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Sparks.cpp
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239 lines (181 loc) · 7.27 KB
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//================================================//
#include "Sparks.hpp"
//================================================//
namespace Sparks
{
//================================================//
void translateDotSceneNode(Ogre::SceneNode* node, Ogre::Vector3 vec)
{
Ogre::SceneNode::ChildNodeIterator itr = node->getChildIterator();
for(;itr.hasMoreElements();){
Ogre::SceneNode* child = static_cast<Ogre::SceneNode*>(itr.getNext());
child->translate(vec);
}
}
//================================================//
void scaleDotSceneNode(Ogre::SceneNode* node, Ogre::Vector3 vec)
{
Ogre::SceneNode::ChildNodeIterator itr = node->getChildIterator();
for(;itr.hasMoreElements();){
Ogre::SceneNode* child = static_cast<Ogre::SceneNode*>(itr.getNext());
child->scale(vec);
}
}
//================================================//
void rotateDotSceneNode(Ogre::SceneNode* node, Ogre::Quaternion q)
{
Ogre::SceneNode::ChildNodeIterator itr = node->getChildIterator();
for(;itr.hasMoreElements();){
Ogre::SceneNode* child = static_cast<Ogre::SceneNode*>(itr.getNext());
child->rotate(q);
}
}
//================================================//
void setDotSceneNodePosition(Ogre::SceneNode* node, Ogre::Vector3 vec)
{
Ogre::SceneNode::ChildNodeIterator itr = node->getChildIterator();
for(;itr.hasMoreElements();){
Ogre::SceneNode* child = static_cast<Ogre::SceneNode*>(itr.getNext());
child->setPosition(vec);
}
}
//================================================//
void destroyAllAttachedMovableObjects(Ogre::SceneNode* sceneNode)
{
if(!sceneNode){
return;
}
Ogre::SceneNode::ObjectIterator itr = sceneNode->getAttachedObjectIterator();
for(;itr.hasMoreElements();){
Ogre::MovableObject* object = static_cast<Ogre::MovableObject*>(itr.getNext());
sceneNode->getCreator()->destroyMovableObject(object);
}
Ogre::SceneNode::ChildNodeIterator itrChild = sceneNode->getChildIterator();
for(;itrChild.hasMoreElements();){
Ogre::SceneNode* child = static_cast<Ogre::SceneNode*>(itrChild.getNext());
destroyAllAttachedMovableObjects(child);
}
}
//================================================//
Ogre::Vector3 Sparks::getWorldPosition(Ogre::SceneNode* node)
{
Ogre::Vector3 pos = node->_getDerivedPosition();
//pos = node->_getDerivedPosition() + node->_getDerivedOrientation() * node->_getDerivedScale() * node->getParentSceneNode()->_getDerivedPosition();
Ogre::SceneNode* parent = node->getParentSceneNode();
while(parent != NULL){
parent = parent->getParentSceneNode();
}
pos = parent->convertLocalToWorldPosition(pos);
return pos;
}
//================================================//
Ogre::Vector3 Sparks::bulletToOgreVector3(btVector3& vec)
{
return Ogre::Vector3(vec.getX(), vec.getY(), vec.getZ());
}
//================================================//
btVector3 Sparks::ogreToBulletVector3(Ogre::Vector3& vec)
{
return btVector3(vec.x, vec.y, vec.z);
}
//================================================//
void Sparks::GetMeshInformation(const Ogre::MeshPtr mesh,
size_t &vertex_count,
Ogre::Vector3* &vertices,
size_t &index_count,
Ogre::uint32* &indices,
const Ogre::Vector3 &position,
const Ogre::Quaternion &orient,
const Ogre::Vector3 &scale)
{
bool added_shared = false;
size_t current_offset = 0;
size_t shared_offset = 0;
size_t next_offset = 0;
size_t index_offset = 0;
vertex_count = index_count = 0;
// Calculate how many vertices and indices we're going to need
for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i)
{
Ogre::SubMesh* submesh = mesh->getSubMesh( i );
// We only need to add the shared vertices once
if(submesh->useSharedVertices)
{
if( !added_shared )
{
vertex_count += mesh->sharedVertexData->vertexCount;
added_shared = true;
}
}
else
{
vertex_count += submesh->vertexData->vertexCount;
}
// Add the indices
index_count += submesh->indexData->indexCount;
}
// Allocate space for the vertices and indices
vertices = new Ogre::Vector3[vertex_count];
indices = new Ogre::uint32[index_count];
added_shared = false;
// Run through the submeshes again, adding the data into the arrays
for ( unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i)
{
Ogre::SubMesh* submesh = mesh->getSubMesh(i);
Ogre::VertexData* vertex_data = submesh->useSharedVertices ? mesh->sharedVertexData : submesh->vertexData;
if((!submesh->useSharedVertices)||(submesh->useSharedVertices && !added_shared))
{
if(submesh->useSharedVertices)
{
added_shared = true;
shared_offset = current_offset;
}
const Ogre::VertexElement* posElem =
vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION);
Ogre::HardwareVertexBufferSharedPtr vbuf =
vertex_data->vertexBufferBinding->getBuffer(posElem->getSource());
unsigned char* vertex =
static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
// There is _no_ baseVertexPointerToElement() which takes an Ogre::Ogre::Real or a double
// as second argument. So make it float, to avoid trouble when Ogre::Ogre::Real will
// be comiled/typedefed as double:
// Ogre::Ogre::Real* pOgre::Real;
float* pReal;
for( size_t j = 0; j < vertex_data->vertexCount; ++j, vertex += vbuf->getVertexSize())
{
posElem->baseVertexPointerToElement(vertex, &pReal);
Ogre::Vector3 pt(pReal[0], pReal[1], pReal[2]);
vertices[current_offset + j] = (orient * (pt * scale)) + position;
}
vbuf->unlock();
next_offset += vertex_data->vertexCount;
}
Ogre::IndexData* index_data = submesh->indexData;
size_t numTris = index_data->indexCount / 3;
Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer;
bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT);
Ogre::uint32* pLong = static_cast<Ogre::uint32*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
unsigned short* pShort = reinterpret_cast<unsigned short*>(pLong);
size_t offset = (submesh->useSharedVertices)? shared_offset : current_offset;
if ( use32bitindexes )
{
for ( size_t k = 0; k < numTris*3; ++k)
{
indices[index_offset++] = pLong[k] + static_cast<Ogre::uint32>(offset);
}
}
else
{
for ( size_t k = 0; k < numTris*3; ++k)
{
indices[index_offset++] = static_cast<Ogre::uint32>(pShort[k]) +
static_cast<Ogre::uint32>(offset);
}
}
ibuf->unlock();
current_offset = next_offset;
}
}
//================================================//
} // namespace Sparks
//================================================//