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# MarrowSDK
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To Setup the SDK, check out [the wiki](https://github.com/StressLevelZero/MarrowSDK/wiki/ProjectSetup).
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# Changelog
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## [0.6.0]
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### Added
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- Zone, ZoneLink
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- ZoneItems: ZoneEvents, ZoneLoadLevel
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- ZoneLinkItems: ZoneAmbience, ZoneMusic, ZoneChunkLoader
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- ZoneCuller, SceneChunk
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- DataCard
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- DataCards: BoneTag and MonoDisc
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- Pallet Dependencies
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- PreviewMesh and MonoDisc loading in the editor for previewing content from built external pallets
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- CrateSpawner (Replacing SpawnableCratePlacer)
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- Zone Creation/Linking Overlay (Spacebar in sceneview to enable)
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- Added Normal Map Encoding and Lightmap Encoding rules to Marrow Project Validation
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- Added URP Quality Settings and Shader Import rules to Marrow Project Validation
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- AudioReverbData, used in ZoneAmbience (use these instead of Unity's Reverb Zones)
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- AssetWarehouse Reload button, hit this bad boy anytime you think the AssetWarehouse might be out of sync!
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- Getting Started Window
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### Changed
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- Updated to Unity Version 2021.3.16f1
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- Marrow Project Validation fully automatic, will run on its own now, no longer a manual step
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- New smoother workflow from package installation to creating Pallets and LevelCrates
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- Updated URP/Core dependencies
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- Smoother package installation/updating using Scoped Registries (Remove all current SDK/URP packages in the package manager for best results)
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- All SDK related components are now sorted in the Add Component Menu under MarrowSDK
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- External Pallets are now loaded into memory using the Add Pallet Dependency button on the Pallet (Delete any External Pallets that were previously imported into your project)
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- Addressables re-work to load bundles more dynamically
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- Smoother AssetWarehouse window User Experience
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### Fixed
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- AssetWarehouse now recovers after exiting Playmode
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- Addressables breaking after building
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- Proper AssetWarehouse asynchronus reloading
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- Various issues with Marrow Project Validation
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- Platform now restores after you do a build for a different platform
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### Known Issues
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- Skybox will render as black
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- Layers may appear to be missing (The layers will still work properly, needs to be added to Marrow Project Validation)
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- Custom Spawnables unsupported
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- CrateSpawner Title not changing properly

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