@@ -3,7 +3,7 @@ Shader "Universal Render Pipeline/Lit"
33 Properties
44 {
55 // Specular vs Metallic workflow
6- [HideInInspector ] _WorkflowMode( "WorkflowMode" , Float ) = 1.0
6+ // [HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
77
88 [MainColor ] _BaseColor( "Color" , Color ) = (1 ,1 ,1 ,1 )
99 [MainTexture ] _BaseMap( "Albedo" , 2D ) = "white" {}
@@ -17,8 +17,8 @@ Shader "Universal Render Pipeline/Lit"
1717 [Gamma ] _Metallic( "Metallic" , Range (0.0 , 1.0 )) = 0.0
1818 _MetallicGlossMap( "Metallic" , 2D ) = "white" {}
1919
20- _SpecColor( "Specular" , Color ) = (0.2 , 0.2 , 0.2 )
21- _SpecGlossMap( "Specular" , 2D ) = "white" {}
20+ // _SpecColor("Specular", Color) = (0.2, 0.2, 0.2)
21+ // _SpecGlossMap("Specular", 2D) = "white" {}
2222
2323 // [ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0
2424 // [ToggleOff] _EnvironmentReflections("Environment Reflections", Float) = 1.0
@@ -41,7 +41,7 @@ Shader "Universal Render Pipeline/Lit"
4141 [HideInInspector ] _ZWrite( "__zw" , Float ) = 1.0
4242 [HideInInspector ] _Cull( "__cull" , Float ) = 2.0
4343
44- _ReceiveShadows( "Receive Shadows" , Float ) = 1.0
44+ // _ReceiveShadows("Receive Shadows", Float) = 1.0
4545 // Editmode props
4646 [HideInInspector ] _QueueOffset( "Queue offset" , Float ) = 0.0
4747
@@ -88,13 +88,13 @@ Shader "Universal Render Pipeline/Lit"
8888 #pragma shader_feature_local _ALPHAPREMULTIPLY_ON
8989 #pragma shader_feature_local _EMISSION
9090 #pragma shader_feature_local _METALLICSPECGLOSSMAP
91- #pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
91+ // #pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
9292 #pragma shader_feature_local _OCCLUSIONMAP
9393
9494 // #pragma shader_feature_local _SPECULARHIGHLIGHTS_OFF
9595 // #pragma shader_feature_local _ENVIRONMENTREFLECTIONS_OFF
96- #pragma shader_feature_local _SPECULAR_SETUP
97- #pragma shader_feature_local _RECEIVE_SHADOWS_OFF
96+ // #pragma shader_feature_local _SPECULAR_SETUP
97+ // #pragma shader_feature_local _RECEIVE_SHADOWS_OFF
9898
9999 // -------------------------------------
100100 // Universal Pipeline keywords
@@ -147,7 +147,7 @@ Shader "Universal Render Pipeline/Lit"
147147 //--------------------------------------
148148 // GPU Instancing
149149 #pragma multi_compile_instancing
150- #pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
150+ // #pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
151151
152152 #pragma vertex ShadowPassVertex
153153 #pragma fragment ShadowPassFragment
@@ -178,7 +178,7 @@ Shader "Universal Render Pipeline/Lit"
178178 // -------------------------------------
179179 // Material Keywords
180180 #pragma shader_feature_local _ALPHATEST_ON
181- #pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
181+ // #pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
182182
183183 //--------------------------------------
184184 // GPU Instancing
@@ -205,13 +205,13 @@ Shader "Universal Render Pipeline/Lit"
205205 #pragma vertex UniversalVertexMeta
206206 #pragma fragment UniversalFragmentMeta
207207
208- #pragma shader_feature_local _SPECULAR_SETUP
208+ // #pragma shader_feature_local _SPECULAR_SETUP
209209 #pragma shader_feature_local _EMISSION
210210 #pragma shader_feature_local _METALLICSPECGLOSSMAP
211211 #pragma shader_feature_local _ALPHATEST_ON
212- #pragma shader_feature_local _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
212+ // #pragma shader_feature_local _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
213213
214- #pragma shader_feature_local _SPECGLOSSMAP
214+ // #pragma shader_feature_local _SPECGLOSSMAP
215215
216216 #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
217217 #include "Packages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl"
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