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Description
On a Meta Quest 3 using the built-in browser, opening the Teleop page starts an immersive session but the app never detects VR controllers. It falls back to device pose as if on a phone.
Environment
- Device: Meta Quest 3
- Browser: Meta Quest Browser (built-in)
- Input mode: Touch controllers active, hand tracking off
- Teleop: current main
What I expect
- Controllers appear in
session.inputSources - UI shows “VR controllers detected”
What happens
inputSourceschangefires, but no source matcheshandedness: 'right'andtargetRayMode: 'tracked-pointer'- The device is treated as a phone and Teleop uses HMD pose
Code that fails to detect:
function detectDeviceType(session) {
const inputSources = session.inputSources;
for (let inputSource of inputSources) {
if (inputSource.handedness === 'right' && inputSource.targetRayMode === 'tracked-pointer') {
return true;
}
}
return false;
}
session.addEventListener('inputsourceschange', () => {
isVRDevice = detectDeviceType(session);
setMessage(isVRDevice ? 'VR controllers detected' : 'Using device pose');
});Does Teleop controller detection work for anyone on Quest 3 with the Meta browser?
Is there a recommended or tested browser on Quest 3 that works better with Teleop? For example, Wolvic or another WebXR-capable browser?
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