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CMakelists.txt
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48 lines (39 loc) · 1.46 KB
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cmake_minimum_required(VERSION 4.0)
if (APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET 26.0)
endif()
project(learn_vulkan LANGUAGES C CXX VERSION 1.0.0)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(TARGET vulkanApp)
set(TARGET_DIR ${PROJECT_SOURCE_DIR}/target)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${TARGET_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${TARGET_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${TARGET_DIR}/lib)
add_executable(${TARGET})
find_package(Vulkan REQUIRED)
add_subdirectory(3rdparty)
add_subdirectory(src)
add_subdirectory(shaders)
# set(TEXTURE_SOURCE_DIR "${PROJECT_SOURCE_DIR}/textures")
# set(TEXTURE_BINARY_DIR "${PROJECT_SOURCE_DIR}/target/textures")
# add_custom_target(copy_textures ALL
# COMMAND ${CMAKE_COMMAND} -E make_directory ${TEXTURE_BINARY_DIR}
# COMMAND ${CMAKE_COMMAND} -E copy_directory
# ${TEXTURE_SOURCE_DIR}
# ${TEXTURE_BINARY_DIR}
# DEPENDS
# ${TEXTURE_SOURCE_DIR}
# COMMENT "Copying texture directory to build directory"
# )
set(ASSETS_SOURCE_DIR "${PROJECT_SOURCE_DIR}/assets")
set(ASSETS_BINARY_DIR "${PROJECT_SOURCE_DIR}/target/assets")
add_custom_target(copy_assets ALL
COMMAND ${CMAKE_COMMAND} -E make_directory ${ASSETS_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy_directory
${ASSETS_SOURCE_DIR}
${ASSETS_BINARY_DIR}
DEPENDS ${ASSETS_SOURCE_DIR}
COMMENT "Copying assets directory to build directory"
)
add_dependencies(${TARGET} copy_assets)