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VoteConfig.cfg
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59 lines (47 loc) · 2.68 KB
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// When using Level Vote, this value lets you control how many layers will be picked from your rotation and offered in each layer vote. Possible values from 2 to 6
LayerOptionsNumber=6
// Duration of voting phase for next layer
LayerVoteDuration=45
// Duration of voting phase for each faction/team
TeamVote_Duration=60
// How many options will be presented on team/faction selection screen during voting. Possible values from 2 to 6
TeamVoteOptionsNumber=6
// If the number of players at the end of the match is less than this number then the next voting round uses a special pool that can have seeding or skirmish layers. Defined in LayerVotingLowPlayers.cfg
LowPlayerCountThreshold=30
// Special rules to delay duplicated options in next match voting
// Delay for last played map
MapSkipRounds=1
// Delay for last played layer
LayerSkipRounds=2
// Delay for last played faction
FactionSkipRounds=1
// Delay for last played specific faction unit
FactionSetupSkipRounds=2
// Delay for last played biome
MapBiomeSkipRounds=0
// Delay for last played layer size
LayerSizeSkipRounds=0
// Delay for last played game mode with an option to set different delays per each game mode
GameModeSkipRounds=AAS 0, RAAS 0, Invasion 0, Seed 0, Skirmish 0, TerritoryControl 0, Insurgency 0, Destruction 0
// Set how many choices of selected game mode should be presented on layer voting screen. 0 is unlimited
// If sum of options exceeds LayerOptionsNumber first defined game modes will have priority
GameModeChoices=AAS 0, RAAS 0, Invasion 0, Seed 0, Skirmish 0, TerritoryControl 0, Insurgency 0, Destruction 0
// If true, there is an option to regenerate the map list. If it gets the most votes, the list is regenerated. The option is available only once.
CanRegenerateLayerList=true
// If true, there is an option to regenerate the faction list. If it gets the most votes, the list is regenerated. The option is available only once.
CanRegenerateFactionList=true
// If false, player vote count won't be displayed during voting
DisplayVotes=true
// Will display enemy info with details during voting process
DisplayEnemyInfo=true
// All unit types presented for second team will be the same as first team choice
SymmetricalMatchUp=false
// Only unique maps with random gamemode will be displayed during map voting phase
UniqueMap=true
// After voting for layer, factions will be auto-selected according to other configured rules
AutoSelectFactions=false
// The first layer to start with in voting mode. This layer will be loaded as default each time the server starts
FirstLayer=
// Define time when server should use night time config ex. 18:00-04:00
// During those hours voting will use config defined in LayerVotingNight.cfg
NightTime=