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1 | 1 | # MarrowSDK |
2 | 2 |
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3 | 3 | To Setup the SDK, check out [the wiki](https://github.com/StressLevelZero/MarrowSDK/wiki/ProjectSetup). |
| 4 | + |
| 5 | + |
| 6 | + |
| 7 | + |
| 8 | +# Changelog |
| 9 | + |
| 10 | +## [0.6.0] |
| 11 | + |
| 12 | +### Added |
| 13 | + |
| 14 | +- Zone, ZoneLink |
| 15 | +- ZoneItems: ZoneEvents, ZoneLoadLevel |
| 16 | +- ZoneLinkItems: ZoneAmbience, ZoneMusic, ZoneChunkLoader |
| 17 | +- ZoneCuller, SceneChunk |
| 18 | +- DataCard |
| 19 | +- DataCards: BoneTag and MonoDisc |
| 20 | +- Pallet Dependencies |
| 21 | +- PreviewMesh and MonoDisc loading in the editor for previewing content from built external pallets |
| 22 | +- CrateSpawner (Replacing SpawnableCratePlacer) |
| 23 | +- Zone Creation/Linking Overlay (Spacebar in sceneview to enable) |
| 24 | +- Added Normal Map Encoding and Lightmap Encoding rules to Marrow Project Validation |
| 25 | +- Added URP Quality Settings and Shader Import rules to Marrow Project Validation |
| 26 | +- AudioReverbData, used in ZoneAmbience (use these instead of Unity's Reverb Zones) |
| 27 | +- AssetWarehouse Reload button, hit this bad boy anytime you think the AssetWarehouse might be out of sync! |
| 28 | +- Getting Started Window |
| 29 | + |
| 30 | +### Changed |
| 31 | + |
| 32 | +- Updated to Unity Version 2021.3.16f1 |
| 33 | +- Marrow Project Validation fully automatic, will run on its own now, no longer a manual step |
| 34 | +- New smoother workflow from package installation to creating Pallets and LevelCrates |
| 35 | +- Updated URP/Core dependencies |
| 36 | +- Smoother package installation/updating using Scoped Registries (Remove all current SDK/URP packages in the package manager for best results) |
| 37 | +- All SDK related components are now sorted in the Add Component Menu under MarrowSDK |
| 38 | +- External Pallets are now loaded into memory using the Add Pallet Dependency button on the Pallet (Delete any External Pallets that were previously imported into your project) |
| 39 | +- Addressables re-work to load bundles more dynamically |
| 40 | +- Smoother AssetWarehouse window User Experience |
| 41 | + |
| 42 | +### Fixed |
| 43 | + |
| 44 | +- AssetWarehouse now recovers after exiting Playmode |
| 45 | +- Addressables breaking after building |
| 46 | +- Proper AssetWarehouse asynchronus reloading |
| 47 | +- Various issues with Marrow Project Validation |
| 48 | +- Platform now restores after you do a build for a different platform |
| 49 | + |
| 50 | +### Known Issues |
| 51 | +- Skybox will render as black |
| 52 | +- Layers may appear to be missing (The layers will still work properly, needs to be added to Marrow Project Validation) |
| 53 | +- Custom Spawnables unsupported |
| 54 | +- CrateSpawner Title not changing properly |
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