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Replace direct references to char/object names with act() #179

@Synival

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@Synival

Referencing char/object names directly went sending messages to players doesn't take visibility into account. It also doesn't allow BaseMUD to easily display alternate names for chars/objects that should be disguised (e.g, showing "A swashbuckler is here." instead of "Blake is here."). We should use act() for all names.

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    fixA problem exists that doesn't cause incorrect behavior but still needs to be examined

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