forked from GrahamKracker/OmegaCrosspathing
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMain.cs
More file actions
343 lines (273 loc) · 13.3 KB
/
Main.cs
File metadata and controls
343 lines (273 loc) · 13.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
using System;
using System.Collections.Generic;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Api.Components;
using BTD_Mod_Helper.Api.Towers;
using Il2CppAssets.Scripts.Data;
using Il2CppAssets.Scripts.Models.Profile;
using Il2CppAssets.Scripts.Models.TowerSets;
using Il2CppAssets.Scripts.Simulation.Objects;
using Il2CppAssets.Scripts.Simulation.Towers;
using Il2CppAssets.Scripts.Unity.UI_New.InGame;
using Il2CppAssets.Scripts.Unity.UI_New.InGame.TowerSelectionMenu;
using Il2CppAssets.Scripts.Utils;
using OmegaCrosspathing;
using OmegaCrosspathing.SimulationFixes;
using UnityEngine;
using UnityEngine.UI;
using static BTD_Mod_Helper.Api.ModContent;
using Main = OmegaCrosspathing.Main;
using Object = UnityEngine.Object;
using TowerSet = Il2CppAssets.Scripts.Models.TowerSets.TowerSet;
[assembly: MelonInfo(typeof(Main), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace OmegaCrosspathing;
[HarmonyPatch]
public partial class Main : BloonsTD6Mod
{
private static readonly Dictionary<TowerSet, string> backgroundSprites = new()
{
{ TowerSet.Primary, GameData._instance.towerBackgroundSprites.primarySprite.guidRef },
{ TowerSet.Military, GameData._instance.towerBackgroundSprites.militarySprite.guidRef },
{ TowerSet.Magic, GameData._instance.towerBackgroundSprites.magicSprite.guidRef },
{ TowerSet.Support, GameData._instance.towerBackgroundSprites.supportSprite.guidRef },
};
private static ModHelperPanel _mainpanel;
private static float totalcost;
private static ModHelperScrollPanel towersetselect;
private static ModHelperPanel pathselect;
private static ModHelperPanel finalselect;
private static ModHelperImage towerportrait;
private static ModHelperText cost;
private static ModHelperButton mergebutton;
private static ModHelperText mergetext;
private static ModHelperText invalidtext;
private static readonly Dictionary<string, List<ModHelperButton>> TowerButtonsBySet = new();
private static readonly Dictionary<ModHelperButton, ModHelperImage> SelectedImages = new();
private static string towerselected = "";
private static TowerModel? selectedtower;
private static readonly ModHelperSlider[] Pathsliders = new ModHelperSlider[3];
private static void SetUpPathInput()
{
Object.Destroy(pathselect.Background);
for (var i = 1; i <= 3; i++)
{
var currentpath = pathselect.AddPanel(new Info($"Path{i}", 290, 300), VanillaSprites.BrownInsertPanel);
currentpath.AddText(new Info($"Path{i}Text", 290, 100, new Vector2(.5f, .85f)), $"Path {i}", 50f);
var slider = currentpath.AddSlider(new Info($"Path{i}Input", 180, 60, new Vector2(.5f, .35f)), 0, 0, 5, 1,
new Vector2(85, 85), new Action<float>(
_ =>
{
selectedtower = InGame.instance.GetGameModel().GetTowerModel(towerselected,
(int)Pathsliders[0].CurrentValue, (int)Pathsliders[1].CurrentValue,
(int)Pathsliders[2].CurrentValue);
UpdateBottomBar();
}
));
Object.Destroy(slider.DefaultNotch.gameObject);
Pathsliders[i - 1] = slider;
}
LockInputFields();
}
private static void SetUpTowerButtons()
{
List<TowerSet> towersets = new();
towersets.Add(TowerSet.Primary);
towersets.Add(TowerSet.Military);
towersets.Add(TowerSet.Magic);
towersets.Add(TowerSet.Support);
foreach (var towerSet in towersets)
CreateTowerSetButton(towerSet.ToString(),
"MainMenuUiAtlas[" + towerSet + "Btn]", backgroundSprites[towerSet], towerSet: towerSet);
foreach (var modtowerset in GetContent<ModTowerSet>())
CreateTowerSetButton(modtowerset.DisplayName, modtowerset.ButtonReference.guidRef,
modtowerset.ContainerReference.guidRef, modtowerset);
}
private static void CreateTowerSetButton(string name, string icon, string background,
ModTowerSet modtowerset = null, TowerSet towerSet = TowerSet.None)
{
const int width = 250;
var towersetpanel = towersetselect.AddPanel(new Info(name, width, 300));
Object.Destroy(towersetpanel.Background);
towersetpanel.AddText(new Info("TowerSetName", 0, -17.5f, width, 100, new Vector2(.5f, .95f)),
name, 50);
towersetselect.AddScrollContent(towersetpanel);
var towersinset = new List<ModHelperButton>();
if (modtowerset != null)
foreach (var tower in InGame.instance.GetGameModel().towerSet.Select(model => model.GetTower())
.Where(tower => tower.GetModTower()?.GetPropertyValue("ModTowerSet") == modtowerset))
{
var towerpanel = towersetpanel.AddButton(new Info(tower.name, width, 290),
background, new Action(() =>
{
if (towerselected == tower.name)
{
HideAllSelected();
selectedtower = null;
Pathsliders[0].SetCurrentValue(0);
Pathsliders[1].SetCurrentValue(0);
Pathsliders[2].SetCurrentValue(0);
UpdateBottomBar();
return;
}
HideAllSelected();
towersetpanel.transform.parent.FindChild(tower.name).FindChild("TowerSelected").gameObject
.SetActive(true);
towerselected = tower.baseId;
selectedtower = InGame.instance.GetGameModel().GetTowerModel(towerselected,
(int)Pathsliders[0].CurrentValue, (int)Pathsliders[1].CurrentValue,
(int)Pathsliders[2].CurrentValue);
UpdateBottomBar();
UnlockInputFields();
}));
towerpanel.AddImage(new Info("TowerButton", width, width, new Vector2(.5f, .55f)),
tower.portrait.guidRef);
SelectedImages[towerpanel] = towerpanel.AddImage(new Info("TowerSelected", width + 80, 370),
VanillaSprites.SmallSquareGlowOutline);
towersetselect.AddScrollContent(towerpanel);
towersinset.Add(towerpanel);
towerpanel.SetActive(false);
}
else
foreach (var tower in InGame.instance.GetGameModel().towerSet.Select(model => model.GetTower())
.Where(tower => tower.towerSet == towerSet))
{
var towerpanel = towersetpanel.AddButton(new Info(tower.name, width, 290),
background, new Action(() =>
{
if (towerselected == tower.name)
{
HideAllSelected();
selectedtower = null;
Pathsliders[0].SetCurrentValue(0);
Pathsliders[1].SetCurrentValue(0);
Pathsliders[2].SetCurrentValue(0);
UpdateBottomBar();
return;
}
HideAllSelected();
towersetpanel.transform.parent.FindChild(tower.name).FindChild("TowerSelected").gameObject
.SetActive(true);
towerselected = tower.baseId;
selectedtower = InGame.instance.GetGameModel().GetTowerModel(towerselected,
(int)Pathsliders[0].CurrentValue, (int)Pathsliders[1].CurrentValue,
(int)Pathsliders[2].CurrentValue);
UpdateBottomBar();
UnlockInputFields();
}));
towerpanel.AddImage(new Info("TowerButton", width, width, new Vector2(.5f, .55f)),
tower.portrait.guidRef);
SelectedImages[towerpanel] = towerpanel.AddImage(new Info("TowerSelected", width + 80, 370),
VanillaSprites.SmallSquareGlowOutline);
towersetselect.AddScrollContent(towerpanel);
towersinset.Add(towerpanel);
towerpanel.SetActive(false);
}
var towersetButton = towersetpanel.AddButton(new Info("TowerSetButton", InfoPreset.FillParent),
background, new Action(() =>
{
HideAllSelected();
SwitchTowerSetVisibility(name);
}));
towersetButton.AddImage(new Info("TowerSetImage", 0, -20f, 230),
icon);
towersetButton.AddText(new Info("TowerSetName", 0, -17.5f, width, 100, new Vector2(.5f, .95f)),
name, 50);
towersetButton.AddImage(new Info("ExpandArrow", 100, 100, new Vector2(.925f, .5f)),
GetSpriteReference<Main>("RoundSetSwitcherButton").guidRef).transform.rotation =
Quaternion.Euler(0, 0, 90);
TowerButtonsBySet[name] = towersinset;
}
private static void UpdateBottomBar()
{
if (selectedtower == null)
{
invalidtext.gameObject.SetActive(true);
towerportrait.Image.enabled = false;
cost.gameObject.SetActive(false);
cost.SetText("");
mergebutton.Button.interactable = false;
mergebutton.Image.color = mergebutton.Button.colors.disabledColor;
mergetext.Text.color = mergebutton.Button.colors.disabledColor;
return;
}
invalidtext.gameObject.SetActive(false);
cost.gameObject.SetActive(true);
mergebutton.Button.interactable = true;
totalcost = selectedtower.appliedUpgrades.Aggregate(selectedtower.cost,
(current, up) => current + InGame.instance.GetGameModel().upgradesByName[up].cost);
cost.SetText("$" + totalcost.ToString("N0"));
mergebutton.Image.color = mergebutton.Button.colors.normalColor;
mergetext.Text.color = mergebutton.Button.colors.normalColor;
towerportrait.Image.enabled = true;
towerportrait.Image.SetSprite(selectedtower.portrait.guidRef);
}
private static void UnlockInputFields()
{
foreach (var inputField in Pathsliders)
{
inputField.Slider.interactable = true;
inputField.Label.transform.parent.gameObject.GetComponent<Image>().color = new Color(1f, 1f, 1f, 1f);
inputField.Slider.transform.FindChild("Background").gameObject.GetComponent<Image>().color =
new Color(0.219f, 0.125f, 0.058f);
}
}
private static void LockInputFields()
{
foreach (var inputField in Pathsliders)
{
inputField.Slider.interactable = false;
Pathsliders[0].SetCurrentValue(0);
Pathsliders[1].SetCurrentValue(0);
Pathsliders[2].SetCurrentValue(0);
inputField.Label.transform.parent.gameObject.GetComponent<Image>().color =
new Color(0.784f, 0.784f, 0.784f, 0.502f);
inputField.Slider.transform.FindChild("Background").gameObject.GetComponent<Image>().color =
new Color(0.171696f, 0.098f, 0.045472f, 0.502f);
}
}
private static void SwitchTowerSetVisibility(string towerSet)
{
LockInputFields();
foreach (var towerPanel in TowerButtonsBySet[towerSet]) towerPanel.SetActive(!towerPanel.isActiveAndEnabled);
TowerButtonsBySet[towerSet][0].transform.parent.FindChild(towerSet).FindChild("TowerSetButton")
.FindChild("ExpandArrow").transform.rotation =
Quaternion.Euler(0, 0, TowerButtonsBySet[towerSet][0].isActiveAndEnabled ? 270 : 90);
}
private static void HideAllSelected()
{
foreach (var (_, image) in SelectedImages.Where(x => x.Value != null)) image.gameObject.SetActive(false);
towerselected = "";
selectedtower = null;
LockInputFields();
UpdateBottomBar();
}
public override void OnTowerSaved(Tower tower, TowerSaveDataModel saveData)
{
var OCMutator = tower.mutators.FirstOrDefault(x => x.mutator.id.Contains("OC:"));
if (OCMutator != null)
{
saveData.metaData["OC"] = OCMutator.mutator.id;
}
}
public override void OnTowerLoaded(Tower tower, TowerSaveDataModel saveData)
{
base.OnTowerLoaded(tower, saveData);
if (!saveData.metaData.ContainsKey("OC")) return;
var OCMutator = saveData.metaData["OC"];
tower.AddMutator(new BehaviorMutator(OCMutator));
var split = OCMutator.Split(',');
for (var i = 1; i < split.Length; i++)
{
var newTower = Algorithm.Merge(tower.towerModel, InGame.instance.GetGameModel().GetTowerFromId(split[i]));
tower.SetTowerModel(newTower);
tower.towerModel = newTower;
tower.rootModel = newTower;
foreach (var simulationFix in ModContent.GetContent<SimulationFix>())
{
simulationFix.Apply(tower.GetTowerToSim());
}
}
}
}