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Description
- F1/F5 are broken
- When slightly below water surface rendering for unter water stops
- Cannot get out of water
- When water is rendered onto a surface like eg. Glass it starts clipping badly
- Check if most client use camera distance fog or rasterizer distance fog. Just crappy old laptop used projected depth
- Get fog color and density from event
- HEWaterQueue: waterIds are not checked and blocks are replaced if there is one
- Talk with experience modders: Where can a chunk load missmatch cause problems? For what do i need sanity checks?
- Clean up global instances on exiting world
- Depth buffer issue with water level identical to top of block in water
- Remove bottom surface under water to match vanilla behaviour
- Refactor naming of global object. Especiall renderMode
- HEClient: when server has more waterIds it will get array out of range or something like that
- Light updates do not affect block that are next to water but in a different chunk
- @SideOnly to gui classes
- Fix GUI values
- Chunks around player are relighted. Patch them afterwards or better fix relight
- Dams are not correctly stored or loaded
- Opening the GUI with block in hand places it briefly
- RAM indicator is always shown (MP only?)
- If a subChunk is void of blocks it is not reset in HETessalator. Somehow get the infopossible?
- Blocks around the player are still hit with some kind of light update
- Reset HETesselator on logout
- Water does not flow into foiliage
- Water spreads into lava
- Other dimensions???
- GUI: limits are zero on server. Probably limit checking
- Lighting artifacts on spreading and remove
- waterBlocksPerY does not really work
- Fix missing IDE dependencies (forge, lwjgl)
- waterBlocksPerY do not clean up perfectly. Does not really matter too much though...
- Water color does not match with vanilla water at night
- Fog color does not work correctly in GTNH (probably other mods w/ EntityViewRenderEvent.FogColors)
- Fix multiblock ticks
- Fix multiblock energy usage
- Running and jumping produces particles with missing texture
- TecTech addOutput(fluid) does not work as expected
- Controller changes waterId unintended
- HEBlockQueue quickly kills RAM!
- If Dam is more filled then a Tier the bar bugs out. Cap it to 100% and add hint to change config (found by GlodBlock)
- Register concrete as casing to trigger block updates or switch to a casing block
- Tooltip on Mode Buttons is behind NEI
- Disable receipts when tiers are disabled to fix crash!
- Cannot add value with keyboard in limit gui
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