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This repository was archived by the owner on Aug 22, 2020. It is now read-only.
This repository was archived by the owner on Aug 22, 2020. It is now read-only.

Support shader branching? #54

@StarArawn

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@StarArawn

Currently we don't really have a good way of branching based off of parameters in a shader which important for an uber shader. Ideally we likely should have some compile time defines and create multiple pipelines/shaders depending on those defines. Another soultion could be to just pass in extra data via uniform buffers.

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