This is a project where I experiment with different weapon mechanics, starting at the most basic level and expanding out to more complex things.
- Optimize how the weapon effects are instantiated.
Deterministic non-physics based bullet drop (Curved Ray-casting)Bullet Travel
- Designer-friendly reload configurations
- Custom Inspector windows
- Tooling to set up a weapon rig
- Tie Recoil and Sway to Stamina
- Shooting
- Reloading
- Semi-Automatic and Automatic fire
- Recoil
- Weapon Sway
- Aim Down Sight
- Custom Physics-based Bullets
- Ammo Types (Ammo Economy)
- Handgun / Pistol Calibres
- 9mm
- 45ACP
- 57x28mm
- SMG / PDW Calibres
- 10mmAuto
- 40S_W
- Rifle Calibres
- 556x45mm_NATO
- 762x39mm
- 762x51mm_NATO
- Sniper Calibres
- 338LapuaMagnum
- 50BMG
- Other
- 12Gauge
- 22LR
- 300Blackout
- Handgun / Pistol Calibres
- Have ray-casts return hit damageable components