-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathLayerRotation.cfg
More file actions
246 lines (217 loc) · 4.89 KB
/
LayerRotation.cfg
File metadata and controls
246 lines (217 loc) · 4.89 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
// LAYER_ROTATION: These must be Layer_Id's; those_are_different from_display names! I.e. 'Belaya_AAS_v1' is correct, 'Belaya AAS v1' is not.
// NOTE: this file is used for servers running in MapRotationMode=LayerList, running in order, or for servers running in MapRotationMode=LayerList_Randomized, where the below layers are rotated randomly. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis).
// NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used.
// NOTE: to select factions played on selected layer use Layer_Id Faction1 Faction2, I.e. 'AlBasrah_AAS_v1 CAF RGF'. Factions should be available on selected layer, also playing with factions from the same alliance is restricted.
AlBasrah_AAS_v1
AlBasrah_Insurgency_v1
AlBasrah_Invasion_v1
AlBasrah_Invasion_v2
AlBasrah_RAAS_v1
AlBasrah_Seed_v1
AlBasrah_Skirmish_v1
AlBasrah_Skirmish_v2
AlBasrah_TC_v1
Anvil_AAS_v1
Anvil_Invasion_v1
Anvil_RAAS_v1
Anvil_RAAS_v2
Anvil_Skirmish_v1
Anvil_TC_v1
Belaya_AAS_v1
Belaya_AAS_v2
Belaya_AAS_v3
Belaya_Invasion_v1
Belaya_Invasion_v2
Belaya_RAAS_v1
Belaya_Skirmish_v1
Belaya_TC_v1
BlackCoast_AAS_v1
BlackCoast_AAS_v2
BlackCoast_Invasion_v1
BlackCoast_Invasion_v2
BlackCoast_RAAS_v1
BlackCoast_RAAS_v2
BlackCoast_Seed_v1
BlackCoast_Skirmish_v1
Chora_AAS_v1
Chora_AAS_v2
Chora_AAS_v3
Chora_Insurgency_v1
Chora_Invasion_v1
Chora_Invasion_v2
Chora_RAAS_v1
Chora_Skirmish_v1
Chora_TC_v1
Fallujah_AAS_v1
Fallujah_Insurgency_v1
Fallujah_Invasion_v1
Fallujah_Invasion_v2
Fallujah_RAAS_v1
Fallujah_RAAS_v2
Fallujah_Seed_v1
Fallujah_Skirmish_v1
Fallujah_Skirmish_v2
Fallujah_TC_v1
FoolsRoad_AAS_v1
FoolsRoad_AAS_v2
FoolsRoad_Destruction_v1
FoolsRoad_Invasion_v1
FoolsRoad_RAAS_v1
FoolsRoad_Skirmish_v1
FoolsRoad_Skirmish_v2
FoolsRoad_TC_v1
GooseBay_AAS_v1
GooseBay_Invasion_v1
GooseBay_RAAS_v1
GooseBay_RAAS_v2
GooseBay_Seed_v1
GooseBay_Skirmish_v1
Gorodok_AAS_v1
Gorodok_Destruction_v1
Gorodok_Insurgency_v1
Gorodok_Invasion_v1
Gorodok_Invasion_v2
Gorodok_RAAS_v1
Gorodok_RAAS_v2
Gorodok_Skirmish_v1
Gorodok_TC_v1
Harju_AAS_v1
Harju_AAS_v2
Harju_AAS_v3
Harju_Invasion_v1
Harju_Invasion_v2
Harju_Invasion_v3
Harju_RAAS_v1
Harju_RAAS_v2
Harju_TC_v1
Harju_Seed_v1
Harju_Skirmish_v1
Harju_Skirmish_v2
// Training layers are not intended for regular servers.
// JensensRange_ADF-PLA
// JensensRange_BAF-IMF
// JensensRange_CAF-INS
// JensensRange_PLANMC-VDV
// JensensRange_USA-RGF
// JensensRange_USMC-MEA
// JensensRange_WPMC-TLF
Kamdesh_AAS_v1
Kamdesh_Insurgency_v1
Kamdesh_Invasion_v1
Kamdesh_RAAS_v1
Kamdesh_Skirmish_v1
Kamdesh_TC_v1
Kohat_AAS_v1
Kohat_RAAS_v1
Kohat_RAAS_v2
Kohat_Skirmish_v1
Kohat_Insurgency_v1
Kohat_Invasion_v1
Kohat_Invasion_v2
Kohat_TC_v1
Kokan_AAS_v1
Kokan_AAS_v2
Kokan_Insurgency_v1
Kokan_Invasion_v1
Kokan_RAAS_v1
Kokan_Skirmish_v1
Kokan_TC_v1
Lashkar_AAS_v1
Lashkar_AAS_v2
Lashkar_Insurgency_v1
Lashkar_Invasion_v1
Lashkar_RAAS_v1
Lashkar_Skirmish_v1
Lashkar_TC_v1
Lashkar_TC_v2
Logar_AAS_v1
Logar_Insurgency_v1
Logar_RAAS_v1
Logar_Seed_v1
Logar_Skirmish_v1
Logar_TC_v1
Manicouagan_AAS_v1
Manicouagan_AAS_v2
Manicouagan_AAS_v3
Manicouagan_RAAS_v1
Manicouagan_RAAS_v2
Manicouagan_Invasion_v1
Manicouagan_Invasion_v2
Manicouagan_Seed_v1
Manicouagan_Skirmish_v1
Manicouagan_Skirmish_v2
Manicouagan_Skirmish_v3
Mestia_AAS_v1
Mestia_AAS_v2
Mestia_Invasion_v1
Mestia_RAAS_v1
Mestia_Skirmish_v1
Mestia_TC_v1
Mutaha_AAS_v1
Mutaha_AAS_v2
Mutaha_Invasion_v1
Mutaha_RAAS_v1
Mutaha_RAAS_v2
Mutaha_Seed_v1
Mutaha_Skirmish_v1
Mutaha_TC_v1
Narva_AAS_v1
Narva_AAS_v2
Narva_AAS_v3
Narva_Destruction_v1
Narva_Invasion_v1
Narva_Invasion_v2
Narva_RAAS_v1
Narva_Skirmish_v1
Narva_TC_v1
PacificProvingGrounds_AAS_v1
PacificProvingGrounds_Seed_v1
// Training layers are not intended for regular servers.
// PacificProvingGrounds_PLANMC-VDV
// PacificProvingGrounds_USMC-PLA
// PacificProvingGrounds_USMC-RGF
Sanxian_AAS_v1
Sanxian_AAS_v2
Sanxian_AAS_v3
Sanxian_Invasion_v1
Sanxian_Invasion_v2
Sanxian_RAAS_v1
Sanxian_RAAS_v2
Sanxian_Seed_v1
Sanxian_Skirmish_v1
Skorpo_Invasion_v1
Skorpo_Invasion_v2
Skorpo_RAAS_v1
Skorpo_Skirmish_v1
Sumari_AAS_v1
Sumari_AAS_v2
Sumari_AAS_v3
Sumari_Insurgency_v1
Sumari_Invasion_v1
Sumari_RAAS_v1
Sumari_Seed_v1
Sumari_Skirmish_v1
Sumari_TC_v1
Tallil_AAS_v1
Tallil_Invasion_v1
Tallil_RAAS_v1
Tallil_RAAS_v2
Tallil_Seed_v1
Tallil_Skirmish_v1
Tallil_Skirmish_v2
Tallil_Skirmish_v3
Tallil_TC_v1
// Tutorial layers are not meant to be run on servers.
// Tutorial_Helicopter
// Tutorial_Infantry
Yehorivka_AAS_v1
Yehorivka_AAS_v2
Yehorivka_Destruction_v1
Yehorivka_Invasion_v1
Yehorivka_Invasion_v2
Yehorivka_Skirmish_v1
Yehorivka_Skirmish_v2
Yehorivka_RAAS_v1
Yehorivka_RAAS_v2
Yehorivka_TC_v1
Yehorivka_TC_v2