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async-queue.cpp
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169 lines (148 loc) · 3.85 KB
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#include <iostream>
#include <optional>
#include <queue>
#include <thread>
template <typename T> class AsyncQueue {
struct Node {
std::mutex mutex;
std::queue<T> queue;
Node *next;
bool done;
Node() : next(nullptr), done(false) {}
};
Node *past;
Node *present;
void assert_nonnull() {
if (present == nullptr || past == nullptr) {
throw std::runtime_error("node is null");
}
}
void advance_present() {
assert_nonnull();
past->mutex.lock();
while (past != nullptr && past->queue.empty() && past->done) {
Node *new_past = past;
past = new_past->next;
if (new_past->next != nullptr) {
new_past->next->mutex.lock();
}
new_past->mutex.unlock();
delete new_past;
}
past->mutex.unlock();
}
public:
AsyncQueue() : past(new Node), present(past) {}
~AsyncQueue() {
if (present != nullptr) {
std::lock_guard<std::mutex> guard(present->mutex);
present->done = true;
}
}
AsyncQueue subtask() {
assert_nonnull();
std::mutex *m0 = &past->mutex;
std::mutex *m1 = &present->mutex;
m0->lock();
if (m0 != m1) {
m1->lock();
}
Node *n0 = present; // our events that already happened
Node *n1 = new Node; // the events of the subtask
Node *n2 = new Node; // our events that have yet to happen
n0->next = n1;
n1->next = n2;
n0->done = true;
present = n2;
AsyncQueue queue;
queue.past = past;
queue.present = n1;
m0->unlock();
if (m0 != m1) {
m1->unlock();
}
return queue;
};
AsyncQueue(const AsyncQueue &other) = delete;
AsyncQueue &operator=(const AsyncQueue &) = delete;
AsyncQueue(AsyncQueue &&other) : past(other.past), present(other.present) {
other.past = nullptr;
other.present = nullptr;
}
AsyncQueue &operator=(AsyncQueue &&other) = delete;
void send(T elt) {
if (present->done) {
throw std::runtime_error("illegal state (done flag set too early)");
}
assert_nonnull();
std::lock_guard<std::mutex> guard(present->mutex);
present->queue.push(elt);
}
bool empty() {
assert_nonnull();
advance_present();
std::lock_guard<std::mutex> guard(present->mutex);
return past == nullptr || past->queue.empty();
}
std::optional<T> recv() {
assert_nonnull();
advance_present();
std::lock_guard<std::mutex> guard(present->mutex);
if (past == nullptr || past->queue.empty()) {
return std::nullopt;
}
T val = std::move(past->queue.front());
past->queue.pop();
return val;
}
void debug() {
Node *n = past;
bool first = true;
while (n != nullptr) {
if (!first) {
std::cerr << " --> ";
}
if (n == present) {
std::cerr << "[";
}
std::cerr << n->queue.size();
if (n == present) {
std::cerr << "]";
}
if (!n->done) {
std::cerr << "+";
}
first = false;
n = n->next;
}
std::cerr << std::endl;
}
};
void task(AsyncQueue<int> &&queue, int begin, int end) {
for (int i = begin; i < end; i++) {
queue.send(i);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
int main() {
AsyncQueue<int> queue;
std::thread t1(task, queue.subtask(), 0, 50);
std::thread t2(task, queue.subtask(), 50, 100);
std::thread t3(task, queue.subtask(), 100, 150);
std::thread t4(task, queue.subtask(), 150, 200);
std::thread t5(task, queue.subtask(), 200, 250);
int old_value = -1;
while (true) {
std::optional<int> value = queue.recv();
if (value.has_value()) {
queue.debug();
std::cerr << "RECV " << value.value() << std::endl;
if (value.value() != old_value + 1) {
throw std::runtime_error("desynchronized");
}
old_value = value.value();
} else {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
}