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GateMapLayer.cpp
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180 lines (158 loc) · 5.5 KB
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/*!
* \class GateMapLayer
*
* \ingroup GroupName
*
* \brief 选关功能场景
*
* TODO: long description
*
* \note
*
* \author SuooL
*
* \version 1.0
*
* \date 五月 2015
*
* Contact: hu1020935219@gmail.com
*
*/
#include "cocos2d.h"
#include "SimpleAudioEngine.h"
#include "GateMapLayer.h"
#include "GlobalDefine.h"
#include "GlobalData.h"
#include "StartLayer.h"
#include "SelectGate.h"
#include "GameLayer.h"
#include "HelloWorldScene.h"
USING_NS_CC;
using namespace CocosDenshion;
Scene* GateMapLayer::createScene()
{
auto scene = Scene::create();
auto layer = GateMapLayer::create();
scene->addChild(layer);
return scene;
}
bool GateMapLayer::init()
{
if (! Layer::init())
{
return false;
}
if (getBoolFromXML(MUSIC_KEY))
{
float music = getFloatFromXML(MUSICVOL)*100.0f;
aduioEngine->setBackgroundMusicVolume(getFloatFromXML(MUSICVOL));
if (SimpleAudioEngine::getInstance()->isBackgroundMusicPlaying())
{
aduioEngine->pauseBackgroundMusic();
aduioEngine->playBackgroundMusic("Sound/gateMap.wav", true);
}
else
aduioEngine->playBackgroundMusic("Sound/gateMap.wav", true);
}
else
aduioEngine->pauseBackgroundMusic();
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("pnglist/gateMap.plist");
bgPic = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("GateMapBG.png"));
bgPic->setPosition(WINSIZE.width / 2.0, WINSIZE.height / 2);
this->addChild(bgPic);
auto closeItem = MenuItemSprite::create(
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("CloseNormal.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("CloseSelected.png")),
CC_CALLBACK_1(GateMapLayer::closeFunc, this)); // 退出
auto challengeItem = MenuItemSprite::create(
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("tiaozhanNormal.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("tiaozhanSelected.png")),
CC_CALLBACK_1(GateMapLayer::challengeFunc, this)); // 挑战
closeItem->setPosition(WINSIZE.width - 47, WINSIZE.height - 44);
challengeItem->setPosition(WINSIZE.width - 253, 7 * WINSIZE.height / 72);
auto menu = Menu::create(closeItem, challengeItem, NULL);
menu->setPosition(Point::ZERO);
this->addChild(menu);
auto gateOneItem = MenuItemSprite::create(
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("Gate_1.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("Gate_1.png")),
CC_CALLBACK_1(GateMapLayer::gateOneCallBack, this)); // 退出
auto gateTwoItem = MenuItemSprite::create(
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("Gate_2.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("Gate_2.png")),
CC_CALLBACK_1(GateMapLayer::gateTwoCallBack, this)); // 退出
auto gateThreeItem = MenuItemSprite::create(
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("Gate_3.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("Gate_3.png")),
CC_CALLBACK_1(GateMapLayer::gateThreeCallBack, this)); // 退出
selectGateMenu = SelectGate::create();
selectGateMenu->addMenuItem(gateOneItem);
selectGateMenu->addMenuItem(gateTwoItem);
selectGateMenu->addMenuItem(gateThreeItem);
selectGateMenu->setPosition(visibleSize.width / 2, visibleSize.height / 2 + 74);
this->addChild(selectGateMenu, 2);
auto m_pMoneyLabel = LabelTTF::create("1000", "", 45);
m_pMoneyLabel->setColor(ccc3(0, 255, 255));
m_pMoneyLabel->setPosition(300, 60);
auto m_pEnergyLabel = LabelTTF::create("10", "", 45);
m_pEnergyLabel->setColor(ccc3(0, 255, 255));
m_pEnergyLabel->setPosition(640, 60);
this->addChild(m_pMoneyLabel);
this->addChild(m_pEnergyLabel);
return true;
}
// a selector callback
void GateMapLayer::gateOneCallBack(cocos2d::Ref* pSender)
{
PLAYEFFECT;
setIntToXML(GAMELEVEL_KEY, 1);
setIntToXML(SELECTGATE, 1);
UserDefault::getInstance()->flush();
m_iSelectGate = 1;
log("First gate select!");
Director::getInstance()->replaceScene(GameLayer::createScene());
}
void GateMapLayer::gateTwoCallBack(cocos2d::Ref* pSender)
{
PLAYEFFECT;
log("Second gate select!");
if (getBoolFromXML(GATEONE, false))
{
setIntToXML(GAMELEVEL_KEY, 2);
setIntToXML(SELECTGATE, 2);
UserDefault::getInstance()->flush();
m_iSelectGate = 2;
Director::getInstance()->replaceScene(HelloWorld::createScene());
}
}
void GateMapLayer::gateThreeCallBack(cocos2d::Ref* pSender)
{
PLAYEFFECT;
log("Third gate select!");
if (getBoolFromXML(GATETWO, false))
{
setIntToXML(GAMELEVEL_KEY, 3);
setIntToXML(SELECTGATE, 3);
UserDefault::getInstance()->flush();
m_iSelectGate = 3;
Director::getInstance()->replaceScene(HelloWorld::createScene());
}
else
{
//Label * label = Label::cr("");
}
}
void GateMapLayer::closeFunc(Ref* pSender)
{
PLAYEFFECT;
Director::getInstance()->replaceScene(StartLayer::createScene());
}
void GateMapLayer::challengeFunc(Ref* pSender)
{
PLAYEFFECT;
selectGateMenu->getCurrentItem()->activate();
// m_iSelectGate = 1;
// Director::getInstance()->replaceScene(GameLayer::createScene());
}