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minor featureA built-in feature that doesn't change much of the game's implementationA built-in feature that doesn't change much of the game's implementation
Description
We should have a table for each body part that can fly off when a char is killed. This would replace the switch() statement in death_cry().
Implementation details:
- Create a random lookup in a table called
part_table[]that contains one row for eachPART_*bit. - Each row would have:
- The
PARTbit - A vnum to the body part
- A message to the room when it flies off
- The
- Add a reference to the table in
master_table[]. - Add a JSON exporter in
json_tblw.c - Add a JSON importer in
json_tblr.c
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minor featureA built-in feature that doesn't change much of the game's implementationA built-in feature that doesn't change much of the game's implementation