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Rules.txt
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133 lines (117 loc) · 5.13 KB
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======================
Ships
======================
2.5a vs. 1.8
--------------
health: 1.6
mass: 1.0
cost: 1.0
construction: 1.6
Maintenance 2.5a vs. 1.8
------------------------
Satellites: 1.5x
Stations: 2/3x
DE/CR/DN: 3x
Ship Sections
------------------------
Common Names & Function (irrespective of position)
----------------------------------------------------------------------------------------------
Assault HCLs (i.e. assault class weapons)
Barrage Torpedos + HCLs
Battle General purpose combat (mix of standard mount sizes)
Bridge Sectoins Sizes Notes
----------------------------------------------------------------------------------------------
Absorber CR,DN Energy Absorber Array
AI DE,CR,DN AI controlled (+maneuverable, +accuracy)
Assault CR,DN HCL focused (formerly "Battle Bridge", "Assault")
Barrage CR,DN Torpedos + HCL focused (depending on the race - formerly "Assault")
Battle DE,CR,DN Maneuverabile & Weapons (formerly "Hammerhead", "Command")
Bridge DE,CR Standard bridge (Sometimes best for PD)
Cloaking CR Cloaking Generator
Deepscan DE,CR Advanced Sensors (improved sensor ranges + detect cloaked)
Deflector CR,DN Deflector Generator
EWAR DN deepscan & electronic warfare & chaff
Ramscoop DE Infinite fuel, no guns, Hiver only
Reflector CR,DN Reflector Generator
Strafe DE,CR Multiple forward facing fixed-arc weapons (DE=small, CR=medium)
Mission Sectoins Sizes Notes
----------------------------------------------------------------------------------------------
Battle DE,CR,DN General purpose battle (formerly "Armor")
Battle, Absorber DE Energy Absorber Array
Battle, Assault CR HCLs (formerly "Blazer")
Battle, Barrage CR,DN Torps + HCLs
Battle, Broadside DN Broadside focused (formerly "DN War")
Battle, Cloaking DE Cloaking Generator
Battle, Commandos CR Commandos (Space Marines) (formerly "Boarding Pods")
Battle, Deflector DE Deflector Generator
Battle, Dominator CR,DN Huge mount focused (formerly "Projector")
Battle, Escort DE,CR Small mount heavy (formerly "Point Defense")
Battle, EWAR CR deepscan & electronic warfare & chaff
Battle, Impactor CR,DN Railcannon mounts
Battle, Minelayer DE,CR Minelayer mounts
Battle, Pursuit DE ++Speed
Battle, Reflector DE Reflector Generator
Battle, Seige DN Siege mount
Battle, Spinal DE Spinal mount (a fixed arc heavy weapon)
Battle, Torpedo DE,CR Torpedo mounts
Battle, War DE,CR Heavy mount focused (DE = mediums, CR = larges)
Carrier, Attack DN Attack Carrier (formerly "Hunter Carrier")
Carrier, COL CR,DN Complex Ordinance Launchers
Carrier, Drones DE,CR,DN Drone Carrier (DE = 2, CR = 6, DN = 18)
Carrier, Troops DE,CR Ground Troop Carrier (DE = 2, CR = 6)
CNC, Flagship DE,CR,DN Flagship CNC (CNC + 24 standard ships)
CNC, Advanced DE,CR,DN Advanced CNC (CNC + 18 Standard Ships)
CNC, Improved DE,CR,DN Improved CNC (CNC + 15 Standard Ships)
CNC, Standard DE,CR,DN Basic CNC (CNC + 11 Standard Ships)
Scout DE Moderately armed long-range explorer
Scout, Heavy CR Moderately armed long-range explorer
======================
Weapons
======================
Ballistic Weaons' Mass (AP = .5x):
NAME BSOTS SOTS
Shotgun PD 1 -
PD 5 40
Small 50 100
Medium 100 250
Heavy 300 900
Rail Cannon 1000 1000
Stormers 5 8
Heavy Stormers 20 25
Huge Stormers 50 -
Sm Autocannon 1 -
Md Autocannon 5 -
Hv Autocannon 20 -
Kinetic Msl 2000 5000
Note: knock-back is also based on the speed of the projectile, not merely the mass
BSOTS increases most weapons speed as well, thus increasing the overall knock-back
(so it is less than in SOTS, but not as drastically less if you only consider the mass)
Fast Missiles = 2x speed of standard missiles, and 1+1/3 faster ROF (i.e. .75 cycle time) => 1+1/3 DPS (and able to hunt down faster targets)
Dual Weapons (other than missiles) are 1+1/3 slower ROF, making them have 1.5x DPS potential = 2/1.333 => 1.5
TURRET Classes:
_class_ _allows_ _displays_ _notes_
Standard A: standard, missile standard turret
Strafe A: standard, missile -
Spinal A: spnial -
Projector A: projector projector turret
Missile A: missile missile turret w/ default 45' max Y & slow tracking
Planetmissile A: planetmissile, missile ICBM dual turret used to be for ICBM (huge missiles) - are we not already handling that viz large missile + explicit turrets (or projector + explicit turrets)
Beam A: heavybeam - beam turretclass really means heavybeam weapons (HCL, etc.), and beam weapons means standard turretclass
Freebeam A: freebeam freebeam turret zuul only, heavybeam weapons (HCL, etc.)
Grapple A: grapple standard turret
Torpedo A: torpedo -
Nodemissilerider A: nodemissilerider - commandeered for use by drones as "mini torps"
Mine A: mine -
Railcannon A: railcannon -
(following are all riders)
assaultshuttlerider
boardingpod
col
dronerider
missilerider plagues
nodecannon
prisonershuttlerider
siege
spyship
tarkahunter
wraith