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CMakeLists.txt
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277 lines (260 loc) · 9.1 KB
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cmake_minimum_required(VERSION 3.0)
#set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_SYSTEM_NAME "Generic")
enable_language(ASM)
# delete cmake cache folder before changing this options
option(BUILD_SFML "Build with SFML support" OFF)
option(BUILD_SDL2 "Build with SDL2 support" OFF)
option(BUILD_SDL1 "Build with SDL1 support" OFF)
option(BUILD_PSP2 "Build with PSP2 support" OFF)
option(BUILD_PS3 "Build with PS3 support" OFF)
option(BUILD_3DS "Build with 3DS support" OFF)
option(BUILD_RPI "Build with RPI support" OFF)
option(BUILD_NX "Build with NX (SWITCH) support" OFF)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set(BUILD_DEBUG true CACHE BOOL "Debug build")
endif ()
# setup toolchain
include(Toolchain.cmake)
project(cross2d)
# flags
set(FLAGS)
##############
# CROSS2D
##############
set(CROSS2D_DIR src src/skeleton)
file(GLOB CROSS2D_SRC src/skeleton/*.c*)
#####################
# PLATORM SPECIFIC
#####################
#####################
# PSP2 PLATORM
#####################
if (BUILD_PSP2)
set(PLATFORM_DIRS
src/psp2
src/psp2/libvita2d/include
src/psp2/vita-shader-collection/includes
${VITASDK}/arm-vita-eabi/include/freetype2
)
file(GLOB PLATFORM_SRC
src/psp2/*.c*
src/psp2/libvita2d/source/*.c
src/sdl2/sdl2_audio.cpp # TODO: get rid of sdl2, use sdl2 audio for now
src/sdl2/sdl2_input.cpp # TODO: get rid of sdl2, use sdl2 input for now
src/psp2/libvita2d/shader/compiled/*.o
src/psp2/vita-shader-collection/lib/*.o
)
list(APPEND FLAGS -Wl,-q -O3 -D__PSP2__)
if (BUILD_DEBUG)
list(APPEND FLAGS -D__PSP2_DEBUG__)
endif (BUILD_DEBUG)
#####################
# PS3 PLATORM
#####################
elseif (BUILD_PS3)
set(CMAKE_C_FLAGS_RELEASE "-O2")
set(CMAKE_CXX_FLAGS_RELEASE "-O2")
set(PLATFORM_DIRS
src/ps3
src/ps3/tiny3d/source
src/ps3/tiny3d/include
${PSL1GHT}/portlibs/ppu/include/freetype2
src/posix
)
file(GLOB PLATFORM_SRC
src/ps3/*.c*
src/ps3/tiny3d/source/*.c*
src/ps3/tiny3d/source/*.S*
src/posix/*.c*
)
set(PLATFORM_LIBS
${PSL1GHT}/portlibs/ppu/lib/libfreetype.a
${PSL1GHT}/portlibs/ppu/lib/libpng.a
${PSL1GHT}/portlibs/ppu/lib/libtiff.a
${PSL1GHT}/portlibs/ppu/lib/libjpeg.a
${PSL1GHT}/ppu/lib/libgcm_sys.a
${PSL1GHT}/ppu/lib/librsx.a
${PSL1GHT}/ppu/lib/libsysutil.a
${PSL1GHT}/ppu/lib/libsysmodule.a
${PSL1GHT}/ppu/lib/libpngdec.a
${PSL1GHT}/ppu/lib/libio.a
${PSL1GHT}/ppu/lib/libaudio.a
${PSL1GHT}/portlibs/ppu/lib/libz.a
)
list(APPEND FLAGS -D__PS3__)
#####################
# 3DS PLATORM
#####################
elseif (BUILD_3DS)
# shader
#set(SHADER_AS picasso)
#add_shbin_library(shaders.3ds src/3ds/vshader.v.pica)
set(PLATFORM_DIRS
src/3ds
src/posix
${DEVKITPRO}/libctru/include
${DEVKITPRO}/portlibs/3ds/include
${DEVKITPRO}/portlibs/armv6k/include
)
file(GLOB PLATFORM_SRC
src/3ds/*.c*
src/posix/*.c*
src/sdl2/sdl2_audio.cpp # TODO: get rid of sdl2, use sdl2 audio for now
# TODO: fix that crap...
src/3ds/vshaders.v.o
)
list(APPEND FLAGS -O3 -DARM11 -D_3DS -D__3DS__
-D__CITRO3D__
-ffunction-sections -fomit-frame-pointer
)
#####################
# NX PLATORM
#####################
elseif (BUILD_NX)
set(PLATFORM_DIRS
src/nx
${DEVKITPRO}/libnx/include
)
file(GLOB PLATFORM_SRC
src/nx/*.c*
)
list(APPEND FLAGS -D_NX -D__NX__
-ffunction-sections -fomit-frame-pointer
)
#####################
# SDL2 PLATORM
#####################
elseif (BUILD_SDL2)
set(PLATFORM_DIRS
src/sdl2
src/posix
)
file(GLOB PLATFORM_SRC
src/sdl2/*.c*
src/posix/*.c*
)
list(APPEND FLAGS -O3 -D__SDL2__)
#####################
# SDL1 PLATORM
#####################
elseif (BUILD_SDL1)
set(PLATFORM_DIRS
src/sdl1
src/posix
)
file(GLOB PLATFORM_SRC
src/sdl1/*.c*
src/posix/*.c*
)
list(APPEND FLAGS -O3 -D__SDL1__)
#####################
# SFML PLATORM
#####################
elseif (BUILD_SFML)
set(PLATFORM_DIRS
src/sfml
src/posix
)
file(GLOB PLATFORM_SRC
src/sfml/*.c*
src/posix/*.c*
src/sdl2/sdl2_audio.cpp #TODO: get rid of sdl2, use sdl2 audio for now
)
list(APPEND FLAGS -O3 -D__SFML__)
endif (BUILD_PSP2)
add_library(${PROJECT_NAME} ${CROSS2D_SRC} ${PLATFORM_SRC})
target_include_directories(${PROJECT_NAME} PUBLIC ${CROSS2D_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${PLATFORM_DIRS})
target_compile_options(${PROJECT_NAME} PRIVATE ${FLAGS})
#####################
# SDL2 (unix) target
#####################
add_executable(${PROJECT_NAME}.sdl2 src/main.cpp)
target_compile_options(${PROJECT_NAME}.sdl2 PRIVATE ${FLAGS})
target_link_libraries(${PROJECT_NAME}.sdl2
cross2d SDL2 SDL2_image SDL2_ttf z)
add_dependencies(${PROJECT_NAME}.sdl2 ${PROJECT_NAME})
#####################
# SDL1 (unix) target
#####################
add_executable(${PROJECT_NAME}.sdl1 src/main.cpp)
target_compile_options(${PROJECT_NAME}.sdl1 PRIVATE ${FLAGS})
target_link_libraries(${PROJECT_NAME}.sdl1
cross2d SDL SDL_image SDL_gfx SDL_ttf z)
add_dependencies(${PROJECT_NAME}.sdl1 ${PROJECT_NAME})
#####################
# PS3 target
#####################
add_executable(${PROJECT_NAME}.ps3 src/main.cpp)
target_compile_options(${PROJECT_NAME}.ps3 PRIVATE ${FLAGS})
target_include_directories(${PROJECT_NAME}.ps3 PUBLIC ${CROSS2D_DIR})
target_include_directories(${PROJECT_NAME}.ps3 PRIVATE ${PLATFORM_DIRS})
target_link_libraries(${PROJECT_NAME}.ps3 cross2d ${PLATFORM_LIBS})
add_dependencies(${PROJECT_NAME}.ps3 ${PROJECT_NAME})
add_custom_target(${PROJECT_NAME}.ps3.elf
DEPENDS ${PROJECT_NAME}.ps3
COMMAND ${PSL1GHT}/bin/sprxlinker ${PROJECT_NAME}.ps3
)
#####################
# SFML (unix) target
#####################
add_executable(${PROJECT_NAME}.sfml src/main.cpp)
target_compile_options(${PROJECT_NAME}.sfml PRIVATE ${FLAGS})
target_link_libraries(${PROJECT_NAME}.sfml
cross2d SDL2 sfml-graphics sfml-window sfml-system GL png z)
add_dependencies(${PROJECT_NAME}.sfml ${PROJECT_NAME})
#####################
# PSP2 (vita) target
#####################
add_executable(${PROJECT_NAME}.psp2 src/main.cpp)
target_compile_options(${PROJECT_NAME}.psp2 PRIVATE ${FLAGS})
target_link_libraries(${PROJECT_NAME}.psp2
cross2d SDL2
SceDisplay_stub SceGxm_stub SceSysmodule_stub
SceCtrl_stub ScePgf_stub SceNetCtl_stub
SceNet_stub ScePower_stub SceCommonDialog_stub
SceAudio_stub SceAppMgr_stub SceTouch_stub
stdc++ png jpeg z m c
)
add_dependencies(${PROJECT_NAME}.psp2 ${PROJECT_NAME})
add_custom_target(${PROJECT_NAME}.psp2.vpk
DEPENDS ${PROJECT_NAME}.psp2
COMMAND rm -rf vpk && mkdir -p vpk/sce_sys
COMMAND ${VITASDK}/bin/vita-elf-create ${PROJECT_NAME}.psp2 ${PROJECT_NAME}.velf
COMMAND ${VITASDK}/bin/vita-make-fself -c ${PROJECT_NAME}.velf vpk/eboot.bin
COMMAND ${VITASDK}/bin/vita-mksfoex -s TITLE_ID=${TITLE_ID} "${PROJECT_NAME}" vpk/sce_sys/param.sfo
COMMAND cp -r ${CMAKE_CURRENT_SOURCE_DIR}/src/res/* vpk/
COMMAND cd vpk && zip -r ../${PROJECT_NAME}-${BUILD_DATE}.vpk . && cd ..
)
#####################
# CTR (3DS) target
#####################
if (BUILD_3DS)
add_executable(${PROJECT_NAME}.3ds src/main.cpp)
target_compile_options(${PROJECT_NAME}.3ds PRIVATE ${FLAGS})
target_include_directories(${PROJECT_NAME}.3ds PUBLIC ${CROSS2D_DIR})
target_include_directories(${PROJECT_NAME}.3ds PRIVATE ${PLATFORM_DIRS})
target_link_libraries(${PROJECT_NAME}.3ds
cross2d
${DEVKITPRO}/portlibs/3ds/lib/libSDL2.a
${DEVKITPRO}/portlibs/armv6k/lib/libpng.a
${DEVKITPRO}/portlibs/armv6k/lib/libz.a
${DEVKITPRO}/libctru/lib/libcitro3d.a
${DEVKITPRO}/libctru/lib/libctru.a
m)
set_target_properties(${PROJECT_NAME}.3ds PROPERTIES LINK_FLAGS "-specs=3dsx.specs")
add_dependencies(${PROJECT_NAME}.3ds ${PROJECT_NAME})
add_3dsx_target(${PROJECT_NAME}.3ds NO_SMDH)
endif (BUILD_3DS)
#####################
# NX (SWITCH) target
#####################
add_executable(${PROJECT_NAME}.nx src/main.cpp)
target_compile_options(${PROJECT_NAME}.nx PRIVATE ${FLAGS} -I${DEVKITPRO}/libnx/include)
target_link_libraries(${PROJECT_NAME}.nx
cross2d
${DEVKITPRO}/libnx/lib/libnx.a
m)
set_target_properties(${PROJECT_NAME}.nx PROPERTIES LINK_FLAGS "-specs=switch.specs")
add_dependencies(${PROJECT_NAME}.nx ${PROJECT_NAME})