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Copy pathbatch BINDATA conversion.py
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44 lines (34 loc) · 1.73 KB
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batch BINDATA conversion.py
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44 lines (34 loc) · 1.73 KB
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import os.path
from texture_tool import *
def unpackBINDATAtextures(bindata_folder, bindata_output_folder, png_export=False):
file_list = []
# Scan all included folders
for path, subdirs, files in os.walk(bindata_folder):
for name in files:
file_list.append(os.path.join(path, name))
# print(os.path.join(path, name))
# Convert all texture files and save at a different folder
for file_path in file_list:
if os.path.isfile(file_path):
# print(file_path)
convertTXRtoBMP(file_path, bindata_output_folder, png_export)
def packBINDATAtextures(unpacked_bindata_folder, pack_textures_to_folder, png_input=False):
folder_list = []
for path, subdirs, files in os.walk(unpacked_bindata_folder):
folder_list.append(path)
# print(path)
for input_folder in folder_list:
output_folder = input_folder.replace(unpacked_bindata_folder, pack_textures_to_folder)
# print(output_folder)
os.makedirs(os.path.dirname(output_folder), exist_ok=True)
convertBMPtoTXR(input_folder + '/', output_folder + '/', png_input)
# Unpack all texture from the entire game directory and put them at bindata_output_folder (with folders)
# To unpack as PNG change png_export=False to png_export=True
bindata_folder = "./BINDATA/"
bindata_output_folder = "./Extracted BINDATA bmp/"
# unpackBINDATAtextures(bindata_folder, bindata_output_folder, png_export=False)
# Repack extracted textures
# To pack PNGs instead of BMPs change png_input=False to png_input=True
unpacked_bindata_folder = "./Extracted BINDATA bmp/"
pack_textures_to_folder = "./Packed BINDATA bmp/"
# packBINDATAtextures(unpacked_bindata_folder, pack_textures_to_folder, png_input=False)