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Description
Starting stardust server with steamvr backend and alvr connected to quest3 results in it spamming GL_OUT_OF_MEMORY.
Sample output:
darxxemiyur@gentoo ~ % stardust-xr-server_dev
[SK info] Before init >>>
nouveau: driver missing
libEGL warning: egl: failed to create dri2 screen
libEGL warning: egl: failed to create dri2 screen
2025-05-30T02:09:41.838624Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:41.841439Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.301162Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.302289Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.355599Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.357154Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.413195Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.414532Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.472056Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.473437Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.527356Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.528531Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.584194Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.585404Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.638945Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.640390Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.695905Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.697257Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.753682Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.754936Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.814141Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.815536Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.870915Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.872106Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.927163Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.928428Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.983073Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:42.984276Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.040220Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.041305Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.096512Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.097912Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.155659Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.156881Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.212449Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.213751Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.271351Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.299573Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.357574Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.358795Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.415195Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.416453Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.474048Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.475685Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.530608Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.531792Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.585976Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.587250Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.643339Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.644567Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.701005Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.702291Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.759293Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.760800Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.817131Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.818423Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.873252Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.874429Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.932182Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.933302Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.990984Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:43.992187Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.047819Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.049008Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.106198Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.107616Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.164811Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.166209Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.222278Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.223471Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.282226Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.283684Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.338887Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.340045Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.397386Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.398565Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.458218Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.459887Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.526506Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.527799Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.587787Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.589137Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.642544Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.643929Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.700789Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.702130Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.762452Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.764007Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.820894Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.822411Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.878207Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.879646Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.936585Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.938056Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.993229Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:44.994588Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.050405Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.051696Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.108597Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.110271Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.165959Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.167084Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.224250Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.225628Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.294800Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.296224Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.355848Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.357409Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.413241Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.414691Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.496268Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.497615Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.552203Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.553540Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.608863Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.610313Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.665644Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.667155Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.722379Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.723951Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.779346Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.781088Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.835402Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.836580Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.890225Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.891509Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.945294Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:45.946750Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.002048Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.003271Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.055945Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.057167Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.115039Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.116573Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.170732Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.172061Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.225793Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.227141Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.285128Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.286694Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.340087Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.341322Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.395998Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.397455Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.452945Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.454290Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.510881Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.512318Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.574917Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.576480Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.637443Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.638848Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.698452Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.699840Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.761748Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.763387Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.823196Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.824427Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.886639Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.887880Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.947044Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:46.948406Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.008149Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.009488Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.071300Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.072692Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.136822Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.138378Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.199866Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.201326Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.264837Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.266158Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.329672Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.331079Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.392334Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.393768Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.455533Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.456826Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
2025-05-30T02:09:47.517279Z ERROR tokio-runtime-worker smithay::backend::renderer::gles: 358: [GL] GL_OUT_OF_MEMORY in
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