Our current task is to audit the code for logic errors, typos, or other silly mistakes.
[Readonly line] Modify sparingly as new information is learned. Keep minimal and simple. The goal is to keep the architecture in mind and not drift into minefields. If over ~40 lines, compact to ~20 lines and remove anything tangential to the current task.
[Readonly line] (Remove as completed, add remaining concrete tasks.)
[Writable List]
- None (current audit/fix/validation pass completed).
[Readonly line] Append difficult decisions here that the owner can come back to for providing guidance. If stuck on a problem, try to infer from the README.md what the owner would have wanted, and make note of it here.
[Readonly line] Append important discoveries relevant to the task at hand. If over ~40 lines, compact to ~20 lines and remove anything tangential to the current task.
[Writable List]
- Confirmed and fixed key logic/typo regressions in this audit stream:
StateGameEnd.cpploss-key reads, caged toucan map key consistency (caged-toucan), and compile-time duplicated scope inSpriterAnimationTimelineEventAnimation::advance. - Confirmed Data Mines tier 1-3
getWinLossSaveKey()overrides (olive-hexus,bonnie-hexus,burch-hexus) are intentional backward-compatibility mappings. - Confirmed broad first-party typo/comment cleanup completed across touched engine/platformer/Hexus files with no intended runtime behavior changes.
- Follow-up audit sweeps repeatedly revalidated tracked regressions (
caged-tucan/caged-Toucan,winsKey/lossesKey,collisonObject, duplicatedSpriterAnimationTimelineEventAnimation::...::advance) with no additional issues found. - Latest follow-up audit pass (2026-02-13) reran first-party key/typo sweeps plus narrowed typo-pattern checks; no additional logic or typo issues found.
- Additional audit finding/fix (2026-02-13): corrected
WarlocksHeaddresscanonical save key typo (warlocks-headress->warlocks-headdress) and preserved backward compatibility through legacy deserializer aliasing. - Validation status remains unchanged (2026-02-13):
ctest --test-dir build -C Debug --output-on-failurereports no discovered tests, andcmake --build build --config Debugfails in the local MSVC environment with missing standard/system headers (assert.h,set,map,string). - Follow-up audit pass (2026-02-13) reviewed staged and unstaged first-party diffs for regression risk (analytics keys, caged-toucan map keys, collision signature cleanups, Spriter timeline changes, WarlocksHeaddress key aliasing); no additional logic or typo issues found.
- Additional follow-up audit pass (2026-02-13) reran first-party typo-pattern sweeps and targeted regression checks; only intentional legacy key alias usage (
warlocks-headress) was found, with no new actionable logic or typo issues. - Latest follow-up audit pass (2026-02-13) re-reviewed staged and unstaged first-party diffs plus tracked typo/key regression patterns (
caged-tucan/caged-Toucan,winsKey/lossesKey,collisonObject, duplicatedSpriterAnimationTimelineEventAnimation::...::advance); no additional actionable logic or typo issues found. - Validation rerun remains unchanged (2026-02-13):
ctest --test-dir build -C Debug --output-on-failurereports no discovered tests, andcmake --build build --config Debugfails with local MSVCC1083missing standard/system headers (assert.h,set,map,string). - Latest follow-up audit pass (2026-02-13) reran first-party typo-pattern sweeps with vendored paths excluded and rechecked tracked key patterns; only intentional
WarlocksHeaddress::LegacySaveKeyalias usage (warlocks-headress) was found. - Validation rerun remains unchanged (2026-02-13):
ctest --test-dir build -C Debug --output-on-failurereports no discovered tests, andcmake --build build --config Debugcontinues to fail with local MSVCC1083missing standard/system headers (assert.h,set,map,string). - Latest follow-up audit pass (2026-02-13) rechecked staged and unstaged first-party diffs plus tracked regression signatures (
caged-tucan/caged-Toucan,winsKey/lossesKey,collisonObject, duplicatedSpriterAnimationTimelineEventAnimation::...::advance); no additional actionable logic or typo issues found. - Validation rerun remains unchanged (2026-02-13):
ctest --test-dir build -C Debug --output-on-failurereports no discovered tests, andcmake --build build --config Debugstill fails with local MSVCC1083missing standard/system headers (assert.h,set,map,string). - Latest follow-up audit pass (2026-02-13) revalidated tracked key/signature regressions (
caged-tucan/caged-Toucan,winsKey/lossesKey, duplicatedSpriterAnimationTimelineEventAnimation::...::advance) and confirmed the intentionalWarlocksHeaddress::LegacySaveKeyalias (warlocks-headress); no new actionable logic or typo issues found. - Validation rerun remains unchanged (2026-02-13):
ctest --test-dir build -C Debug --output-on-failurereports no discovered tests, andcmake --build build --config Debugstill fails in local MSVC withC1083missing standard/system headers (assert.h,set,map,string). - Latest follow-up audit pass (2026-02-13) rechecked staged/unstaged first-party diffs and reran tracked typo/key sweeps (
caged-tucan/caged-Toucan,winsKey/lossesKey,SpriterAnimationTimelineEventAnimation::...::advance,warlocks-headressalias) with no new actionable logic or typo issues found. - Validation rerun remains unchanged (2026-02-13):
ctest --test-dir build -C Debug --output-on-failurereports no discovered tests, andcmake --build build --config Debugfails in local MSVC with repeatedC1083missing standard/system headers (assert.h,set,map,string). - Latest follow-up audit pass (2026-02-13) reran tracked regression signatures plus narrowed typo sweeps over first-party sources/maps; only intentional
WarlocksHeaddress::LegacySaveKeyalias usage (warlocks-headress) and non-actionable multilingual string matches were observed. - Validation rerun remains unchanged (2026-02-13):
ctest --test-dir build -C Debug --output-on-failurereports no discovered tests, andcmake --build build --config Debugstill fails in local MSVC withC1083missing standard/system headers (assert.h,set,map,string).
[Readonly line] Append below and compact regularly to relevant recent notes. If over ~30 lines, compact to ~15 lines.
[Writable List]
- Current pass reran first-party tracked key/typo sweeps (
caged-tucan/caged-Toucan,winsKey/lossesKey,collisonObject, duplicatedSpriterAnimationTimelineEventAnimation::...::advance) and found no actionable matches. - Current pass reran narrowed first-party typo-pattern checks across
Source/Engine,Source/Scenes,Source/Objects, andSource/Entities; no actionable typo findings. - Current pass found and fixed first-party save-key typo in
WarlocksHeaddressby introducing a corrected canonical key and keepingwarlocks-headressas a deserialization compatibility alias. - Current pass revalidated Data Mines tier 1-3
getWinLossSaveKey()compatibility overrides (olive-hexus,bonnie-hexus,burch-hexus) as intentional. - Validation rerun is unchanged in this pass:
ctest --test-dir build -C Debug --output-on-failurereports no tests discovered inbuild. - Validation rerun is unchanged in this pass:
cmake --build build --config Debugfails with local MSVCC1083missing standard/system headers (assert.h,set,map,string). - Current pass additionally reviewed both index and working-tree diffs across touched first-party files and found no new actionable logic/typo regressions.
- Current pass additionally reran narrowed typo-pattern checks (including prior regressions and common spelling slips) and only matched the intentional
WarlocksHeaddress::LegacySaveKeyalias (warlocks-headress). - Current pass re-reviewed staged and unstaged first-party diffs after the WarlocksHeaddress alias fix and confirmed no new logic/key regressions.
- Current pass reran tracked exact-pattern checks (
caged-tucan/caged-Toucan,winsKey/lossesKey,collisonObject, duplicatedSpriterAnimationTimelineEventAnimation::...::advance) and found no actionable matches. - Current pass reran narrowed typo-pattern checks excluding vendored paths and only matched the intentional
WarlocksHeaddress::LegacySaveKeyalias (warlocks-headress). - Current pass revalidated caged toucan key consistency between
CagedToucan::MapKeyand touched TMX maps (caged-toucan) with no regressions found. - Current pass re-reviewed staged and unstaged first-party diffs plus tracked typo/key patterns and found no new actionable logic or typo regressions.
- Validation rerun is unchanged in this pass:
ctest --test-dir build -C Debug --output-on-failurereports no tests discovered, andcmake --build build --config Debugfails with local MSVCC1083missing standard/system headers (assert.h,set,map,string). - Current pass reran tracked regression checks and confirmed no new issues in
caged-toucankey usage,winsKey/lossesKey, orSpriterAnimationTimelineEventAnimation::advancesignature usage. - Current pass reconfirmed
WarlocksHeaddresscanonical key (warlocks-headdress) plus legacy deserializer alias (warlocks-headress) are intentional and consistent. - Validation rerun is unchanged in this pass:
ctest --test-dir build -C Debug --output-on-failurereports no tests discovered, andcmake --build build --config Debugfails with local MSVCC1083missing standard/system headers (assert.h,set,map,string). - Current pass re-reviewed staged and unstaged first-party diffs and reran tracked typo/key sweeps; only intentional
WarlocksHeaddress::LegacySaveKeyalias usage (warlocks-headress) was found. - Current pass confirmed no new actionable logic/typo regressions in tracked hotspots (
StateGameEndwin/loss keys,CagedToucan::MapKey, andSpriterAnimationTimelineEventAnimation::advance). - Validation rerun is unchanged in this pass:
ctest --test-dir build -C Debug --output-on-failurereports no tests discovered, andcmake --build build --config Debugfails in local MSVC with repeatedC1083missing standard/system headers (assert.h,set,map,string). - Current pass reran tracked key/signature checks and narrowed typo-pattern scans across first-party source/map paths; no new actionable logic or typo regressions were found.
- Current pass observed typo-pattern hits in
Source/Strings/Strings.cppthat are multilingual content and treated them as non-actionable for this audit scope. - Validation rerun is unchanged in this pass:
ctest --test-dir build -C Debug --output-on-failurereports no tests discovered, andcmake --build build --config Debugfails in local MSVC withC1083missing standard/system headers (assert.h,set,map,string).