-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathMenuState.cpp
More file actions
335 lines (250 loc) · 8.07 KB
/
MenuState.cpp
File metadata and controls
335 lines (250 loc) · 8.07 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
//================================================//
#include "MenuState.hpp"
//================================================//
MenuState::MenuState(void)
{
m_bQuit = false;
m_FrameEvent = Ogre::FrameEvent();
m_GUIEventId = 0;
}
//================================================//
void MenuState::enter(void)
{
Base::getSingletonPtr()->m_pLog->logMessage("[S] Entering MenuState...");
m_bQuit = false;
// create the scene manager
m_pSceneMgr = Base::getSingletonPtr()->m_pRoot->createSceneManager(Ogre::ST_GENERIC, "MenuSceneMgr");
// create camera
m_pCamera = m_pSceneMgr->createCamera("MenuCam");
m_pCamera->setAutoAspectRatio(true);
m_pCamera->setNearClipDistance(1);
m_pCamera->setAspectRatio(Ogre::Real(Base::getSingletonPtr()->m_pViewport->getActualWidth()) /
Ogre::Real(Base::getSingletonPtr()->m_pViewport->getActualHeight()));
Base::getSingletonPtr()->m_pViewport->setCamera(m_pCamera);
// play the menu music
m_pMusic = new Sound(Sound::TYPE_MUSIC_MAIN_MENU);
//m_pMusic->play();
// now create the scene
this->createScene();
// and the GUI
this->createGUI();
}
//================================================//
void MenuState::exit(void)
{
Base::getSingletonPtr()->m_pLog->logMessage("[S] Leaving MenuState...");
// destroy the GUI
this->destroyGUI();
// release menu music
delete m_pMusic;
// destroy the camera and scene manager
m_pSceneMgr->destroyCamera(m_pCamera);
if(m_pSceneMgr){
Base::getSingletonPtr()->m_pRoot->destroySceneManager(m_pSceneMgr);
}
}
//================================================//
bool MenuState::pause(void)
{
Base::getSingletonPtr()->m_pLog->logMessage("[S] Pausing MenuState...");
// Destroy GUI items for now
this->destroyGUI();
// Stop the music when entering the game, so it starts over when going back to main menu
m_pMusic->stop();
return true;
}
//================================================//
void MenuState::resume(void)
{
Base::getSingletonPtr()->m_pLog->logMessage("[S] Resuming MenuState...");
m_bQuit = false;
// Create GUI items again
this->createGUI();
// Start music
//m_pMusic->play();
// set the camera again
Base::getSingletonPtr()->m_pViewport->setCamera(m_pCamera);
}
//================================================//
void MenuState::createScene(void)
{
// Environment
m_pSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox");
// Camera animation
m_pCamera->setAutoTracking(true, m_pSceneMgr->getRootSceneNode()->createChildSceneNode());
Ogre::SceneNode* camNode = m_pSceneMgr->getRootSceneNode()->createChildSceneNode();
camNode->attachObject(m_pCamera);
Ogre::Animation* anim = m_pSceneMgr->createAnimation("MenuCamTrack", 20);
anim->setInterpolationMode(Ogre::Animation::IM_SPLINE);
Ogre::NodeAnimationTrack* track = anim->createNodeTrack(0, camNode);
track->createNodeKeyFrame(0)->setTranslate(Ogre::Vector3(-200, 0, 0));
track->createNodeKeyFrame(2.5)->setTranslate(Ogre::Vector3(-200, 0, -200));
track->createNodeKeyFrame(5)->setTranslate(Ogre::Vector3( 0, 0, -200));
track->createNodeKeyFrame(7.5)->setTranslate(Ogre::Vector3(200, 0, -200));
track->createNodeKeyFrame(10)->setTranslate(Ogre::Vector3(200, 0, 0));
track->createNodeKeyFrame(12.5)->setTranslate(Ogre::Vector3(200, 0, 200));
track->createNodeKeyFrame(15)->setTranslate(Ogre::Vector3(0, 0, 200));
track->createNodeKeyFrame(17.5)->setTranslate(Ogre::Vector3(-200, 0, 200));
track->createNodeKeyFrame(20)->setTranslate(Ogre::Vector3(-200, 0, 0));
m_animState = m_pSceneMgr->createAnimationState("MenuCamTrack");
m_animState->setEnabled(true);
}
//================================================//
void MenuState::createGUI(void)
{
// Set the scene manager
Base::getSingletonPtr()->m_GUI_Platform->getRenderManagerPtr()->setSceneManager(m_pSceneMgr);
// Initialise all GUI layers for this state
m_GUIRootLayer = new GUIMenuState::GUIRootLayer(&m_GUIEventId);
m_GUIRootLayer->create();
m_GUILayers.push_back(m_GUIRootLayer);
m_GUINewGameLayer = new GUIMenuState::GUINewGameLayer(&m_GUIEventId);
m_GUINewGameLayer->create();
m_GUILoadGameLayer = new GUIMenuState::GUILoadGameLayer(&m_GUIEventId);
m_GUILoadGameLayer->create();
// Set the mouse pointer to visible
if(!MyGUI::PointerManager::getInstancePtr()->isVisible())
MyGUI::PointerManager::getInstancePtr()->setVisible(true);
Base::getSingletonPtr()->m_injectGUI = true;
}
//================================================//
void MenuState::destroyGUI(void)
{
m_GUIRootLayer->destroy();
m_GUINewGameLayer->destroy();
m_GUILoadGameLayer->destroy();
Base::getSingletonPtr()->m_GUI_Platform->getRenderManagerPtr()->setSceneManager(nullptr);
}
//================================================//
bool MenuState::keyPressed(const OIS::KeyEvent& arg)
{
switch(arg.key){
case OIS::KC_ESCAPE:
// Pop the back of the GUI layers vector until the root layer
if(m_GUILayers.back() != m_GUIRootLayer){
m_GUILayers.back()->setVisible(false);
m_GUILayers.pop_back();
m_GUILayers.back()->setVisible(true);
}
else{
m_bQuit = true;
}
break;
default:
break;
}
Base::getSingletonPtr()->keyPressed(arg);
return true;
}
//================================================//
bool MenuState::keyReleased(const OIS::KeyEvent& arg)
{
Base::getSingletonPtr()->keyReleased(arg);
return true;
}
//================================================//
bool MenuState::mouseMoved(const OIS::MouseEvent& arg)
{
Base::getSingletonPtr()->mouseMoved(arg);
return true;
}
//================================================//
bool MenuState::mousePressed(const OIS::MouseEvent& arg, OIS::MouseButtonID id)
{
Base::getSingletonPtr()->mousePressed(arg, id);
return true;
}
//================================================//
bool MenuState::mouseReleased(const OIS::MouseEvent& arg, OIS::MouseButtonID id)
{
Base::getSingletonPtr()->mouseReleased(arg, id);
return true;
}
//================================================//
void MenuState::handleGUIEvent(void)
{
switch(m_GUIEventId){
default:
break;
// Root Layer
// Resume Game
case GUIMenuState::GUIRootLayer::EVENT_RESUMEGAME:
break;
// New Game
case GUIMenuState::GUIRootLayer::EVENT_NEWGAME:
{
m_GUIRootLayer->setVisible(false);
m_GUINewGameLayer->setVisible(true);
m_GUILayers.push_back(m_GUINewGameLayer);
}
break;
// Load Game
case GUIMenuState::GUIRootLayer::EVENT_LOADGAME:
{
m_GUIRootLayer->setVisible(false);
m_GUILoadGameLayer->setVisible(true);
m_GUILayers.push_back(m_GUILoadGameLayer);
}
break;
// Options
case GUIMenuState::GUIRootLayer::EVENT_OPTIONS:
break;
// Credits
case GUIMenuState::GUIRootLayer::EVENT_CREDITS:
break;
// Exit Game
case GUIMenuState::GUIRootLayer::EVENT_EXITGAME:
m_bQuit = true;
break;
// New Game Layer
// Start Game
case GUIMenuState::GUINewGameLayer::EVENT_START:
{
// Begins a new game
Ogre::String name = m_GUINewGameLayer->getWidgetText(GUIMenuState::GUINewGameLayer::EDITBOX_NAME);
if(name.length() > 0){
Ogre::StringUtil strUtil;
if(strUtil.match(name, "Enter Your Name...", false)){
break;
}
// Clear main menu GUI layer stack
m_GUILayers.clear();
m_GUILayers.push_back(m_GUIRootLayer);
SharedData::getSingletonPtr()->buffer = name;
SharedData::getSingletonPtr()->action = 0;
this->pushAppState(findByName("GameState"));
}
}
break;
// Load Game Layer
// Load Game
case GUIMenuState::GUILoadGameLayer::EVENT_LOAD:
{
Ogre::String name = m_GUILoadGameLayer->getListBoxSelectedText(GUIMenuState::GUILoadGameLayer::LISTBOX_SAVES);
if(name != "None"){
SharedData::getSingletonPtr()->buffer = name;
SharedData::getSingletonPtr()->action = 1;
this->pushAppState(findByName("GameState"));
}
}
break;
}
// Reset GUI event
m_GUIEventId = 0;
}
//================================================//
void MenuState::update(double timeSinceLastFrame)
{
m_FrameEvent.timeSinceLastFrame = timeSinceLastFrame;
// update camera animation
m_animState->addTime(timeSinceLastFrame / 500.0);
// GUI
if(m_GUIEventId){
handleGUIEvent();
}
if(m_bQuit == true){
this->popAppState();
return;
}
}
//================================================//