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Basic.cpp
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57 lines (52 loc) · 1.44 KB
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#define SDL_MAIN_HANDLED
#include <iostream>
#include <SDL.h>
using namespace std;
int main()
{
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Event e;
SDL_Init(SDL_INIT_EVERYTHING);
bool running = true;
SDL_Rect r{50, 50, 250, 250};
SDL_CreateWindowAndRenderer(640, 480, 0, &window, &renderer);
while (running)
{
while (SDL_PollEvent(&e))
{
if (e.type == SDL_QUIT)
running = false;
else if (e.type == SDL_KEYDOWN)
{
switch (e.key.keysym.sym)
{
case SDLK_RIGHT:
cout << "Right Key is pressed" << endl;
r.x += 10;
break;
}
}
else if (e.type == SDL_KEYUP)
{
switch (e.key.keysym.sym)
{
case SDLK_RIGHT:
cout << "The key is released" << endl;
break;
}
}
else if(e.type == SDL_MOUSEMOTION)
{
SDL_GetMouseState(&r.x, &r.y);
running = false;
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderFillRect(renderer, &r);
SDL_RenderPresent(renderer);
SDL_Delay(1);
}
}