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memory.cpp
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54 lines (51 loc) · 1.67 KB
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#include "pch.h"
#include "memory.h"
AddressesList::AddressesList(uintptr_t baseOJK, uintptr_t baseMbii)
{
consoleStart = baseMbii + 0x1166610;
consoleSize = baseMbii + 0x1176610;
ismenuOpen = baseMbii + 0x62D2E0;
trueId = baseMbii + 0xB2A960;
myRawPitch = baseMbii + 0x644A48; //change Pitch
myRawYaw = baseMbii + 0x644A4C;
myShield = baseMbii + 0x63DCD8;
myWristBlaster = baseMbii + 0x63DD00;
IsAltFire = baseMbii + 0x63DC54;
IsScope = baseMbii + 0x63E110; //4 scope
isOnFire = baseMbii + 0x63DCD0; //2 on fire
ammo = baseMbii + 0x63DCEC;
maxPlayers = baseMbii + 0x2CF5B0;
myNameAdd = baseMbii + 0x1D09B8;
ping = baseMbii + 0x64EBB4;
w = baseMbii + 0x62D060;
s = baseMbii + 0x62D078;
a = baseMbii + 0x62D0C0;
d = baseMbii + 0x62D0D8;
att = baseMbii + 0x62D150;
speed = baseMbii + 0x62D108;
button12 = baseMbii + 0x62D270;
altAttack = baseMbii + 0x62D1F8; //maain
moveDown = baseMbii + 0x62D138;
jump = baseMbii + 0x62D120;
crouch = baseMbii + 0x62D138;
use = baseMbii + 0x62D1C8;
mbiiSurfaceZeroNotInMatch = baseMbii + 0x63DC34;
inMatch = baseMbii + 0x647010;//baseMbii + 0x63DD14; // uintptr_t inMatch = 0x647010;
screenResX = baseMbii + 0x1387E4;
screenResY = baseMbii + 0x138830;
cameraPos = baseMbii + 0x114B15C; //0xE514B8
serverIp = baseMbii + 0x1EE9E0;
lastAttacker = baseMbii + 0x63DD1C;
entBase = baseOJK + 0x4F768E0;
fovX = entBase + 0x234D94;
fovY = fovX + 4;
vehiclesEntities = entBase + 4;
TraceLine = entBase - 0x4F09DA0;
weaponOrigin = entBase - 0x4E3665C;
team = entBase + 0x28EFB0;
enClass = entBase + 0x28F2B0;
color1 = entBase + 0x28EFE0;
color2 = color1 + 4;
totalAmmo = entBase + 0x290234; //ojk + 2d10
clipAmmo = totalAmmo + 0x4;
};