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testingprint
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69 lines (63 loc) · 2.27 KB
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loadstring(game:HttpGet("https://raw.githubusercontent.com/bumt1/vape/main/6872274481source.lua"))()
run(function()
InfiniteJump = GuiLibrary.ObjectsThatCanBeSaved.BlatantWindow.Api.CreateOptionsButton({
Name = "InfiniteJump",
Function = function(callback)
if callback then
end
end
})
game:GetService("UserInputService").JumpRequest:Connect(function()
if not InfiniteJump.Enabled then return end
local localPlayer = game:GetService("Players").LocalPlayer
local character = localPlayer.Character
if character and character:FindFirstChildOfClass("Humanoid") then
local humanoid = character:FindFirstChildOfClass("Humanoid")
humanoid:ChangeState("Jumping")
end
end)
end)
run(function()
CustomModule = GuiLibrary.ObjectsThatCanBeSaved.RenderWindow.Api.CreateOptionsButton({
Name = "CustomHealthBar",
Function = function(callback)
if callback then
spawn(function()
pcall(function()
local tweenservice = game:GetService("TweenService")
local playerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
local hotbar
local hotbar1
local hotbarHealthbarContainer
local healthbarProgressWrapper
local healthbar
local speed = 1
local redStart = 125
local greenStart = 38
local blueStart = 205
local redEnd = 191
local greenEnd = 148
local blueEnd = 228
repeat
if not healthbar or not healthbar.Parent then
hotbar = playerGui:WaitForChild("hotbar")
hotbar1 = hotbar:WaitForChild("1")
hotbarHealthbarContainer = hotbar1:WaitForChild("HotbarHealthbarContainer")
healthbarProgressWrapper = hotbarHealthbarContainer:WaitForChild("HealthbarProgressWrapper")
healthbar = healthbarProgressWrapper:WaitForChild("1")
end
local t = math.abs(math.sin(tick()))
local red = redStart + (redEnd - redStart) * t
local green = greenStart + (greenEnd - greenStart) * t
local blue = blueStart + (blueEnd - blueStart) * t
local color = Color3.new(red/255, green/255, blue/255)
local tween = tweenservice:Create(healthbar, TweenInfo.new(speed), {BackgroundColor3 = color})
tween:Play()
wait(speed)
until not CustomModule.Enabled
end)
end)
end
end
})
end)