-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathevaluate.py
More file actions
174 lines (149 loc) · 5.04 KB
/
evaluate.py
File metadata and controls
174 lines (149 loc) · 5.04 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
import argparse
import cchess
from rich.progress import track
from game import Game
from net import PolicyValueNet
from mcts import MCTS_AI
from mcts_pure import MCTS_Pure
from parameters import C_PUCT, PLAYOUT
from tools import log, move_id2move_action
class MoveAdapter:
"""Adapt players that return move IDs to the interface expected by ``Game``."""
def __init__(self, player):
self.player = player
def set_player_idx(self, idx):
if hasattr(self.player, "set_player_idx"):
self.player.set_player_idx(idx)
def reset_player(self):
if hasattr(self.player, "reset_player"):
self.player.reset_player()
def get_action(self, board):
move = self.player.get_action(board)
if isinstance(move, cchess.Move) or move is None:
return move
return cchess.Move.from_uci(move_id2move_action[move])
def build_nn_player(
model_path: str | None, n_playout: int, c_puct: float
) -> tuple[MCTS_AI, PolicyValueNet]:
"""Instantiate the neural-network guided MCTS player."""
try:
policy_value_net = (
PolicyValueNet(model=model_path) if model_path else PolicyValueNet()
)
except Exception as exc: # pragma: no cover - defensive
log(f"Failed to load model {model_path}: {exc}", "ERROR")
policy_value_net = PolicyValueNet()
player = MCTS_AI(
policy_value_net.policy_value_fn,
c_puct=c_puct,
n_playout=n_playout,
is_selfplay=False,
)
return player, policy_value_net
def evaluate(
model_path: str | None,
games: int,
nn_playout: int,
pure_playout: int,
c_puct: float,
pure_rollout_limit: int,
show: bool,
) -> None:
"""Play a series of matches between the neural player and the pure MCTS baseline."""
nn_player, _ = build_nn_player(model_path, nn_playout, c_puct)
pure_player = MCTS_Pure(
c_puct=c_puct,
n_playout=pure_playout,
rollout_limit=pure_rollout_limit,
)
nn_adapter = MoveAdapter(nn_player)
pure_adapter = MoveAdapter(pure_player)
game = Game(cchess.Board())
stats = {"nn": 0, "pure": 0, "draw": 0}
for game_idx in track(range(games), description="Evaluating", transient=True):
nn_is_red = game_idx % 2 == 0
red_player = nn_adapter if nn_is_red else pure_adapter
black_player = pure_adapter if nn_is_red else nn_adapter
# Reset search trees before a new game starts
for player in (red_player, black_player):
if hasattr(player, "reset_player"):
try:
player.reset_player()
except Exception: # pragma: no cover - defensive
pass
winner = game.start_play(red_player, black_player, is_shown=show)
if winner == cchess.RED:
stats["nn" if nn_is_red else "pure"] += 1
elif winner == cchess.BLACK:
stats["pure" if nn_is_red else "nn"] += 1
else:
stats["draw"] += 1
log(
f"Game {game_idx + 1}/{games} finished: "
f"winner={'RED' if winner == cchess.RED else ('BLACK' if winner == cchess.BLACK else 'DRAW')}"
)
nn_wins = stats["nn"]
pure_wins = stats["pure"]
draws = stats["draw"]
total = max(1, games)
win_rate = nn_wins / total
log(
"Evaluation summary | "
f"NN wins: {nn_wins} | Pure wins: {pure_wins} | Draws: {draws} | NN win rate: {win_rate:.3f}"
)
print(
"Match Results:\n"
f" Neural MCTS wins: {nn_wins}\n"
f" Pure MCTS wins: {pure_wins}\n"
f" Draws: {draws}\n"
f" Neural MCTS win rate: {win_rate:.3%}"
)
def main() -> None:
parser = argparse.ArgumentParser(
description="Evaluate NN-guided MCTS against pure MCTS"
)
parser.add_argument(
"--model", type=str, default=None, help="Path to the trained model file"
)
parser.add_argument(
"--games",
type=int,
default=10,
help="Number of games to play (alternating colors)",
)
parser.add_argument(
"--nn-playout",
type=int,
default=PLAYOUT,
help="Playouts for the neural MCTS player",
)
parser.add_argument(
"--pure-playout",
type=int,
default=2000,
help="Playouts for the pure MCTS baseline",
)
parser.add_argument(
"--c-puct", type=float, default=C_PUCT, help="PUCT constant for both players"
)
parser.add_argument(
"--pure-rollout-limit",
type=int,
default=300,
help="Maximum depth for each pure MCTS rollout before declaring a draw",
)
parser.add_argument(
"--show", action="store_true", help="Display board state after each move"
)
args = parser.parse_args()
evaluate(
model_path=args.model,
games=args.games,
nn_playout=args.nn_playout,
pure_playout=args.pure_playout,
c_puct=args.c_puct,
pure_rollout_limit=args.pure_rollout_limit,
show=args.show,
)
if __name__ == "__main__":
main()