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[BUG] Ships sink when all blocks remove, but not when only concrete is removed #338

@Solesey

Description

@Solesey

Describe the bug
When concrete is removed from an unpiloted ship via worldedit, it stays flying, but when all blocks are used with //cut, the ship sinks. This is not related to the jukebox being destroyed, as it applies no matter what part of the ship is affected.

To Reproduce
Get a ship and make a selection around one specific shield with worldedit. First, use //replace [concrete name] air. This should not destroy the ship, at least according to my testing. Then, undo that edit and use //cut on the same region. This should cause the ship to sink or explode.

Expected behavior
If my knowledge is correct, removing exclusively concrete should be more destructive than //cut, as the ship exclusively loses concrete, but not any armor. The ship sinking when using //cut makes sense, but it's odd that it does not sink when only concrete is lost

Screenshots
2021-07-29_20 10 14
2021-07-29_20 08 47
2021-07-29_20 08 55
Ship with only concrete removed on left, cut ship on right. Both are unpiloted.

System (please complete the following information):

  • OS: Windows
  • RAM: 16.0 GB
  • Minecraft Version: Minecraft Java Edition 1.16.5

Additional context
This may be a result of my specific ship designs, as I have not tested with other designs. Regardless it seems odd.

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