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model.htm
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189 lines (121 loc) · 3.86 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - collada - blender</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
a { color: red }
</style>
</head>
<body>
<script src="js/three2.js"></script>
<script>
var container, stats;
var camera, scene, renderer, objects;
var particleLight, pointLight;
var dae, skin;
var clock = new THREE.Clock();
var morphs = [];
var morph;
// Collada model
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 2, 4, 5 );
scene = new THREE.Scene();
//scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
// Add Blender exported Collada model
var loader = new THREE.GeometryLoader();
loader.addEventListener( 'load', function ( event ) {
var geometry = event.content;
// adjust color a bit
var material = geometry.materials[ 0 ];
material.morphTargets = true;
material.color.setHex( 0xffffff );
material.ambient.setHex( 0x666666 );
// var faceMaterial = new THREE.MeshFaceMaterial();
// // var faceMaterial = new THREE.MeshPhongMaterial();
// faceMaterial.morphTargets = true;
//for ( var i = 0; i < 729; i ++ ) {
// random placement in a grid
var x = 0;//( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
var z = 0;//( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
// leave space for big monster
//if ( Math.abs( x ) < 2 && Math.abs( z ) < 2 ) continue;
morph = new THREE.MorphAnimMesh( geometry, material );
// one second duration
morph.duration = 1000;
// random animation offset
morph.time = 1000 * Math.random();
var s = 2;//THREE.Math.randFloat( 0.75, 1 );
//var s = 0.001;
morph.scale.set( s, s, s );
morph.position.set( x, 0, z );
morph.rotation.y = 0;//THREE.Math.randFloat( -0.25, 0.25 );
morph.matrixAutoUpdate = false;
morph.updateMatrix();
scene.add( morph );
//morphs.push( morph );
//}
} );
loader.load( 'mdl/female.js' );
//loader.load( 'models/animated/monster/monster.js' );
// Lights
scene.add( new THREE.AmbientLight( 0xffffff ) );
pointLight = new THREE.PointLight( 0xffffff, 1, 30 );
pointLight.position.set( 2, 4, 1 );
scene.add( pointLight );
// Renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
// Events
window.addEventListener( 'resize', onWindowResize, false );
}
//
function onWindowResize( event ) {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
//
var t = 0;
function animate() {
requestAnimationFrame( animate );
// animate morphs
var delta = clock.getDelta();
morph.updateAnimation( 100 * delta );
document.title = morph.time;
render();
}
function render() {
var timer = Date.now() * 0.0001;
//var timer = 0;
camera.position.x = Math.cos( timer ) * 10;
camera.position.y = 4;
camera.position.z = Math.sin( timer ) * 10;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>