If you would like to divorce the "pool" of entities from this distance, I suggest adding additional config options for these lines
processEntities(getNearbyObjects(coords, 4.0), 'objects')
processEntities(getNearbyVehicles(coords, 4.0), 'vehicles')
processEntities(getNearbyPlayers(coords, 4.0, false), 'players')
processEntities(getNearbyPeds(coords, 4.0), 'peds')