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Game crashes on load #6

@kierkat10

Description

@kierkat10

This crash only occurs when Trance is installed.

Oops! The game crashed:
main.lua:5539: bad argument #1 to 'load' (function expected, got nil)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0315a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows

Stack Traceback
===============
(3) global C function 'load'
(4) main chunk of file 'main.lua' at line 5539
(5) global C function 'require'
(6) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
 c = table: 0x13289c68  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x13289cb8, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
 openedconsole = boolean: false
 confok = boolean: true
 conferr = nil
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
 result = boolean: true
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])```

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