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Possible Suggestion: Would it be possible to disable ItemCarry when progress bar is initiated on player? #16

@bluelineparabellum

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@bluelineparabellum

I think this would make this resource THE BEST OF ITS KIND.
That way duplicate boxes/item is not produced from other scripts.. So say if player is carry meth supplies in a box. I have it set in config to show it being carried. If player uses supplies item then then it disables carry and just shows the animation/prop of opening the box. If player has another box in inventory it just pulls another box out and enables carry.

Confusing but I will explain better if you need a video!

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