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Description
If you wish to suggest something, please comment below.
I'll add it to the list.
Priorities:
HIGH = 🔴
MEDIUM = 🟠
LOW = 🟢
TODO:
- Add a testing suite 🟠
- Other variable formats (such as SQL/Mongo/Maria/Etc) 🟢
- Add effect commands in console (Doesn't look like we can do this anytime soon, no console command event)
- GUI creation of some sort (if possible) 🟢
- "Zone" stuff (not sure all what there is) 🟢
- MetaData of items (Do we want to handle this just using BsonDocuments?!?!) 🟠
- Entity stat modifiers 🟢
- Variable name strings
- Setup writing to config file so we can auto-update configs when we add changes.
EVENTS:
- Figure out how to get the player in a chat event
- Being that it's an Async event, this probably wont happen. Maybe a secondary event?
Regular Events:
ECS Events:
- SwitchActiveSlotEvent 🟢
Component Events:
SECTIONS:
- More detailed send title section (with icons and durations)
- For each loops 🟢
EFFECTS:
- Play particle 🟢
- Shutdown server 🟢
- Disable/enable/reload plugins/mods 🟢
- Damage blocks 🟢
EXPRESSIONS:
- ItemStack names/lore/etc (is that possible? It doesn't seem possible) 🟠
- Stamina of entity expression 🟠
- Count the number of items of a specific type in container/inventory
- Loop-iteration expression 🟠
- World time expression 🟢
- Damage of block 🟢
- Value within variable 🟢
- Nameplate (name above head) 🟢
CONDITIONS:
FIX:
PARSER:
- Fix deleting 2 things at a time (ie:
delete {_a} and {_b}just saysNo effect matching 'delete {_a} and {_b}' was found) 🟠 - Fix errors sometimes cutting off the expression 🟠
- Example code:
inventory of blah - Error:
no expression for 'invent' found
- Example code:
- Fix an issue in the parser where you can't have a space between two expressions 🔴
- (PLEASE HELP)
- (see [BUG] Can't use blank space between 2 expressions skript-parser#5)
- Update how ExecutableExpression are registered (currently only has
addnotnew, ie: no docs) - Sometimes the parser picks a converter when it doesn't need one. 🔴
- Example:
blah blah of %players/entities%in this scenario, passing an entity thru tries to convert it to a player
- Example:
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