forked from stardew-valley-dedicated-server/server
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathdocker-compose.yml
More file actions
100 lines (97 loc) · 3.38 KB
/
docker-compose.yml
File metadata and controls
100 lines (97 loc) · 3.38 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
services:
# Main game server
server:
image: sdvd/server:${IMAGE_VERSION:-latest}
container_name: sdvd-server
stdin_open: true
tty: true
ports:
- "${VNC_PORT:-5800}:5800"
- "${API_PORT:-8080}:8080"
# Steam relay ports (used by GameServer.Init for relay network)
- "${GAME_PORT:-24642}:24642/udp"
- "${QUERY_PORT:-27015}:27015/udp"
cap_add:
# Required to sync time, ensures GOG GalaxyAuth works
- SYS_TIME
volumes:
- game-data:/data/game
- saves:/config/xdg/config/StardewValley
- ./.local-container/settings:/data/settings
environment:
# Steam auth service URL (for runtime ticket requests)
STEAM_AUTH_URL: "http://steam-auth:3001"
# Needed for first-time setup / invite code auth inside the server container.
# Keep both long and short names for image-version compatibility.
STEAM_USERNAME: "${STEAM_USERNAME:-}"
STEAM_PASSWORD: "${STEAM_PASSWORD:-}"
STEAM_REFRESH_TOKEN: "${STEAM_REFRESH_TOKEN:-}"
STEAM_GUARD_CODE: "${STEAM_GUARD_CODE:-}"
STEAM_USER: "${STEAM_USERNAME:-}"
STEAM_PASS: "${STEAM_PASSWORD:-}"
# Server configuration
VNC_PASSWORD: "${VNC_PASSWORD:-}"
DISABLE_RENDERING: "${DISABLE_RENDERING:-true}"
# Game settings file path (auto-created with defaults if missing)
SETTINGS_PATH: "/data/settings/server-settings.json"
# HTTP API for external tools and automation
API_ENABLED: "${API_ENABLED:-true}"
API_PORT: "${API_PORT:-8080}"
API_KEY: "${API_KEY:-}"
# Password protection
SERVER_PASSWORD: "${SERVER_PASSWORD:-}"
MAX_LOGIN_ATTEMPTS: "${MAX_LOGIN_ATTEMPTS:-3}"
AUTH_TIMEOUT_SECONDS: "${AUTH_TIMEOUT_SECONDS:-120}"
depends_on:
steam-auth:
condition: service_healthy
restart: unless-stopped
steam-auth:
build:
context: ./tools/steam-service
dockerfile: Dockerfile
image: sdvd/steam-service:${IMAGE_VERSION:-latest}
container_name: sdvd-steam-auth
stdin_open: true
tty: true
expose:
- "3001"
volumes:
- steam-session:/data/steam-session
- game-data:/data/game
environment:
PORT: "3001"
GAME_DIR: "/data/game"
SESSION_DIR: "/data/steam-session"
STEAM_USERNAME: "${STEAM_USERNAME:-}"
STEAM_PASSWORD: "${STEAM_PASSWORD:-}"
STEAM_REFRESH_TOKEN: "${STEAM_REFRESH_TOKEN:-}"
restart: unless-stopped
# Discord bot for server status display and chat relay
discord-bot:
build:
context: ./tools/discord-bot
dockerfile: Dockerfile
image: sdvd/discord-bot:${IMAGE_VERSION:-latest}
container_name: sdvd-discord-bot
environment:
DISCORD_BOT_TOKEN: "${DISCORD_BOT_TOKEN:-}"
# HTTP API URL for fetching server status
API_URL: "http://server:8080"
# Min 20s to respect Discord rate limits, default 30s
UPDATE_INTERVAL_MS: "30000"
# Bot nickname (optional, falls back to farm name)
DISCORD_BOT_NICKNAME: "${DISCORD_BOT_NICKNAME:-}"
# Channel ID for two-way chat relay (optional)
DISCORD_CHAT_CHANNEL_ID: "${DISCORD_CHAT_CHANNEL_ID:-}"
# API key (must match server's API_KEY if set)
API_KEY: "${API_KEY:-}"
depends_on:
- server
# on-failure: won't restart when disabled (exit 0), will restart on crashes
restart: on-failure
volumes:
steam-session:
game-data:
saves:
settings: