Skip to content

Balancing Buildings #265

@JCharante

Description

@JCharante

I believe that the prices for structures need to be changed because the low cost of health potions ruins the strategic element of setting up a base nearby when sieging another player's base.

Current Prices:

  • Hospital

    • Construction Cost: 200 Ore
    • HP Healed: 5 HP
    • Usage Cost: 5 Ore
    • HP Healed (As an Owner) / Cost: 1 Ore
  • Pharmacy

    • Construction Cost: 1000 Ore
  • Health Potion

    • HP Healed: 15 HP
    • Cost: 50 Ore
    • HP Healed / Cost: 0.3 Ore

I'm currently working on running a playtest to tweak these prices, but think of the Pharmacy not as a stand in a market that sells potions, but as a stand in a market that has a shop outback with pricey equipment the manufacture the potions.

I think these prices would fit well with @TheCoub 's proposed changes of having Ore Deposits having a limit amount of Ore before they despawn.

  • Hospital

    • Construction Cost: 1000
    • HP Healed: 25 HP
    • Usage Cost: 50 Ore
    • HPH/Cost: 0.5 Ore
  • Pharmacy

    • Construction Cost: 5000
  • Health Potion

    • HP Healed: 20 HP
    • Cost: 100 Ore
    • HPH/Cost: 0.2 Ore

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions