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ALC — Unimplemented Cards Analysis


12. Vanitas Convergent Ruin + Dominating Strike

Dominating Strike has an explicit Vanitas Bonus alternative cost.

Card ID Note
Vanitas, Convergent Ruin 8m69iq4d5v L2 Champion; whenever you activate a Spell → next weaponless attack this turn gets +1 power; On Champion Hit: if 7+ damage dealt → opponent's materializes cost 1 more until your next turn
Dominating Strike svd53zc9p4 Attack 4 Fist; weapons can't be used for this attack; Vanitas Bonus: may reveal 3 wind cards from memory as alt cost

14. Negate Package

Flash Freeze and Tether in Flames are both Reaction Negate cards with different payment conditions. The Constellatory Spire triggers whenever you negate, rewarding the archetype with chip damage. All three should be wired up together once the Negate activation logic and its trigger window are confirmed.

Card ID Note
Flash Freeze w3rrii17fz Reaction; Negate target activation unless its controller pays (LV); that card is then banished; Class Bonus: costs 2 less
Tether in Flames 215upufyoz Reaction; Negate target activation unless its controller has this deal 1+LV unpreventable damage to their champion; Class Bonus: costs 2 less
The Constellatory Spire yd609g44vm Domain Spire; On Enter: draw; whenever you negate an activation → may rest this to deal 2 to target unit; Class Bonus: costs 2 less


Isolated Cards

Cards with no strong mechanical dependency on other unimplemented cards. Bucketed by implementation effort.


Medium

Multiple triggers, conditional passives, multi-step On Enter choices, delayed effects, or moderate zone-state checks.

Card ID Effect Summary
Rose, Eternal Paragon 2bbmoqk2c7 Unique Ally Automaton; Intercept, True Sight; Class Bonus: Fast Activation; [Level 2+] On Enter: may redirect an ongoing attack to Rose, she gets +1 Life if so
Provoke Obstinance 16r0zadf9q Reaction Spell; up to 5 targets gain Spellshroud; prevent 2 damage to each that are units; Class Bonus: if exactly 1 target → draw into memory
Cyclonic Strike 3ir1o0qtb3 Attack 4 Sword; Class Bonus (0) in-intent ability: Suppress target opponent ally, CARDNAME gets -2 power; activate only once; only while in intent
Fireblooded Oath bmoqk2c7wk Action Spell; additional cost: banish 3 fire cards from GY; level up your champion; at the beginning of the next end phase → delevel; Class Bonus: costs 2 less
Tonoris, Creation's Will n2jnltv5kl L3 Champion; if you would summon tokens, may summon that many Aurousteel Greatsword tokens instead; token weapons gain "Sacrifice this: target weapon gets +X power where X = this object's power"

Hard

Complex replacement effects, permanent global state modifications, copy mechanics, during-payment triggers, or unusual timing windows requiring significant engine work.

Card ID Effect Summary
Clockwork Amalgam 3zc9p4lpnv Phantasia; enters as a copy of any ally or weapon on field, but adds a bounce ability: "at beginning of your recollection phase, may return this to hand"
Astarte, Celestial Dawn f0ht2tsn0y Unique Ally; Class Bonus: Fast Activation; replacement effect: if any object would enter the field under an opponent's control from anywhere except the effects stack, banish it face down instead
Dusklight Communion 5upufyoz23 Unique Phantasia; additional cost: banish an astra or umbra card from your material deck; if astra → destroy target phantasia; if umbra → this card gains "Champions get -1 level" as a global passive effect
Temporal Spectrometer h23qu7d6so Regalia Artifact (Divine Relic); REST: add a time counter; while paying a memory cost, may sacrifice this to pay for X of that cost (X = time counters); requires during-payment interaction