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Fewer Keywords
1 parent 0a0639b commit 3ecabfc

1 file changed

Lines changed: 12 additions & 12 deletions

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Shaders/Lit.shader

Lines changed: 12 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@ Shader "Universal Render Pipeline/Lit"
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Properties
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{
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// Specular vs Metallic workflow
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[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
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// [HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
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[MainColor] _BaseColor("Color", Color) = (1,1,1,1)
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[MainTexture] _BaseMap("Albedo", 2D) = "white" {}
@@ -17,8 +17,8 @@ Shader "Universal Render Pipeline/Lit"
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[Gamma] _Metallic("Metallic", Range(0.0, 1.0)) = 0.0
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_MetallicGlossMap("Metallic", 2D) = "white" {}
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_SpecColor("Specular", Color) = (0.2, 0.2, 0.2)
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_SpecGlossMap("Specular", 2D) = "white" {}
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// _SpecColor("Specular", Color) = (0.2, 0.2, 0.2)
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// _SpecGlossMap("Specular", 2D) = "white" {}
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// [ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0
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// [ToggleOff] _EnvironmentReflections("Environment Reflections", Float) = 1.0
@@ -41,7 +41,7 @@ Shader "Universal Render Pipeline/Lit"
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[HideInInspector] _ZWrite("__zw", Float) = 1.0
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[HideInInspector] _Cull("__cull", Float) = 2.0
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_ReceiveShadows("Receive Shadows", Float) = 1.0
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//_ReceiveShadows("Receive Shadows", Float) = 1.0
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// Editmode props
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[HideInInspector] _QueueOffset("Queue offset", Float) = 0.0
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@@ -88,13 +88,13 @@ Shader "Universal Render Pipeline/Lit"
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#pragma shader_feature_local _ALPHAPREMULTIPLY_ON
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#pragma shader_feature_local _EMISSION
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#pragma shader_feature_local _METALLICSPECGLOSSMAP
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#pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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// #pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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#pragma shader_feature_local _OCCLUSIONMAP
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// #pragma shader_feature_local _SPECULARHIGHLIGHTS_OFF
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// #pragma shader_feature_local _ENVIRONMENTREFLECTIONS_OFF
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#pragma shader_feature_local _SPECULAR_SETUP
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#pragma shader_feature_local _RECEIVE_SHADOWS_OFF
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// #pragma shader_feature_local _SPECULAR_SETUP
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// #pragma shader_feature_local _RECEIVE_SHADOWS_OFF
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// -------------------------------------
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// Universal Pipeline keywords
@@ -147,7 +147,7 @@ Shader "Universal Render Pipeline/Lit"
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//--------------------------------------
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// GPU Instancing
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#pragma multi_compile_instancing
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#pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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// #pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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#pragma vertex ShadowPassVertex
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#pragma fragment ShadowPassFragment
@@ -178,7 +178,7 @@ Shader "Universal Render Pipeline/Lit"
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// -------------------------------------
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// Material Keywords
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#pragma shader_feature_local _ALPHATEST_ON
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#pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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// #pragma shader_feature_local _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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//--------------------------------------
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// GPU Instancing
@@ -205,13 +205,13 @@ Shader "Universal Render Pipeline/Lit"
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#pragma vertex UniversalVertexMeta
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#pragma fragment UniversalFragmentMeta
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208-
#pragma shader_feature_local _SPECULAR_SETUP
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// #pragma shader_feature_local _SPECULAR_SETUP
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#pragma shader_feature_local _EMISSION
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#pragma shader_feature_local _METALLICSPECGLOSSMAP
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#pragma shader_feature_local _ALPHATEST_ON
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#pragma shader_feature_local _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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// #pragma shader_feature_local _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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#pragma shader_feature_local _SPECGLOSSMAP
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// #pragma shader_feature_local _SPECGLOSSMAP
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#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl"

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