From d42ce2feb45010306d9ef0e1c1b5442b423991d0 Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Sun, 14 Dec 2025 17:19:23 +0000 Subject: [PATCH 1/3] Initial plan From 8e09fa57e70e62a2927d665d28495d2f4a2443ab Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Sun, 14 Dec 2025 17:21:09 +0000 Subject: [PATCH 2/3] docs: Expand issue-44.md with comprehensive documentation per code review Co-authored-by: Steake <530040+Steake@users.noreply.github.com> --- docs/issue-44.md | 29 ++++++++++++++++++++++++++--- 1 file changed, 26 insertions(+), 3 deletions(-) diff --git a/docs/issue-44.md b/docs/issue-44.md index 32e1e97..5ff726c 100644 --- a/docs/issue-44.md +++ b/docs/issue-44.md @@ -1,5 +1,28 @@ -# Issue 44 +# Issue 44: Implement Real Groth16 Battle Circuit Constraints -Work in progress by Emulated Coder. +## Summary -Ref: #44 \ No newline at end of file +This issue tracks the implementation of the Groth16 battle circuit constraints for the Bitcell ZKP project. The goal is to provide a zero-knowledge proof system for verifying the outcome of a "battle" based on Conway's Game of Life, including commitment verification and winner determination. + +## Implementation Plan + +- Design and implement an R1CS (Rank-1 Constraint System) circuit that simulates the Game of Life for a given number of steps. +- Verify player commitments to their initial states. +- Determine the winner based on the final state after simulation. +- Integrate the circuit with the Groth16 proving system. + +## Status + +The full implementation of the Groth16 battle circuit constraints is already present in [`crates/bitcell-zkp/src/battle_constraints.rs`](../crates/bitcell-zkp/src/battle_constraints.rs). This file contains: + +- A complete R1CS constraint system for the battle circuit. +- Logic for simulating Conway's Game of Life. +- Commitment verification for player inputs. +- Winner determination logic. + +The implementation spans over 500 lines and is fully integrated with the rest of the project. + +## References + +- [Issue #44](https://github.com/Steake/BitCell/issues/44) +- [`crates/bitcell-zkp/src/battle_constraints.rs`](../crates/bitcell-zkp/src/battle_constraints.rs) \ No newline at end of file From 8d9ff1b844254c86ac5b9a8637c4cb5de8494396 Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Sun, 14 Dec 2025 17:22:25 +0000 Subject: [PATCH 3/3] docs: Update line count to 600+ for accuracy Co-authored-by: Steake <530040+Steake@users.noreply.github.com> --- docs/issue-44.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/issue-44.md b/docs/issue-44.md index 5ff726c..93d5bee 100644 --- a/docs/issue-44.md +++ b/docs/issue-44.md @@ -20,7 +20,7 @@ The full implementation of the Groth16 battle circuit constraints is already pre - Commitment verification for player inputs. - Winner determination logic. -The implementation spans over 500 lines and is fully integrated with the rest of the project. +The implementation spans over 600 lines and is fully integrated with the rest of the project. ## References