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GL Cores that not using "depth" are resulting in an black texture #64

@JustMeDaFaq

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@JustMeDaFaq

Hi,
any cores (currently developing my own) where hw_render_callback->depth is false, the resulting texture done by framebufferrenderer.cpp is just black, game works tho sound is working etc. The framebuffer is valid and blitting it to the mainbuffer shows its correcty, so its probably related to the depth value.
(Same also happens to the Duckstation core, that one also needs retro_hw_context_type::RETRO_HW_CONTEXT_OPENGLES_VERSION tho)

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