
TheInput:GetControlIsMouseWheel(CONTROL_SCROLLBACK) and
MOUSE_SCROLL_REPEAT_TIME or
SCROLL_REPEAT_TIME
if self.scroll_repeat_time < 0 then
self.scroll_repeat_time = repeat_time > dt and repeat_time - dt or 0
else
self.scroll_repeat_time = repeat_time
self:OnControl(CONTROL_SCROLLBACK, true)
end
else--if TheInput:IsControlPressed(CONTROL_SCROLLFWD) then
local repeat_time =
TheInput:GetControlIsMouseWheel(CONTROL_SCROLLFWD) and
MOUSE_SCROLL_REPEAT_TIME or
SCROLL_REPEAT_TIME
if self.scroll_repeat_time < 0 then
self.scroll_repeat_time = repeat_time > dt and repeat_time - dt or 0
else
self.scroll_repeat_time = repeat_time
self:OnControl(CONTROL_SCROLLFWD, true)
end
end
--Menu nav repeat
--skip while editing a text box
if self.repeat_time > dt then
self.repeat_time = self.repeat_time - dt
if self.crafting_navigation_mode then
if not ( TheInput:IsControlPressed(CONTROL_INVENTORY_LEFT) or (not controller and TheInput:IsControlPressed(CONTROL_FOCUS_LEFT))
or TheInput:IsControlPressed(CONTROL_INVENTORY_RIGHT) or (not controller and TheInput:IsControlPressed(CONTROL_FOCUS_RIGHT))
or TheInput:IsControlPressed(CONTROL_INVENTORY_UP) or (not controller and TheInput:IsControlPressed(CONTROL_FOCUS_UP))
or TheInput:IsControlPressed(CONTROL_INVENTORY_DOWN) or (not controller and TheInput:IsControlPressed(CONTROL_FOCUS_DOWN)) ) then
self.repeat_time = 0
self.repeat_reps = 0
end
else
if not ( TheInput:IsControlPressed(CONTROL_MOVE_LEFT) or TheInput:IsControlPressed(CONTROL_FOCUS_LEFT)
or TheInput:IsControlPressed(CONTROL_MOVE_RIGHT) or TheInput:IsControlPressed(CONTROL_FOCUS_RIGHT)
or TheInput:IsControlPressed(CONTROL_MOVE_UP) or TheInput:IsControlPressed(CONTROL_FOCUS_UP)
or TheInput:IsControlPressed(CONTROL_MOVE_DOWN) or TheInput:IsControlPressed(CONTROL_FOCUS_DOWN) ) then
self.repeat_time = 0
self.repeat_reps = 0
end
end
elseif not (self.textProcessorWidget ~= nil) then
self.repeat_reps = self.repeat_reps and (self.repeat_reps + 1) or 1
if self.crafting_navigation_mode then
if TheInput:IsControlPressed(CONTROL_INVENTORY_LEFT) or (not controller and TheInput:IsControlPressed(CONTROL_FOCUS_LEFT)) then
self:_RefreshRepeatDelay(CONTROL_INVENTORY_LEFT)
self:OnFocusMove(MOVE_LEFT, true)
elseif TheInput:IsControlPressed(CONTROL_INVENTORY_RIGHT) or (not controller and TheInput:IsControlPressed(CONTROL_FOCUS_RIGHT)) then
self:_RefreshRepeatDelay(CONTROL_INVENTORY_RIGHT)
self:OnFocusMove(MOVE_RIGHT, true)
elseif TheInput:IsControlPressed(CONTROL_INVENTORY_UP) or (not controller and TheInput:IsControlPressed(CONTROL_FOCUS_UP)) then
self:_RefreshRepeatDelay(CONTROL_INVENTORY_UP)
self:OnFocusMove(MOVE_UP, true)
elseif TheInput:IsControlPressed(CONTROL_INVENTORY_DOWN) or (not controller and TheInput:IsControlPressed(CONTROL_FOCUS_DOWN)) then
self:_RefreshRepeatDelay(CONTROL_INVENTORY_DOWN)
self:OnFocusMove(MOVE_DOWN, true)
else
self.repeat_time = 0
self.repeat_reps = 0
end
else
self.repeat_time = REPEAT_TIME
if TheInput:IsControlPressed(CONTROL_MOVE_LEFT) or TheInput:IsControlPressed(CONTROL_FOCUS_LEFT) then
self:OnFocusMove(MOVE_LEFT, true)
elseif TheInput:IsControlPressed(CONTROL_MOVE_RIGHT) or TheInput:IsControlPressed(CONTROL_FOCUS_RIGHT) then
self:OnFocusMove(MOVE_RIGHT, true)
elseif TheInput:IsControlPressed(CONTROL_MOVE_UP) or TheInput:IsControlPressed(CONTROL_FOCUS_UP) then
self:OnFocusMove(MOVE_UP, true)
elseif TheInput:IsControlPressed(CONTROL_MOVE_DOWN) or TheInput:IsControlPressed(CONTROL_FOCUS_DOWN) then
self:OnFocusMove(MOVE_DOWN, true)
else
self.repeat_time = 0
self.repeat_reps = 0
end
end
end
self:DoHoverFocusUpdate()
end
self:OnRenderImGui(dt)
TheSim:ProfilerPush("update widgets")
if not self.updating_widgets_alt then
self.updating_widgets_alt = {}
end
for k,v in pairs(self.updating_widgets) do
self.updating_widgets_alt[k] = v
end
for k,v in pairs(self.updating_widgets_alt) do
if k.enabled then
k:OnUpdate(dt)
end
self.updating_widgets_alt[k] = nil
end
self.helptext:Hide()
if controller
and self:GetFadeLevel() < 1
and not self.crafting_navigation_mode
and not (self.fadedir == FADE_OUT and self.fade_type ~= "black") then
local str = self:GetHelpText()
if str ~= "" then
if str ~= self.helptextstring then
self.helptexttext:SetRegionSize(100, 40)
local num_lines = self.helptexttext:SetMultilineTruncatedString(str, HELP_TEXT_MAX_LINES, HELP_TEXT_MAX_WIDTH, self.helptext_max_characters_per_line, nil, nil, nil, " ")
self:UpdateHelpTextSize(num_lines)
self.helptextstring = str
end
self.helptext:Show()
end
end
TheSim:ProfilerPop()
end
function FrontEnd:DoHoverFocusUpdate(manual_update)
if self.tracking_mouse and not self.focus_locked then
if manual_update then
--something has been manually moved, so we want to update the entities under the mouse and re-evaluate the hover/focus state
TheInput:UpdateEntitiesUnderMouse()
end
local entitiesundermouse = TheInput:GetAllEntitiesUnderMouse()
local hover_inst = entitiesundermouse[1]
if hover_inst and hover_inst.widget then
hover_inst.widget:SetFocus()
elseif #self.screenstack > 0 then
self.screenstack[#self.screenstack]:SetFocus()
end
end
end
function FrontEnd:StartUpdatingWidget(w)
self.updating_widgets[w] = true
end
function FrontEnd:StopUpdatingWidget(w)
self.updating_widgets[w] = nil
end
function FrontEnd:InsertScreenAtIndex(screen, idx)
self.screenroot:AddChild(screen)
table.insert(self.screenstack, idx, screen)
for i = idx, #self.screenstack do
self.screenstack[i]:MoveToFront()
end
self.consoletext:MoveToFront()
self.serverpausewidget:MoveToFront()
end
function FrontEnd:InsertScreenUnderTop(screen)
self.screenroot:AddChild(screen)
table.insert(self.screenstack, #self.screenstack, screen)
self.screenstack[#self.screenstack]:MoveToFront()
self.consoletext:MoveToFront()
self.serverpausewidget:MoveToFront()
end
function FrontEnd:PushScreen(screen)
self.focus_locked = false
self:SetForceProcessTextInput(false)
TheInputProxy:FlushInput()
--self.tracking_mouse = false
--jcheng: don't allow any other screens to push if we're displaying an error
--if global_error_widget ~= nil then return end -- Note: this just leaves screens outside the screen hierarchy which is worse than having them pushed
Print(VERBOSITY.DEBUG, 'FrontEnd:PushScreen', screen.name)
if #self.screenstack > 0 then
self.screenstack[#self.screenstack]:OnBecomeInactive()
end
self.screenroot:AddChild(screen)
table.insert(self.screenstack, screen)
self.consoletext:MoveToFront()
self.serverpausewidget:MoveToFront()
self.serverpausewidget:SetOffset(0, 0)
if screen.OffsetServerPausedWidget then
screen:OffsetServerPausedWidget(self.serverpausewidget)
end
-- screen:Show()
if not self.tracking_mouse then
screen:SetDefaultFocus()
end
screen:OnBecomeActive()
self:Update(0)
--print("FOCUS IS", screen:GetDeepestFocus(), self.tracking_mouse)
--self:Fade(FADE_IN, 2)
end
function FrontEnd:ClearScreens()
if #self.screenstack > 0 then
self.screenstack[#self.screenstack]:OnLoseFocus()
end
while #self.screenstack > 0 do
self.screenstack[#self.screenstack]:OnDestroy()
table.remove(self.screenstack, #self.screenstack)
end
end
function FrontEnd:ShowConsoleLog()
self.consoletext:Show()
end
function FrontEnd:HideConsoleLog()
self.consoletext:Hide()
end
function FrontEnd:SetConsoleLogPosition(x, y, z)
self.consoletext:SetPosition(x, y, z)
end
function FrontEnd:DoFadeIn(time_to_take)
self:Fade(FADE_IN, time_to_take)
end
-- **CAUTION** about using the "alpha" fade: it leaves your screen's widgets at alpha 0 when it's finished AND makes all children of the screen not clickable
-- It generally leaves the screen in bad state: don't use lightly for screens that will be returned to (ex: we only use it leading into a sim reset)
-- Fixup after using an "alpha" fade would include making the appropriate children of the screen clickable and setting alphas appropriately
function FrontEnd:Fade(in_or_out, time_to_take, cb, fade_delay_time, delayovercb, fadeType)
self.fadedir = in_or_out
self.total_fade_time = time_to_take