diff --git a/main/plugins/CrackShot/general.pub.yml b/main/plugins/CrackShot/general.pub.yml new file mode 100644 index 0000000..f9f9b77 --- /dev/null +++ b/main/plugins/CrackShot/general.pub.yml @@ -0,0 +1,41 @@ +#Visit the Complete Guide to CrackShot for information on everything in the configuration. +#https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot + +#Use this node to completely disable CrackShot in certain worlds. Example usage: +# +#Disabled_Worlds: +# - world_nether +# - world_the_end +# - world_foldername +# +#"Disabled_Worlds: []" means the list is empty. Change it to "Disabled_Worlds:" before listing worlds. +#Remember not to use any tabs. The spacing must also be correct. +Disabled_Worlds: [] + +#Use this module to limit the amount of weapons a player can have in the hot bar. +#If the specified amount is exceeded, the weapon cannot be used. Example usage: +# +#Inventory_Control: +# Group_Primary: +# Limit: 2 +# Group_BlaBlaBla: +# Limit: 2 +# Whatever_Name_You_Want: +# Limit: 2 +# +#You can create as many groups as you want. Messages and sounds are optional. +#Enforce these limits using the Inventory_Control node in the weapon's Item_Information module. +#The example below is used for the default weapon Bazooka. +Inventory_Control: + Group_Bazookas: + Limit: 1 + Message_Exceeded: "&e[IC] &bYou cannot have more than one Bazooka in the hot bar!" + Sounds_Exceeded: LAVA_POP-1-1-0 + +#A merged reload refers to the act of reloading multiple weapons in the same slot. +#Set "Disable" to true if you wish to prevent players from doing this. +#Messages and sounds are optional. +Merged_Reload: + Disable: false + Message_Denied: "&eYou cannot reload slots that contain more than one weapon!" + Sounds_Denied: VILLAGER_NO-1-1-0 \ No newline at end of file diff --git a/main/plugins/CrackShot/messages.pub.yml b/main/plugins/CrackShot/messages.pub.yml new file mode 100644 index 0000000..29d5b61 --- /dev/null +++ b/main/plugins/CrackShot/messages.pub.yml @@ -0,0 +1,32 @@ +#Visit the Complete Guide to CrackShot for information on everything in the configuration. +#https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot + +#These are the messages most likely to be seen by the ordinary, non-administrative player. +#Feel free to customize them to your liking. +# +#Notes: +# - Some messages use special variables, such as "", "" and "". +# They represent numbers, weapon names and the multiplication sign. +# - It is good practice to surround all messages with quotes ("). +# - To completely hide a message, provide an empty message. (i.e. Store_Created: "") +# - Color codes are not supported. + +#Permission-related messages. +NP_Weapon_Use: "You do not have permission to use this." +NP_Weapon_Craft: "You do not have permission to craft this." +NP_Store_Create: "You do not have permission to create this store." +NP_Store_Purchase: "You do not have permission to purchase this item." + +#Store-related messages. +Store_Created: "Store successfully created!" +Store_Cannot_Afford: "You cannot afford to purchase this item." +Store_Items_Needed: "You need ." +Store_Purchased: "Item purchased - " + +#The message displayed when the reload command is used on a weapon that cannot be reloaded. +#Not to be confused with "/shot config reload", which reloads the configuration. +Cannot_Reload: "This weapon cannot be reloaded." + +#The message displayed when a player receives a weapon given with the give command. +#The command in question has the format "/shot give <#>". +Weapon_Received: "Package received - " \ No newline at end of file diff --git a/main/plugins/CrackShot/weapons/defaultAttachments.pub.yml b/main/plugins/CrackShot/weapons/defaultAttachments.pub.yml new file mode 100644 index 0000000..ef73727 --- /dev/null +++ b/main/plugins/CrackShot/weapons/defaultAttachments.pub.yml @@ -0,0 +1,54 @@ +M320: + Item_Information: + Attachments: + Type: accessory + Toggle_Delay: 5 + Sounds_Toggle: NOTE_STICKS-1-2-0 + Shooting: + Cancel_Left_Click_Block_Damage: true + Cancel_Right_Click_Interactions: true + Recoil_Amount: 2 + Projectile_Amount: 1 + Projectile_Type: egg + Projectile_Speed: 20 + Projectile_Damage: 1 + Sounds_Shoot: EXPLODE-1-2-0 + Sneak: + Enable: true + No_Recoil: true + Reload: + Enable: true + Reload_Amount: 1 + Reload_Duration: 45 + Sounds_Reloading: PISTON_EXTEND-1-1-10,SKELETON_WALK-1-0-20,PISTON_RETRACT-1-1-35 + Particles: + Enable: true + Particle_Impact_Anything: BLOCK_BREAK-24 + Explosions: + Enable: true + Damage_Multiplier: 10 + Explosion_No_Grief: true + Explosion_Radius: 5 + On_Impact_With_Anything: true + Projectile_Activation_Time: 5 + Sounds_Shooter: SHOOT_ARROW-2-2-0 + +Tactical_Knife: + Item_Information: + Item_Name: "&eTactical Knife" + Item_Type: 288 + Item_Lore: "&eA melee attachment.|&eNot intended for standalone use." + Melee_Mode: true + Sounds_Acquired: SHOOT_ARROW-1-0-0 + Hidden_From_List: true + Shooting: + Cancel_Left_Click_Block_Damage: true + Cancel_Right_Click_Interactions: true + Delay_Between_Shots: 20 + Projectile_Damage: 40 + Particles: + Enable: true + Particle_Hit: BLOCK_BREAK-55 + Hit_Events: + Enable: true + Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1 \ No newline at end of file diff --git a/main/plugins/CrackShot/weapons/defaultExplosives.pub.yml b/main/plugins/CrackShot/weapons/defaultExplosives.pub.yml new file mode 100644 index 0000000..a7a6b65 --- /dev/null +++ b/main/plugins/CrackShot/weapons/defaultExplosives.pub.yml @@ -0,0 +1,232 @@ +CocoPops: + Item_Information: + Item_Name: "&eCocoPops" + Item_Type: 351~3 + Item_Lore: "&eA cluster bomb that releases|&e10 bomblets upon detonation." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Remove_Unused_Tag: true + Shooting: + Right_Click_To_Shoot: true + Cancel_Right_Click_Interactions: true + Projectile_Amount: 1 + Projectile_Type: grenade + Projectile_Subtype: 351~3 + Projectile_Speed: 12 + Sounds_Projectile: EAT-2-1-28,EAT-2-1-32,EAT-2-1-36 + Sounds_Shoot: FIRE_IGNITE-2-0-0 + Cluster_Bombs: + Enable: true + Bomblet_Type: 362 + Delay_Before_Split: 40 + Number_Of_Splits: 1 + Number_Of_Bomblets: 10 + Speed_Of_Bomblets: 8 + Delay_Before_Detonation: 40 + Detonation_Delay_Variation: 10 + Particle_Release: BLOCK_BREAK-127 + Sounds_Release: BURP-2-1-0 + Explosions: + Enable: true + Damage_Multiplier: 25 + Explosion_No_Grief: true + Explosion_Radius: 4 + Sounds_Explode: ITEM_PICKUP-2-1-0 + Extras: + One_Time_Use: true + +Trinket: + Item_Information: + Item_Name: "&eTrinket" + Item_Type: 264 + Item_Lore: "&eLeft-click to set the owner.|&eExplodes when:|&e- picked up|&e- shot out of a dispenser|&e- a chest containing this item is opened|&e- placed in an item frame, and nearby|&e ...pressure plates are stepped on.|&e&oOwners cannot trigger their own traps." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Explosive_Devices: + Enable: true + Device_Type: trap + Device_Info: true-true-true-false-false + Sounds_Deploy: ITEM_PICKUP-2-0-0 + Message_Trigger_Placer: "&e has triggered your booby trap!" + Message_Trigger_Victim: "&eYou have triggered 's booby trap!" + Sounds_Trigger: SHEEP_IDLE-2-1-0 + Explosions: + Enable: true + Damage_Multiplier: 50 + Explosion_No_Grief: true + Enable_Owner_Immunity: true + Explosion_Radius: 5 + Explosion_Potion_Effect: POISON-100-2,HUNGER-100-2 + Explosion_Delay: 10 + Sounds_Explode: WITHER_SHOOT-2-2-0 + +Putty: + Item_Information: + Item_Name: "&ePutty" + Item_Type: 404 + Item_Lore: "&eRemote explosives.|&eRight click to throw.|&eLeft click to detonate." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Shooting: + Cancel_Left_Click_Block_Damage: true + Cancel_Right_Click_Interactions: true + Explosive_Devices: + Enable: true + Device_Type: itembomb + Device_Info: 2,10,159,159~14 + Sounds_Deploy: SHOOT_ARROW-1-0-0 + Sounds_Alert_Placer: CLICK-1-1-0 + Sounds_Trigger: SHEEP_SHEAR-1-2-0 + Explosions: + Enable: true + Explosion_No_Grief: true + Explosion_Radius: 5 + Explosion_Delay: 16 + Sounds_Explode: ZOMBIE_WOOD-2-0-0 + +C4: + Item_Information: + Item_Name: "&eC4" + Item_Type: 69 + Item_Lore: "&eRemote explosives.|&eRight click to place.|&eLeft click to detonate." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Shooting: + Cancel_Left_Click_Block_Damage: true +# Ammo: +# Enable: true +# Ammo_Item_ID: 46 +# Take_Ammo_Per_Shot: true + Explosive_Devices: + Enable: true + Device_Type: remote + Device_Info: 2-1A-TheStabbyBunny + Sounds_Deploy: CHICKEN_EGG_POP-1-1-0 + Message_Disarm: "&eYou have disarmed an explosive device." + Message_Trigger_Placer: "&e has set off your C4!" + Message_Trigger_Victim: "&eYou have set off 's C4!" + Sounds_Alert_Placer: CLICK-1-1-0 + Sounds_Trigger: SHEEP_SHEAR-1-1-0 + Explosions: + Enable: true + Explosion_No_Grief: true + Explosion_Radius: 6 + Explosion_Delay: 16 + Sounds_Explode: ZOMBIE_WOOD-2-0-0 +# Extras: +# One_Time_Use: true + +Airstrike: + Item_Information: + Item_Name: "&eHarrier Strike" + Item_Type: 76 + Item_Lore: "&eCalls in an airstrike at the|&eposition of the thrown flare." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Remove_Unused_Tag: true + Shooting: + Right_Click_To_Shoot: true + Cancel_Right_Click_Interactions: true + Projectile_Amount: 1 + Projectile_Type: flare + Projectile_Subtype: 76 + Projectile_Speed: 10 + Sounds_Shoot: FIRE_IGNITE-2-0-0,FIZZ-2-0-0 + Airstrikes: + Enable: true + Flare_Activation_Delay: 60 + Particle_Call_Airstrike: lightning + Message_Call_Airstrike: "&eFriendly airstrike on the way." + Block_Type: 85 + Area: 4 + Distance_Between_Bombs: 4 + Height_Dropped: 90 + Vertical_Variation: 10 + Horizontal_Variation: 10 + Multiple_Strikes: + Enable: true + Number_Of_Strikes: 3 + Delay_Between_Strikes: 20 + Sounds_Airstrike: ENDERMAN_STARE-2-2-0 + Explosions: + Enable: true + Explosion_No_Grief: true + Explosion_Radius: 4 + Sounds_Explode: ENDERDRAGON_HIT-2-2-0 + Extras: + One_Time_Use: true + +Grenade: + Item_Information: + Item_Name: "&eFrag Grenade" + Item_Type: 402 + Item_Lore: "&eExplodes three seconds after launch." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Remove_Unused_Tag: true + Shooting: + Right_Click_To_Shoot: true + Cancel_Right_Click_Interactions: true + Delay_Between_Shots: 10 + Projectile_Amount: 1 + Projectile_Type: grenade + Projectile_Subtype: 46 + Projectile_Speed: 10 + Sounds_Shoot: SHOOT_ARROW-2-0-0 + Explosions: + Enable: true + Explosion_No_Grief: true + Explosion_Radius: 4 + Explosion_Delay: 60 + Extras: + One_Time_Use: true + +Flashbang: + Item_Information: + Item_Name: "&eFlashbang" + Item_Type: 351~8 + Item_Lore: "&eDisorientates the target upon detonation." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Remove_Unused_Tag: true + Shooting: + Right_Click_To_Shoot: true + Cancel_Right_Click_Interactions: true + Delay_Between_Shots: 10 + Projectile_Amount: 1 + Projectile_Type: grenade + Projectile_Subtype: 351~8 + Projectile_Speed: 10 + Sounds_Shoot: SHOOT_ARROW-2-0-0 + Explosions: + Enable: true + Explosion_No_Grief: true + Explosion_No_Damage: true + Explosion_Radius: 6 + Explosion_Potion_Effect: BLINDNESS-120-1,SLOW-120-1 + Explosion_Delay: 20 + Sounds_Victim: LEVEL_UP-1-0-0 + Sounds_Explode: ANVIL_LAND-2-1-0 + Extras: + One_Time_Use: true + +Toaster: + Item_Information: + Item_Name: "&eToaster" + Item_Type: 343 + Item_Lore: "&eAnti-personnel mine.|&eTriggers a fiery explosion when:|&e- walked into by mobs or players|&e- struck with fists or items|&e- shot by projectiles" + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Remove_Unused_Tag: true + Shooting: + Right_Click_To_Shoot: true + Cancel_Right_Click_Interactions: true + Explosive_Devices: + Enable: true + Device_Type: landmine + Device_Info: 46,MINECART + Sounds_Deploy: ORB_PICKUP-2-2-0 + Message_Trigger_Placer: "&e has triggered your mine!" + Message_Trigger_Victim: "&eYou have triggered 's mine!" + Sounds_Trigger: ITEM_BREAK-2-1-0,ZOMBIE_UNFECT-2-2-0 + Explosions: + Enable: true + Ignite_Victims: 120 + Explosion_No_Grief: true + Explosion_Radius: 4 + Explosion_Delay: 16 + Sounds_Explode: FIRE-2-0-0,ZOMBIE_METAL-2-0-0 + Extras: + One_Time_Use: true \ No newline at end of file diff --git a/main/plugins/CrackShot/weapons/defaultWeapons.pub.yml b/main/plugins/CrackShot/weapons/defaultWeapons.pub.yml new file mode 100644 index 0000000..5b3556c --- /dev/null +++ b/main/plugins/CrackShot/weapons/defaultWeapons.pub.yml @@ -0,0 +1,428 @@ +Gauss: + Item_Information: + Item_Name: "&eGauss Shotgun" + Item_Type: 417 + Item_Lore: "&eAdvanced pump-action shotgun.|&eFires metal slugs that penetrate|&eall targets within 40 blocks.|&eDeals 200% damage to Zombies." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Shooting: + Cancel_Left_Click_Block_Damage: true + Cancel_Right_Click_Interactions: true + Projectile_Amount: 1 + Projectile_Type: energy + Projectile_Subtype: 40-1-NONE-0 + Projectile_Damage: 12 + Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0 + Reload: + Enable: true + Reload_Amount: 8 + Reload_Bullets_Individually: true + Reload_Duration: 10 + Sounds_Reloading: IRONGOLEM_THROW-1-2-0 + Firearm_Action: + Type: pump + Open_Duration: 12 + Close_Duration: 3 + Sound_Open: PISTON_EXTEND-1-2-0 + Sound_Close: PISTON_EXTEND-1-2-0 + Abilities: + Reset_Hit_Cooldown: true + Super_Effective: ZOMBIE-2 + Particles: + Enable: true + Particle_Player_Shoot: BLOCK_BREAK-57 + Hit_Events: + Enable: true + Sounds_Shooter: SHOOT_ARROW-1-2-0 + +Carbine: + Item_Information: + Item_Name: "&eCarbine" + Item_Type: 417 + Item_Lore: "&eDeals crits with a 10% chance.|&eSwitch to the grenade launcher|&ewith right click. Fired grenades|&earm themselves in 0.25 seconds." + Attachments: + Type: main + Info: "M320" + Toggle_Delay: 5 + Sounds_Toggle: NOTE_STICKS-1-2-0 + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Shooting: + Cancel_Left_Click_Block_Damage: true + Cancel_Right_Click_Interactions: true + Delay_Between_Shots: 3 + Recoil_Amount: 1 + Projectile_Amount: 1 + Projectile_Type: snowball + Projectile_Speed: 40 + Projectile_Damage: 4 + Bullet_Spread: 0.5 + Sounds_Shoot: BLAZE_HIT-1-2-0,ZOMBIE_WOOD-1-2-0 + Sneak: + Enable: true + No_Recoil: true + Bullet_Spread: 0.4 + Reload: + Enable: true + Reload_Amount: 8 + Reload_Duration: 30 + Sounds_Reloading: SKELETON_IDLE-1-0-0,FIRE_IGNITE-1-1-14,DOOR_OPEN-1-2-16,FIRE_IGNITE-1-1-26,HURT_FLESH-1-0-27,DOOR_CLOSE-1-2-28 + Firearm_Action: + Type: slide + Close_Duration: 8 + Sound_Close: CLICK-1-1-0 + Abilities: + Reset_Hit_Cooldown: true + Particles: + Enable: true + Particle_Impact_Anything: BLOCK_BREAK-80 + Particle_Critical: BLOCK_BREAK-55 + Hit_Events: + Enable: true + Sounds_Shooter: SHOOT_ARROW-1-2-0 + Critical_Hits: + Enable: true + Bonus_Damage: 2 + Chance: 10 + Sounds_Shooter: ORB_PICKUP-1-2-0 + +Deagle: + Item_Information: + Item_Name: "&eDesert Eagle" + Item_Type: 417 + Item_Lore: "&eDual pistols.|&eLeft/right click to shoot.|&eShoot enemies in the back|&efor bonus backstab damage." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Shooting: + Dual_Wield: true + Cancel_Left_Click_Block_Damage: true + Cancel_Right_Click_Interactions: true + Delay_Between_Shots: 2 + Recoil_Amount: 2 + Projectile_Amount: 1 + Projectile_Type: egg + Projectile_Speed: 40 + Projectile_Damage: 4 + Bullet_Spread: 1 + Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0 + Sneak: + Enable: true + No_Recoil: true + Bullet_Spread: 0.75 + Reload: + Enable: true + Reload_Amount: 7 + Reload_Duration: 40 + Sounds_Out_Of_Ammo: CLICK-1-1-0 + Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38 + Dual_Wield: + Single_Reload_Duration: 25 + Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23 + Sounds_Shoot_With_No_Ammo: CLICK-1-2-0 + Abilities: + Reset_Hit_Cooldown: true + Backstab: + Enable: true + Bonus_Damage: 2 + Sounds_Shooter: ORB_PICKUP-1-2-0 + Particles: + Enable: true + Particle_Backstab: BLOCK_BREAK-55 + Hit_Events: + Enable: true + Sounds_Shooter: SHOOT_ARROW-1-2-0 + +Bazooka: + Item_Information: + Item_Name: "&eBazooka" + Item_Type: 417 + Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Inventory_Control: Group_Bazookas + Shooting: + Cancel_Left_Click_Block_Damage: true + Cancel_Right_Click_Interactions: true + Recoil_Amount: 2 + Projectile_Amount: 1 + Projectile_Type: fireball + Projectile_Speed: 10 + Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0 + Sneak: + Enable: true + No_Recoil: true + Abilities: + No_Fall_Damage: true + Reload: + Enable: true + Reload_Amount: 1 + Reload_Duration: 55 + Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48 + Particles: + Enable: true + Particle_Player_Shoot: BLOCK_BREAK-35 + Shrapnel: + Enable: true + Block_Type: 77 + Amount: 14 + Speed: 7 + Explosions: + Enable: true + Knockback: 5 + Damage_Multiplier: 10 + Explosion_No_Grief: true + Explosion_Radius: 6 + Sounds_Shooter: SHOOT_ARROW-1-2-0 + +Python: + Item_Information: + Item_Name: "&ePython &l/&e Knife" + Item_Type: 417 + Item_Lore: "&eRevolver with high power.|&eLeft click to melee enemies|&ewith the tactical knife." + Melee_Attachment: Tactical_Knife + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Shooting: + Right_Click_To_Shoot: true + Cancel_Left_Click_Block_Damage: true + Cancel_Right_Click_Interactions: true + Delay_Between_Shots: 2 + Projectile_Amount: 1 + Projectile_Type: snowball + Projectile_Speed: 40 + Projectile_Damage: 6 + Bullet_Spread: 0.5 + Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0 + Reload: + Enable: true + Reload_Amount: 6 + Reload_Duration: 35 + Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28 + Firearm_Action: + Type: revolver + Open_Duration: 5 + Close_Duration: 5 + Sound_Open: DOOR_OPEN-1-2-0 + Sound_Close: DOOR_CLOSE-1-2-0 + Abilities: + Reset_Hit_Cooldown: true + Hit_Events: + Enable: true + Sounds_Shooter: SHOOT_ARROW-1-2-0 + +Riotshield: + Item_Information: + Item_Name: "&eRiot Shield" + Item_Type: 267 + Item_Lore: "&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Remove_Unused_Tag: true + Riot_Shield: + Enable: true + Durability_Loss_Per_Hit: 10 + Sounds_Blocked: GLASS-2-2-0 + Sounds_Break: ITEM_BREAK-2-1-0 + +Olympia: + Item_Information: + Item_Name: "&eOlympia" + Item_Type: 417 + Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Shooting: + Cancel_Left_Click_Block_Damage: true + Cancel_Right_Click_Interactions: true + Delay_Between_Shots: 3 + Recoil_Amount: 5 + Projectile_Amount: 8 + Projectile_Type: egg + Removal_Or_Drag_Delay: 4-false + Projectile_Speed: 30 + Projectile_Damage: 5 + Projectile_Flames: true + Projectile_Incendiary: + Enable: true + Duration: 80 + Bullet_Spread: 1 + Reset_Fall_Distance: true + Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0 + Sneak: + Enable: true + No_Recoil: true + Bullet_Spread: 1 + Reload: + Enable: true + Reload_Amount: 2 + Reload_Bullets_Individually: true + Reload_Duration: 15 + Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1 + Firearm_Action: + Type: break + Open_Duration: 10 + Close_Duration: 15 + Sound_Open: DOOR_OPEN-1-2-0 + Sound_Close: DOOR_CLOSE-1-2-0 + Abilities: + Reset_Hit_Cooldown: true + No_Fall_Damage: true + Hit_Events: + Enable: true + Sounds_Shooter: SHOOT_ARROW-1-2-0 + Damage_Based_On_Flight_Time: + Enable: true + Bonus_Damage_Per_Tick: -1 + Maximum_Damage: -4 + Particles: + Enable: true + Particle_Player_Shoot: FLAMES-1 + Particle_Impact_Anything: BLOCK_BREAK-51 + +Hunting: + Item_Information: + Item_Name: "&eHunting Rifle" + Item_Type: 417 + Item_Lore: "&eBolt-action rifle with high accuracy.|&eEquipped with a night vision scope.|&eDeals double damage on headshots." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Shooting: + Cancel_Left_Click_Block_Damage: true + Cancel_Right_Click_Interactions: true + Projectile_Amount: 1 + Projectile_Type: snowball + Projectile_Speed: 1000 + Projectile_Damage: 12 + Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0 + Custom_Death_Message: + Normal: "&e was sniped by 's Hunting Rifle!" + Reload: + Enable: true + Starting_Amount: 0 + Reload_Amount: 5 + Reload_Bullets_Individually: true + Reload_Duration: 10 + Sounds_Reloading: NOTE_STICKS-1-1-0 + Firearm_Action: + Type: bolt + Open_Duration: 8 + Close_Duration: 7 + Close_Shoot_Delay: 6 + Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2 + Sound_Close: PISTON_EXTEND-1-2-0 + Headshot: + Enable: true + Bonus_Damage: 12 + Sounds_Shooter: NOTE_PLING-1-2-0 + Sounds_Victim: VILLAGER_DEATH-1-1-0 + Abilities: + Reset_Hit_Cooldown: true + Knockback: 3 + Particles: + Enable: true + Particle_Player_Shoot: BLOCK_BREAK-1 + Particle_Terrain: true + Fireworks: + Enable: true + Firework_Headshot: STAR-TRUE-TRUE-250-0-0 + Scope: + Enable: true + Night_Vision: true + Zoom_Amount: 5 + Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0 + Hit_Events: + Enable: true + Sounds_Shooter: SHOOT_ARROW-1-2-0 + +Type95: + Item_Information: + Item_Name: "&eType 95" + Item_Type: 417 + Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + SignShops: + Enable: true + Price: 266-10 + Sign_Gun_ID: 95 + Shooting: + Cancel_Left_Click_Block_Damage: true + Cancel_Right_Click_Interactions: true + Delay_Between_Shots: 7 + Recoil_Amount: 1 + Projectile_Amount: 1 + Projectile_Type: snowball + Projectile_Speed: 40 + Projectile_Damage: 4 + Bullet_Spread: 2 + Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2 + Sneak: + Enable: true + No_Recoil: true + Bullet_Spread: 1 + Burstfire: + Enable: true + Shots_Per_Burst: 3 + Delay_Between_Shots_In_Burst: 1 + Ammo: + Enable: true + Ammo_Item_ID: 370 + Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0 + Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0 + Reload: + Enable: true + Reload_Amount: 30 + Take_Ammo_On_Reload: true + Reload_Duration: 40 + Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38 + Firearm_Action: + Type: slide + Close_Duration: 10 + Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2 + Scope: + Enable: true + Zoom_Amount: 5 + Zoom_Bullet_Spread: 0 + Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0 + Abilities: + Reset_Hit_Cooldown: true + Hit_Events: + Enable: true + Sounds_Shooter: SHOOT_ARROW-1-2-0 + +AK-47: + Item_Information: + Item_Name: "&eAK-47" + Item_Type: 417 + Item_Lore: "&eFully automatic with high power.|&eEffective at medium range.|&eControls are inverted." + Sounds_Acquired: BAT_TAKEOFF-1-1-0 + Shooting: + Right_Click_To_Shoot: true + Cancel_Left_Click_Block_Damage: true + Cancel_Right_Click_Interactions: true + Recoil_Amount: 1 + Projectile_Amount: 1 + Projectile_Type: snowball + Projectile_Speed: 40 + Projectile_Damage: 4 + Bullet_Spread: 2 + Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0 + Sneak: + Enable: true + No_Recoil: true + Bullet_Spread: 1 + Fully_Automatic: + Enable: true + Fire_Rate: 6 + Reload: + Enable: true + Reload_Amount: 30 + Reload_Duration: 40 + Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0 + Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38 + Firearm_Action: + Type: slide + Close_Duration: 10 + Close_Shoot_Delay: 12 + Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3 + Scope: + Enable: true + Zoom_Amount: 5 + Zoom_Bullet_Spread: 0 + Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0 + Abilities: + Reset_Hit_Cooldown: true + Hit_Events: + Enable: true + Sounds_Shooter: SHOOT_ARROW-1-2-0 \ No newline at end of file