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Server.cfg
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96 lines (70 loc) · 3.49 KB
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ServerName="Squad Dedicated Server"
// Control visibility in the server browser
ShouldAdvertise=true
// Set the server to LAN mode
IsLANMatch=false
// Max player count on the server
MaxPlayers=100
// Number of reserved slots for admins / members
NumReservedSlots=0
// Size of the server queuing, for regular user
PublicQueueLimit=25
// Once a player has been accepted from the queue and is joining the server, this is the time they have to fully connect before their spot is given to another player
JoiningPlayerTimeout=90
// Tags for server exposure
// Use space as a delimiter, e.g.
// Tags=language_en language_nl mode_aas mode_raas mode_invasion playstyle_relaxed exp_experience maprot_voting
// For more information and the full list of tags please refer to https://squad.fandom.com/wiki/Server_Configuration#Tag_System
Tags=
// Rules for server in tags form
// Use space as a delimiter, e.g.
//Rules=rule_vehicle_name_claim rule_play_objective rule_no_main_camping rule_no_soloing_vehicle rule_mech_inf_restrictions rule_lock_restrictions
// For more information and the full list of rule tags please refer to https://squad.fandom.com/wiki/Server_Configuration#Rule_List
Rules=
// Map rotation mode: it can be
// LevelList(use order in level rotation config file)
// LayerList (use order in layer rotation config file)
// LayerList_Vote (presents vote screen on the end of match)
// or
// LevelList_Randomized
// LayerList_Randomized
// which are randomized version of previous options
MapRotationMode=LayerList_Vote
// Should the Map/Layer rotations list be randomized at start?
RandomizeAtStart=true
// Should Faction be voted for on generic layers? Randomized if false.
UseVoteFactions=false
// Should next Map be voted for at end of round?
UseVoteLevel=false
// Should next Layer be voted for at end of round?
UseVoteLayer=false
// Completly Allow or Disallow Team change to all players. Only user with Level_Balance access level can bypass this flag
AllowTeamChanges=true
// If set to false, players can change teams regardless of team balance. Otherwise, the NumPlayersDiffForTeamChanges Value is used
PreventTeamChangeIfUnbalanced=true
// Maximum Allowed difference in player count between teams. This takes into account the team the player leaves and the team the player joins
NumPlayersDiffForTeamChanges=3
RejoinSquadDelayAfterKick=180
RecordDemos=false
// Whether public clients are allowed to record.
// If you do not want public clients to record, but you do want to allow certain ones to, you can give the admin access level "ClientDemos".
// There is a difference between "ClientDemos" and "Demos". "Demos" allows access to server commands for recording server-sided demos, while "ClientDemos" only allows clientside demos (no admin commands)
AllowPublicClientsToRecord=false
ServerMessageInterval=300
// Forces the server to do non-seamless travel (disconnect when changing maps) every X seconds
// ForceNonSeamlessTravelIntervalSeconds=43200
// The following are required for Licensed servers, but can be changed for non-licensed servers
TKAutoKickEnabled=true
AutoTKBanNumberTKs=7
AutoTKBanTime=300
VehicleKitRequirementDisabled=false
AllowCommunityAdminAccess=true
// End round timer before we move to next match in case when voting is OFF
TimeBetweenMatches=60
// For how long end screen will be displayed before we move to voting
TimeBeforeVote=60
// Only Offworld Industries developers are admins
AllowDevProfiling=true
AllowQA=true
// The below commands are optional for all servers
VehicleClaimingDisabled=false