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CustomOptions.cfg
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32 lines (24 loc) · 1.61 KB
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# Here you can control mod-specific server settings. Mods can use blueprint node "GetCustomServerSetting" to gather the contents of this file.
# This section used to exist in server.cfg
// Amount of players needed to start Pre-Live countdown, integer. Default=50.
#SeedPlayersThreshold=50
// After reaching the SeedPlayersThreshold, if some players disconnect but the current player count stays at or above this value, don’t stop the
// Pre-Live countdown, integer. Should be greater than zero and less than SeedPlayersThreshold to be considered enabled. default=45.
#SeedMinimumPlayersToLive=45
// Match length in seconds, integer. Default=21600 (6 hours)
#SeedMatchLengthSeconds=21600
// Enable or Disable availability of all kits during seeding phase, boolean (valid values are 0 and 1), default=1
#SeedAllKitsAvailable=1
// Initial number of tickets for both teams, integer. Default=100
#SeedInitialTickets=100
// Length of the pre-live countdown, float. Default=60.0
#SeedSecondsBeforeLive=60.0
// Target player count for seeding. Bots will be used to fill the server up to this player count.
// Teams will be balanced so that both teams have an equal number of players+bots.
// With SeedTargetPlayerCount=40, this is what you'll see:
// On an empty-ish server // On a more full server
// Team 1 3 players 17 bots // Team 1 16 players 4 bots
// Team 2 5 players 15 bots // Team 2 18 players 2 bots
// Bots will all be killed (and none will spawn) when the seed match is live.
#SeedTargetPlayerCount=40
// All default values listed above will be used if the corresponding setting is not present on config file or commented out.