diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml
index ed3eac4..2814a9b 100644
--- a/.github/workflows/ci.yml
+++ b/.github/workflows/ci.yml
@@ -23,6 +23,7 @@ jobs:
steps:
- uses: actions/checkout@v6
- uses: dtolnay/rust-toolchain@nightly
+ - uses: Swatinem/rust-cache@v2
- name: Run tests
run: cargo test
@@ -32,6 +33,7 @@ jobs:
steps:
- uses: actions/checkout@v6
- uses: dtolnay/rust-toolchain@stable
+ - uses: Swatinem/rust-cache@v2
- name: Run tests
run: cargo test
@@ -54,6 +56,7 @@ jobs:
- uses: dtolnay/rust-toolchain@stable
with:
components: clippy
+ - uses: Swatinem/rust-cache@v2
- name: Linting
run: cargo clippy -- -D warnings
diff --git a/.github/workflows/post-merge.yml b/.github/workflows/post-merge.yml
index cd4c334..18de054 100644
--- a/.github/workflows/post-merge.yml
+++ b/.github/workflows/post-merge.yml
@@ -25,6 +25,7 @@ jobs:
- &install-rust
name: Install Rust toolchain
uses: dtolnay/rust-toolchain@stable
+ - uses: Swatinem/rust-cache@v2
- name: Run release-plz
uses: release-plz/action@v0.5
with:
@@ -46,6 +47,7 @@ jobs:
fetch-depth: 0
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@stable
+ - uses: Swatinem/rust-cache@v2
- name: Run release-plz
uses: release-plz/action@v0.5
with:
@@ -60,6 +62,7 @@ jobs:
- name: Checkout repository
uses: actions/checkout@v6
- uses: dtolnay/rust-toolchain@stable
+ - uses: Swatinem/rust-cache@v2
- name: Install cargo-llvm-cov
run: cargo install cargo-llvm-cov
- name: Generate code coverage
diff --git a/Cargo.lock b/Cargo.lock
index 22d8667..c882184 100644
--- a/Cargo.lock
+++ b/Cargo.lock
@@ -4,9 +4,9 @@ version = 4
[[package]]
name = "anyhow"
-version = "1.0.101"
+version = "1.0.102"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "5f0e0fee31ef5ed1ba1316088939cea399010ed7731dba877ed44aeb407a75ea"
+checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
[[package]]
name = "autocfg"
@@ -535,18 +535,18 @@ checksum = "7da8b5736845d9f2fcb837ea5d9e2628564b3b043a70948a3f0b778838c5fb4f"
[[package]]
name = "strum"
-version = "0.27.2"
+version = "0.28.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "af23d6f6c1a224baef9d3f61e287d2761385a5b88fdab4eb4c6f11aeb54c4bcf"
+checksum = "9628de9b8791db39ceda2b119bbe13134770b56c138ec1d3af810d045c04f9bd"
dependencies = [
"strum_macros",
]
[[package]]
name = "strum_macros"
-version = "0.27.2"
+version = "0.28.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "7695ce3845ea4b33927c055a39dc438a45b059f7c1b3d91d38d10355fb8cbca7"
+checksum = "ab85eea0270ee17587ed4156089e10b9e6880ee688791d45a905f5b1ca36f664"
dependencies = [
"heck",
"proc-macro2",
@@ -556,9 +556,9 @@ dependencies = [
[[package]]
name = "syn"
-version = "2.0.115"
+version = "2.0.117"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "6e614ed320ac28113fa64972c4262d5dbc89deacdfd00c34a3e4cea073243c12"
+checksum = "e665b8803e7b1d2a727f4023456bbbbe74da67099c585258af0ad9c5013b9b99"
dependencies = [
"proc-macro2",
"quote",
@@ -606,9 +606,9 @@ checksum = "eaea85b334db583fe3274d12b4cd1880032beab409c0d774be044d4480ab9a94"
[[package]]
name = "unicode-ident"
-version = "1.0.23"
+version = "1.0.24"
source = "registry+https://github.com/rust-lang/crates.io-index"
-checksum = "537dd038a89878be9b64dd4bd1b260315c1bb94f4d784956b81e27a088d9a09e"
+checksum = "e6e4313cd5fcd3dad5cafa179702e2b244f760991f45397d14d4ebf38247da75"
[[package]]
name = "unicode-xid"
diff --git a/Cargo.toml b/Cargo.toml
index 7f863e6..fd639d1 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -7,7 +7,7 @@ categories = ["game-development"]
description = "A generic library for card games and related topics"
documentation = "https://docs.rs/shuftlib"
keywords = ["cards", "card_games"]
-license = "MIT OR Apache-2.0"
+license = "AGPL-3.0-only"
readme = "README.md"
repository = "https://github.com/shuftle/shuftlib"
@@ -15,11 +15,11 @@ repository = "https://github.com/shuftle/shuftlib"
path = "src/lib.rs"
[dependencies]
-anyhow = "1.0.101"
+anyhow = "1.0.102"
bon = "3.9.0"
num-rational = "0.4.2"
rand="0.10"
-strum = {version="0.27", default-features=false, features=["derive"]}
+strum = {version="0.28", default-features=false, features=["derive"]}
thiserror = "2.0"
[features]
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..be3f7b2
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,661 @@
+ GNU AFFERO GENERAL PUBLIC LICENSE
+ Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
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+ 12. No Surrender of Others' Freedom.
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+ 17. Interpretation of Sections 15 and 16.
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+ END OF TERMS AND CONDITIONS
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+ How to Apply These Terms to Your New Programs
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+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
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+ it under the terms of the GNU Affero General Public License as published by
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+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+
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+
+Also add information on how to contact you by electronic and paper mail.
+
+ If your software can interact with users remotely through a computer
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+ You should also get your employer (if you work as a programmer) or school,
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+.
diff --git a/LICENSE-APACHE b/LICENSE-APACHE
deleted file mode 100644
index d9a10c0..0000000
--- a/LICENSE-APACHE
+++ /dev/null
@@ -1,176 +0,0 @@
- Apache License
- Version 2.0, January 2004
- http://www.apache.org/licenses/
-
- TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
-
- 1. Definitions.
-
- "License" shall mean the terms and conditions for use, reproduction,
- and distribution as defined by Sections 1 through 9 of this document.
-
- "Licensor" shall mean the copyright owner or entity authorized by
- the copyright owner that is granting the License.
-
- "Legal Entity" shall mean the union of the acting entity and all
- other entities that control, are controlled by, or are under common
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- direction or management of such entity, whether by contract or
- otherwise, or (ii) ownership of fifty percent (50%) or more of the
- outstanding shares, or (iii) beneficial ownership of such entity.
-
- "You" (or "Your") shall mean an individual or Legal Entity
- exercising permissions granted by this License.
-
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- including but not limited to software source code, documentation
- source, and configuration files.
-
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- not limited to compiled object code, generated documentation,
- and conversions to other media types.
-
- "Work" shall mean the work of authorship, whether in Source or
- Object form, made available under the License, as indicated by a
- copyright notice that is included in or attached to the work
- (an example is provided in the Appendix below).
-
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- form, that is based on (or derived from) the Work and for which the
- editorial revisions, annotations, elaborations, or other modifications
- represent, as a whole, an original work of authorship. For the purposes
- of this License, Derivative Works shall not include works that remain
- separable from, or merely link (or bind by name) to the interfaces of,
- the Work and Derivative Works thereof.
-
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- agreed to in writing, Licensor provides the Work (and each
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- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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- of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
- PARTICULAR PURPOSE. You are solely responsible for determining the
- appropriateness of using or redistributing the Work and assume any
- risks associated with Your exercise of permissions under this License.
-
- 8. Limitation of Liability. In no event and under no legal theory,
- whether in tort (including negligence), contract, or otherwise,
- unless required by applicable law (such as deliberate and grossly
- negligent acts) or agreed to in writing, shall any Contributor be
- liable to You for damages, including any direct, indirect, special,
- incidental, or consequential damages of any character arising as a
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- Work (including but not limited to damages for loss of goodwill,
- work stoppage, computer failure or malfunction, or any and all
- other commercial damages or losses), even if such Contributor
- has been advised of the possibility of such damages.
-
- 9. Accepting Warranty or Additional Liability. While redistributing
- the Work or Derivative Works thereof, You may choose to offer,
- and charge a fee for, acceptance of support, warranty, indemnity,
- or other liability obligations and/or rights consistent with this
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-
- END OF TERMS AND CONDITIONS
diff --git a/LICENSE-MIT b/LICENSE-MIT
deleted file mode 100644
index 9cf1062..0000000
--- a/LICENSE-MIT
+++ /dev/null
@@ -1,19 +0,0 @@
-MIT License
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
diff --git a/README.md b/README.md
index 0950454..cf86ecd 100644
--- a/README.md
+++ b/README.md
@@ -26,4 +26,6 @@ Documentation is at [docs.rs/shuftlib](https://docs.rs/shuftlib).
## License
-Licensed under either the MIT License or the Apache License 2.0.
+Licensed under the GNU Affero General Public License v3.0 (AGPL-3.0-only).
+
+See the [LICENSE](LICENSE) file for details.
diff --git a/deny.toml b/deny.toml
index 5749a51..abe7c29 100644
--- a/deny.toml
+++ b/deny.toml
@@ -89,6 +89,7 @@ ignore = [
# See https://spdx.org/licenses/ for list of possible licenses
# [possible values: any SPDX 3.11 short identifier (+ optional exception)].
allow = [
+ "AGPL-3.0-only",
"MIT",
"Apache-2.0",
"Apache-2.0 WITH LLVM-exception",
diff --git a/flake.lock b/flake.lock
index 5985718..a897283 100644
--- a/flake.lock
+++ b/flake.lock
@@ -20,11 +20,11 @@
},
"nixpkgs": {
"locked": {
- "lastModified": 1765186076,
- "narHash": "sha256-hM20uyap1a0M9d344I692r+ik4gTMyj60cQWO+hAYP8=",
+ "lastModified": 1771369470,
+ "narHash": "sha256-0NBlEBKkN3lufyvFegY4TYv5mCNHbi5OmBDrzihbBMQ=",
"owner": "NixOS",
"repo": "nixpkgs",
- "rev": "addf7cf5f383a3101ecfba091b98d0a1263dc9b8",
+ "rev": "0182a361324364ae3f436a63005877674cf45efb",
"type": "github"
},
"original": {
@@ -62,11 +62,11 @@
"nixpkgs": "nixpkgs_2"
},
"locked": {
- "lastModified": 1765507345,
- "narHash": "sha256-fq34mBLvAgv93EuZjGp7cVV633pxnph9AVuB/Ql5y5Q=",
+ "lastModified": 1771729765,
+ "narHash": "sha256-HNsDSR5bhLSrIpi9bTb2uTK1qnPo1xFSBxs6YmFyprk=",
"owner": "oxalica",
"repo": "rust-overlay",
- "rev": "a9471b23bf656d69ceb2d5ddccdc5082d51fc0e3",
+ "rev": "be926cb1a76e8450ab2b92121b2e88d09fa4d41c",
"type": "github"
},
"original": {
diff --git a/flake.nix b/flake.nix
index 603a4be..d0a15f0 100644
--- a/flake.nix
+++ b/flake.nix
@@ -30,6 +30,7 @@
cargo-machete
cargo-deny
cargo-edit
+ cargo-semver-checks
rust-analyzer
rust-bin.stable.latest.default
];
diff --git a/src/core/deck.rs b/src/core/deck.rs
index 0f0ddf4..b30ab5c 100644
--- a/src/core/deck.rs
+++ b/src/core/deck.rs
@@ -456,7 +456,7 @@ mod tests {
proptest! {
#[test]
fn shuffle_preserves_cards(
- mut deck in deck_strategy(0..=39)
+ mut deck in deck_strategy(0..40)
) {
let original: Vec = deck.as_slice().to_vec();
deck.shuffle();
@@ -473,7 +473,7 @@ mod tests {
#[test]
fn draw_all_cards_yields_unique(
- mut deck in deck_strategy(0..=39)
+ mut deck in deck_strategy(0..40)
) {
let mut seen = std::collections::HashSet::new();
while let Some(card) = deck.draw() {
@@ -494,7 +494,7 @@ mod tests {
#[test]
fn shuffle_card_inserts_card(
card in (italian_rank_strategy(), suit_strategy()),
- mut deck in deck_strategy(0..=39)
+ mut deck in deck_strategy(0..40)
) {
let card = ItalianCard::new(card.0, card.1);
let old_len: usize = deck.len();
@@ -505,7 +505,7 @@ mod tests {
#[test]
fn shuffle_card_never_inserts_at_top_or_bottom_for_large_deck(
- mut deck in deck_strategy(2..=40),
+ mut deck in deck_strategy(2..40),
card in (italian_rank_strategy(), suit_strategy())
) {
let card = ItalianCard::new(card.0, card.1);
@@ -521,15 +521,15 @@ mod tests {
/// Test utilities for the deck module.
#[cfg(test)]
pub mod test_utils {
+ use std::ops::Range;
+
use super::*;
use crate::core::Suit;
use crate::core::italian::{ItalianCard, ItalianRank};
use proptest::prelude::*;
/// Generates a Deck with unique cards, of size in the given range.
- pub fn deck_strategy(
- size: std::ops::RangeInclusive,
- ) -> impl Strategy> {
+ pub fn deck_strategy(size: Range) -> impl Strategy> {
// All possible unique cards
let all_cards: Vec = [
ItalianRank::Ace,
diff --git a/src/core/italian.rs b/src/core/italian.rs
index dae7baa..1d928f8 100644
--- a/src/core/italian.rs
+++ b/src/core/italian.rs
@@ -103,4 +103,18 @@ pub mod test_utils {
Just(ItalianRank::King),
]
}
+
+ /// Generates a random Italian card strategy for property testing.
+ pub fn italian_card_strategy() -> impl Strategy {
+ (
+ italian_rank_strategy(),
+ prop_oneof![
+ Just(super::super::Suit::Hearts),
+ Just(super::super::Suit::Clubs),
+ Just(super::super::Suit::Spades),
+ Just(super::super::Suit::Diamonds),
+ ],
+ )
+ .prop_map(|(rank, suit)| super::ItalianCard::new(rank, suit))
+ }
}
diff --git a/src/tressette/game.rs b/src/tressette/game.rs
index 7f35c24..95ed47c 100644
--- a/src/tressette/game.rs
+++ b/src/tressette/game.rs
@@ -1,9 +1,12 @@
//! High-level game state management for Tressette.
-use crate::core::{
- Suit,
- deck::Deck,
- trick_taking::{Hand, OngoingHand, OngoingTrick, PLAYERS, PlayerId, TrickTakingGame},
+use crate::{
+ core::{
+ Suit,
+ deck::Deck,
+ trick_taking::{Hand, OngoingHand, OngoingTrick, PLAYERS, PlayerId, TrickTakingGame},
+ },
+ trick_taking::Player,
};
use super::{TressetteCard, TressetteRules};
@@ -41,8 +44,8 @@ pub enum Status {
Ongoing,
/// The game is finished.
Finished {
- /// The winning team, or `None` if it's a draw (which doesn't happen in Tressette).
- winner: Option,
+ /// The winning team (team_0_2 or team_1_3).
+ winner: u8,
},
}
@@ -58,8 +61,10 @@ pub enum Error {
player: PlayerId,
},
/// The player must follow suit but did not.
- #[error("Must follow suit: {required_suit}")]
+ #[error("Must follow suit: played {suit} but {required_suit} is required")]
MustFollowSuit {
+ /// Attempted Suit.
+ suit: Suit,
/// The suit that must be followed.
required_suit: Suit,
},
@@ -78,12 +83,12 @@ pub enum Error {
/// This includes the players' hands, the current trick, scores, history, and other game state.
#[derive(Debug, Clone, bon::Builder)]
pub struct Game {
- hands: [Vec; PLAYERS],
+ deck: Deck,
+ players: [Player; PLAYERS],
current_hand: OngoingHand,
- next_to_play: PlayerId,
- trick_leader: PlayerId,
+ /// The player who is dealing the current hand.
+ dealing_player: PlayerId,
score: (u8, u8),
- hands_completed: usize,
completed_hands: Vec>,
history: Vec<(TressetteCard, MoveEffect)>,
}
@@ -99,17 +104,30 @@ impl Game {
/// let game = Game::new();
/// assert_eq!(game.score(), (0, 0));
/// ```
+ #[allow(clippy::expect_used)]
+ /// # Panics
+ ///
+ /// Panics if the random number generator produces a value outside the valid range for PlayerID.
+ /// This should never happen in practice.
pub fn new() -> Self {
+ let dealing_player = PlayerId::try_from(rand::random_range(0..3))
+ .expect("Failed to create random PlayerID. This is a bug.");
let mut game = Self {
- hands: [vec![], vec![], vec![], vec![]],
+ players: [
+ Player::new(PlayerId::PLAYER_0),
+ Player::new(PlayerId::PLAYER_1),
+ Player::new(PlayerId::PLAYER_2),
+ Player::new(PlayerId::PLAYER_3),
+ ],
current_hand: OngoingHand::new(),
- next_to_play: PlayerId::PLAYER_0,
- trick_leader: PlayerId::PLAYER_0,
score: (0, 0),
- hands_completed: 0,
completed_hands: Vec::new(),
history: Vec::new(),
+ dealing_player,
+ deck: TressetteRules::deck(),
};
+ game.initialize_new_hand();
+ game.deck.shuffle();
game.deal();
game
}
@@ -124,8 +142,16 @@ impl Game {
/// let game = Game::new();
/// let player = game.current_player();
/// ```
+ /// # Panics
+ ///
+ /// Panics if the current trick is not initialized. This indicates a bug in the game logic.
+ #[allow(clippy::expect_used)]
pub fn current_player(&self) -> PlayerId {
- self.next_to_play
+ self.current_hand
+ .current_trick()
+ .as_ref()
+ .expect("Current trick was not initialized. This is a bug.")
+ .next_to_play()
}
/// Returns the current scores: (team_0_2_score, team_1_3_score).
@@ -144,6 +170,10 @@ impl Game {
/// Returns the current status of the game.
///
+ /// # Panics
+ ///
+ /// It can only panic in case of a bug.
+ ///
/// # Examples
///
/// ```
@@ -152,14 +182,17 @@ impl Game {
/// let game = Game::new();
/// assert_eq!(game.status(), Status::Ongoing);
/// ```
+ #[allow(clippy::expect_used)]
pub fn status(&self) -> Status {
- if TressetteRules::is_completed(self.score) {
+ if TressetteRules::is_game_over(self.score) {
let winner = if self.score.0 > self.score.1 {
- Some(0)
+ 0
} else if self.score.1 > self.score.0 {
- Some(1)
+ 1
} else {
- None
+ unreachable!(
+ "The score of the teams is the same, but the game is completed. This is a bug"
+ );
};
Status::Finished { winner }
} else {
@@ -180,7 +213,7 @@ impl Game {
/// assert_eq!(hand.len(), 10);
/// ```
pub fn hand(&self, player: PlayerId) -> &[TressetteCard] {
- &self.hands[player.as_usize()]
+ self.players[player.as_usize()].hand()
}
/// Returns the cards currently played in the ongoing trick.
@@ -210,13 +243,21 @@ impl Game {
///
/// ```
/// use shuftlib::tressette::Game;
- /// use shuftlib::trick_taking::PlayerId;
+ /// use shuftlib::trick_taking::{PlayerId, PLAYERS};
///
/// let game = Game::new();
- /// assert_eq!(game.trick_leader(), PlayerId::PLAYER_0);
+ /// assert!(game.trick_leader().as_usize() < PLAYERS);
/// ```
+ /// # Panics
+ ///
+ /// Panics if the current trick is not initialized. This indicates a bug in the game logic.
+ #[allow(clippy::expect_used)]
pub fn trick_leader(&self) -> PlayerId {
- self.trick_leader
+ self.current_hand
+ .current_trick()
+ .as_ref()
+ .expect("Current trick was not initialized. This is a bug.")
+ .first_to_play()
}
/// Returns the number of tricks completed in the current hand.
@@ -248,7 +289,7 @@ impl Game {
/// assert_eq!(game.hands_completed(), 0);
/// ```
pub fn hands_completed(&self) -> usize {
- self.hands_completed
+ self.completed_hands.len()
}
/// Returns all legal cards for the current player.
@@ -269,7 +310,7 @@ impl Game {
return vec![];
}
- let hand = &self.hands[self.next_to_play.as_usize()];
+ let hand = self.players[self.current_player().as_usize()].hand();
let leading_suit = self
.current_hand
@@ -279,14 +320,18 @@ impl Game {
match leading_suit {
Some(suit) => {
- let same_suit: Vec<_> = hand.iter().filter(|c| c.suit() == suit).copied().collect();
+ let same_suit: Vec<_> = hand
+ .iter()
+ .filter(|&&c| c.suit() == suit)
+ .copied()
+ .collect();
if same_suit.is_empty() {
- hand.clone()
+ hand.to_vec()
} else {
same_suit
}
}
- None => hand.clone(),
+ None => hand.to_vec(),
}
}
@@ -329,6 +374,10 @@ impl Game {
/// - The card is not in the current player's hand ([`Error::CardNotInHand`]).
/// - The player must follow suit but didn't ([`Error::MustFollowSuit`]).
/// - Internal state is inconsistent ([`Error::InternalError`]).
+ /// # Panics
+ ///
+ /// Panics if a card that was validated to be in the player's hand cannot be found.
+ /// This indicates a bug in the validation logic.
pub fn play_card(&mut self, card: TressetteCard) -> Result {
// Check game not over
if matches!(self.status(), Status::Finished { .. }) {
@@ -337,29 +386,37 @@ impl Game {
// Validate card
if !self.is_legal_card(card) {
- let hand = &self.hands[self.next_to_play.as_usize()];
+ let hand = self.players[self.current_player().as_usize()].hand();
if !hand.contains(&card) {
return Err(Error::CardNotInHand {
card,
- player: self.next_to_play,
+ player: self.current_player(),
});
} else {
// Compute required suit
let required_suit = self
.leading_suit()
.ok_or(Error::InternalError("No leading suit".to_string()))?;
- return Err(Error::MustFollowSuit { required_suit });
+ return Err(Error::MustFollowSuit {
+ required_suit,
+ suit: card.suit(),
+ });
}
}
// Apply move
- let player_idx = self.next_to_play.as_usize();
- self.hands[player_idx].retain(|&c| c != card);
+ let player = &mut self.players[self.current_player().as_usize()];
+ #[allow(clippy::expect_used)]
+ let card_idx = player
+ .hand()
+ .iter()
+ .position(|&c| c == card)
+ .expect("Card should be in hand");
+ player.remove_card(card_idx);
// Add to trick
if let Some(ot) = self.current_hand.current_trick_mut().as_mut() {
ot.play(card);
- self.next_to_play = ot.next_to_play();
} else {
// Should not happen
return Err(Error::InternalError("No current trick".to_string()));
@@ -460,16 +517,12 @@ impl Game {
.ok_or_else(|| Error::InternalError("No space for trick".to_string()))?;
self.current_hand.add(trick, trick_index);
- // Update state
- self.trick_leader = winner;
- self.next_to_play = winner;
-
// Start new trick
self.current_hand
.set_current_trick(Some(OngoingTrick::new(winner)));
// Check if hand is complete (all cards played)
- if self.hands.iter().all(|h| h.is_empty()) {
+ if self.players.iter().all(|p| p.hand().is_empty()) {
self.complete_hand(winner)
} else {
Ok(MoveEffect::TrickCompleted { winner })
@@ -478,61 +531,70 @@ impl Game {
fn complete_hand(&mut self, last_trick_winner: PlayerId) -> Result {
// Finish the current hand
- let hand = std::mem::take(&mut self.current_hand)
+ let hand = self
+ .current_hand
+ // TODO: is it possible to remove this clone?
+ .clone()
.finish()
.ok_or_else(|| Error::InternalError("Hand not complete".to_string()))?;
- // Compute and update scores
- let rules = TressetteRules {};
- let (score_0, score_1) = rules.score_hand(&hand);
- self.score.0 += score_0;
- self.score.1 += score_1;
+ let (team1, team2) = TressetteRules::score_hand(&hand);
+ self.score.0 += team1;
+ self.score.1 += team2;
// Store completed hand
self.completed_hands.push(hand);
- self.hands_completed += 1;
+ // Store cards back into the deck
+ self.collect_cards();
// Check if game is over
- let rules = TressetteRules {};
- if rules.is_game_over(self.score) {
+ if TressetteRules::is_game_over(self.score) {
Ok(MoveEffect::GameOver {
trick_winner: last_trick_winner,
final_score: self.score,
})
} else {
- let score = self.score;
- // Auto-deal next hand
+ self.initialize_new_hand();
self.deal();
Ok(MoveEffect::HandComplete {
trick_winner: last_trick_winner,
- score,
+ score: self.score,
})
}
}
- fn deal(&mut self) {
- // Clear hands
- for hand in &mut self.hands {
- hand.clear();
+ /// Collects all cards from the last completed hand back into the deck.
+ fn collect_cards(&mut self) {
+ if let Some(last_hand) = self.completed_hands.last() {
+ last_hand
+ .tricks()
+ .iter()
+ .flat_map(|t| t.cards().iter())
+ .for_each(|&c| self.deck.push(c));
}
+ }
- // Shuffle and deal
- let mut deck = Deck::italian();
- deck.shuffle();
-
- let rules = TressetteRules {};
- let hand_size = rules.hand_size();
- let total_cards = PLAYERS * hand_size;
+ /// Deals cards to all players.
+ fn deal(&mut self) {
+ let mut to_deal_to = self.dealing_player + 1;
- for (i, card) in deck.iter().take(total_cards).cloned().enumerate() {
- self.hands[i % PLAYERS].push(TressetteCard::from(card));
+ while !self.deck.is_empty() {
+ if let Some(cards) = self.deck.draw_n(5) {
+ for card in cards {
+ self.players[to_deal_to.as_usize()].give(card);
+ }
+ to_deal_to.inc();
+ }
}
+ }
- // Reset hand state
+ /// Resets the hand state and prepares for a new hand.
+ fn initialize_new_hand(&mut self) {
self.current_hand = OngoingHand::new();
+ self.dealing_player.inc();
self.current_hand
- .set_current_trick(Some(OngoingTrick::new(self.trick_leader)));
+ .set_current_trick(Some(OngoingTrick::new(self.dealing_player + 1)));
}
}
@@ -586,11 +648,11 @@ mod tests {
let hearts_ace = TressetteCard::new(ItalianRank::Ace, Suit::Hearts);
let spades_two = TressetteCard::new(ItalianRank::Two, Suit::Spades);
- game.hands[1] = vec![hearts_ace, spades_two];
+ game.players[1].give(hearts_ace);
+ game.players[1].give(spades_two);
let mut ongoing_trick = OngoingTrick::new(PlayerId::PLAYER_0);
- ongoing_trick.set_card(PlayerId::PLAYER_0, hearts_ace);
+ ongoing_trick.play(hearts_ace);
game.current_hand.set_current_trick(Some(ongoing_trick));
- game.next_to_play = PlayerId::PLAYER_1;
// Player has hearts, must play hearts
let result = game.play_card(spades_two);
@@ -635,11 +697,11 @@ mod tests {
prop_assert!(game.score().1 <= 50);
let mut total_hand_size = 0;
- for player in 0..PLAYERS {
+ for (player, prev_size) in prev_hand_sizes.iter_mut().enumerate().take(PLAYERS) {
let hand_len = game.hand(PlayerId::try_from(player).unwrap()).len();
// Hand size should decrease every time.
- prop_assert!(hand_len <= prev_hand_sizes[player]);
- prev_hand_sizes[player] = hand_len;
+ prop_assert!(hand_len <= *prev_size);
+ *prev_size = hand_len;
total_hand_size += hand_len;
}
// Making sure new cards don't come out of oblivion
diff --git a/src/tressette/rules.rs b/src/tressette/rules.rs
index 6112902..0815f7a 100644
--- a/src/tressette/rules.rs
+++ b/src/tressette/rules.rs
@@ -1,5 +1,6 @@
use crate::core::{
Suit,
+ deck::Deck,
trick_taking::{Hand, OngoingTrick, PLAYERS, Player, PlayerId, TrickTakingGame},
};
use num_rational::Rational32;
@@ -67,8 +68,8 @@ impl TrickTakingGame for TressetteRules {
/// TressetteCard::new(ItalianRank::Four, Suit::Hearts),
/// ];
///
- /// let taker = TressetteRules::determine_taker(&cards, PlayerId::try_from(2).unwrap());
- /// assert_eq!(taker, PlayerId::try_from(2).unwrap());
+ /// let taker = TressetteRules::determine_taker(&cards, PlayerId::PLAYER_2);
+ /// assert_eq!(taker, PlayerId::PLAYER_2);
/// ```
#[allow(clippy::expect_used)]
fn determine_taker(cards: &[TressetteCard; PLAYERS], first_to_play: PlayerId) -> PlayerId {
@@ -83,14 +84,44 @@ impl TrickTakingGame for TressetteRules {
PlayerId::try_from(taker).expect("Initialization of a new PlayerId failed. This shouldn't have happened, since the input usize was computed starting from a fixed length slice.")
}
- fn score_hand(&self, hand: &Hand) -> (u8, u8) {
- let mut score = (0, 0);
- Self::compute_score(hand, &mut score);
+ fn is_game_over(scores: (u8, u8)) -> bool {
+ (scores.0 >= SCORE_TO_WIN && scores.0 > scores.1)
+ || (scores.1 >= SCORE_TO_WIN && scores.1 > scores.0)
+ }
+
+ fn score_hand(hand: &Hand) -> (u8, u8) {
+ let mut tmp_score = (Rational32::new(0, 3), Rational32::new(0, 3));
+
+ let mut taker = 0;
+ for trick in hand.tricks() {
+ taker = trick.taker().as_usize();
+ if taker == 0 || taker == 2 {
+ tmp_score.0 += trick.cards().iter().map(|c| c.value()).sum::();
+ } else {
+ tmp_score.1 += trick.cards().iter().map(|c| c.value()).sum::();
+ }
+ }
+
+ let mut score = (
+ tmp_score.0.to_integer() as u8,
+ tmp_score.1.to_integer() as u8,
+ );
+
+ // The game awards 1 extra point to the taker of the last trick.
+ if taker == 0 || taker == 2 {
+ score.0 += 1;
+ } else {
+ score.1 += 1;
+ }
+
score
}
- fn is_game_over(&self, scores: (u8, u8)) -> bool {
- Self::is_completed(scores)
+ fn deck() -> Deck {
+ Deck::italian()
+ .into_iter()
+ .map(TressetteCard::from)
+ .collect()
}
}
@@ -100,12 +131,6 @@ pub const SCORE_TO_WIN: u8 = 31;
impl TressetteRules {
/// Number of cards dealt to each player at the start of a Tressette hand.
pub const HAND_SIZE: usize = 10;
- /// Determines if a team won the game. A team wins the game when its score is
- /// greater than 31 and has a higher score than the other team.
- pub fn is_completed(score: (u8, u8)) -> bool {
- (score.0 >= SCORE_TO_WIN && score.0 > score.1)
- || (score.1 >= SCORE_TO_WIN && score.1 > score.0)
- }
/// Returns playable cards along with their indices in the player's hand.
///
@@ -229,31 +254,6 @@ impl TressetteRules {
ongoing_trick.play(card);
Ok(card)
}
-
- /// Computes the score for a hand of the tressette game.
- /// Score is always a maximum of 11 points.
- pub fn compute_score(hand: &Hand, score: &mut (u8, u8)) {
- let mut tmp_score = (Rational32::new(0, 3), Rational32::new(0, 3));
-
- let mut taker = 0;
- for trick in hand.tricks() {
- taker = trick.taker().as_usize();
- if taker == 0 || taker == 2 {
- tmp_score.0 += trick.cards().iter().map(|c| c.value()).sum::();
- } else {
- tmp_score.1 += trick.cards().iter().map(|c| c.value()).sum::();
- }
- }
-
- score.0 += tmp_score.0.to_integer() as u8;
- score.1 += tmp_score.1.to_integer() as u8;
-
- if taker == 0 || taker == 2 {
- score.0 += 1;
- } else {
- score.1 += 1;
- }
- }
}
#[cfg(test)]
@@ -316,39 +316,39 @@ mod test_utils {
mod tests {
use proptest::prelude::*;
- use crate::core::Suit;
use crate::trick_taking::PlayerId;
+ use crate::{core::Suit, trick_taking::TrickTakingGame};
use super::{SCORE_TO_WIN, TressetteRules};
proptest! {
#[test]
fn a_team_won_with_both_below(team1_score in 0u8..SCORE_TO_WIN, team2_score in 0u8..SCORE_TO_WIN) {
- let result = TressetteRules::is_completed((team1_score, team2_score));
+ let result = TressetteRules::is_game_over((team1_score, team2_score));
assert!(!result);
}
#[test]
fn a_team_won_with_both_above_and_same(score in SCORE_TO_WIN..u8::MAX) {
- let result = TressetteRules::is_completed((score, score));
+ let result = TressetteRules::is_game_over((score, score));
assert!(!result);
}
#[test]
fn a_team_won_with_both_above_and_different(score in SCORE_TO_WIN..u8::MAX) {
- let result = TressetteRules::is_completed((score, score + 1));
+ let result = TressetteRules::is_game_over((score, score + 1));
assert!(result);
}
#[test]
fn a_team_won_with_team1_above(team1_score in 0u8..SCORE_TO_WIN, team2_score in SCORE_TO_WIN..u8::MAX) {
- let result = TressetteRules::is_completed((team1_score, team2_score));
+ let result = TressetteRules::is_game_over((team1_score, team2_score));
assert!(result);
}
#[test]
fn a_team_won_with_team2_above(team1_score in SCORE_TO_WIN..u8::MAX, team2_score in 0u8..SCORE_TO_WIN ) {
- let result = TressetteRules::is_completed((team1_score, team2_score));
+ let result = TressetteRules::is_game_over((team1_score, team2_score));
assert!(result);
}
diff --git a/src/trick_taking.rs b/src/trick_taking.rs
index be3d80c..2696435 100644
--- a/src/trick_taking.rs
+++ b/src/trick_taking.rs
@@ -6,7 +6,7 @@
//! - Hand completion and scoring mechanics
//! - Core trait for implementing different trick-taking games
-use crate::core::Card;
+use crate::core::{Card, deck::Deck};
/// Number of tricks in all games.
pub const TRICKS: usize = 10;
@@ -28,27 +28,24 @@ pub trait TrickTakingGame {
///
/// Returns the updated scores for both teams: (team_0_2_score, team_1_3_score).
/// Default implementation returns unchanged scores.
- fn score_hand(&self, _hand: &Hand) -> (u8, u8)
+ fn score_hand(hand: &Hand) -> (u8, u8)
where
- Self: Sized,
- {
- (0, 0)
- }
+ Self: Sized;
/// Check if the game is over based on current scores.
///
/// Returns true if the game should end with the given scores.
/// Default implementation never ends the game.
- fn is_game_over(&self, _scores: (u8, u8)) -> bool {
- false
- }
-
+ fn is_game_over(scores: (u8, u8)) -> bool;
/// Get the number of cards dealt to each player at the start of a hand.
///
/// Default is 10 cards (standard for Tressette).
fn hand_size(&self) -> usize {
10
}
+
+ /// Get a deck as per the rules of the game.
+ fn deck() -> Deck;
}
/// Generic player management and identification.
diff --git a/src/trick_taking/hand.rs b/src/trick_taking/hand.rs
index 9be8e34..ca84077 100644
--- a/src/trick_taking/hand.rs
+++ b/src/trick_taking/hand.rs
@@ -77,7 +77,6 @@ where
G: TrickTakingGame,
{
current_trick: Option>,
- index: usize,
tricks: [Option>; TRICKS],
}
@@ -115,21 +114,6 @@ where
&self.tricks
}
- /// Returns the index of this [`OngoingHand`].
- ///
- /// # Examples
- ///
- /// ```
- /// use shuftlib::trick_taking::OngoingHand;
- /// use shuftlib::tressette::TressetteRules;
- ///
- /// let hand = OngoingHand::::new();
- /// assert_eq!(hand.index(), 0);
- /// ```
- pub fn index(&self) -> usize {
- self.index
- }
-
/// Transforms an `OngoingHand` into a `Hand`, a read-only data structure
/// used to just store the information related to a hand that has been played.
///
@@ -144,14 +128,9 @@ where
/// use shuftlib::tressette::{TressetteRules, TressetteCard};
///
/// let mut ongoing_hand = OngoingHand::::new();
- /// // Add tricks...
- /// // let finished = ongoing_hand.finish(); // Would be None if incomplete
+ /// assert!(ongoing_hand.finish().is_none());
/// ```
pub fn finish(self) -> Option> {
- if self.tricks.iter().any(|t| t.is_none()) {
- return None;
- }
-
let tricks: [Trick; TRICKS] = self
.tricks
.into_iter()
@@ -173,7 +152,6 @@ where
///
/// let ongoing_hand = OngoingHand::::new();
///
- /// assert_eq!(ongoing_hand.index(), 0);
/// assert!(ongoing_hand.current_trick().is_none());
/// ongoing_hand.tricks().iter().for_each(|t| assert!(t.is_none()));
/// ```
@@ -181,7 +159,6 @@ where
Self {
tricks: [const { None }; TRICKS],
current_trick: None,
- index: 0,
}
}
diff --git a/src/trick_taking/player.rs b/src/trick_taking/player.rs
index d35f8d8..fb0a189 100644
--- a/src/trick_taking/player.rs
+++ b/src/trick_taking/player.rs
@@ -1,4 +1,4 @@
-use std::fmt::Display;
+use std::{fmt::Display, ops::Add};
use anyhow::bail;
@@ -208,6 +208,15 @@ impl PlayerId {
}
}
+impl Add for PlayerId {
+ type Output = Self;
+
+ fn add(self, rhs: usize) -> Self::Output {
+ let sum = self.0 + rhs;
+ PlayerId(sum % PLAYERS)
+ }
+}
+
impl TryFrom for PlayerId {
type Error = anyhow::Error;
@@ -216,7 +225,7 @@ impl TryFrom for PlayerId {
Ok(PlayerId(value))
} else {
bail!(
- "Tried to convert {} into a PlayerId, but acceptable values are in range 0..PLAYERS",
+ "Tried to convert {} into a PlayerId, but acceptable values are in range 0..{PLAYERS}",
value
)
}
@@ -228,3 +237,29 @@ impl Display for PlayerId {
write!(f, "{}", self.0)
}
}
+
+#[cfg(test)]
+mod test_utils {
+ use proptest::prelude::Strategy;
+
+ use crate::trick_taking::{PLAYERS, PlayerId};
+
+ pub(crate) fn player_id_strategy() -> impl Strategy {
+ (0..PLAYERS).prop_map(|id| PlayerId::try_from(id).unwrap())
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use proptest::prelude::*;
+
+ use crate::trick_taking::{PLAYERS, player::test_utils::player_id_strategy};
+ proptest! {
+ #[test]
+ fn sum_always_gives_valid_playerid(p_id in player_id_strategy(), rhs: usize) {
+ let sum = p_id + rhs;
+
+ assert!(sum.0 impl Strategy {
- (
- prop_oneof![
- Just(ItalianRank::Ace),
- Just(ItalianRank::Two),
- Just(ItalianRank::Three),
- Just(ItalianRank::Four),
- Just(ItalianRank::Five),
- Just(ItalianRank::Six),
- Just(ItalianRank::Seven),
- Just(ItalianRank::Jack),
- Just(ItalianRank::Knight),
- Just(ItalianRank::King),
- ],
- prop_oneof![
- Just(Suit::Hearts),
- Just(Suit::Clubs),
- Just(Suit::Spades),
- Just(Suit::Diamonds),
- ],
- )
- .prop_map(|(rank, suit)| ItalianCard::new(rank, suit))
- }
+ use crate::core::deck::Deck;
+ pub use crate::core::italian::test_utils::italian_card_strategy;
+ use crate::trick_taking::{Hand, OngoingTrick, PlayerId, TrickTakingGame};
+ use crate::{core::italian::ItalianCard, trick_taking::PLAYERS};
+ /// A minimal test implementation of TrickTakingGame for testing purposes.
+ ///
+ /// This implementation always determines PLAYER_0 as the trick taker.
#[derive(Clone, Copy, Debug)]
pub struct TestGame {}
@@ -347,17 +318,32 @@ mod test_utils {
type CardType = ItalianCard;
fn determine_taker(
- _cards: &[Self::CardType; super::super::PLAYERS],
- _first_to_play: super::super::PlayerId,
+ _cards: &[Self::CardType; PLAYERS],
+ _first_to_play: PlayerId,
) -> super::super::PlayerId {
PlayerId::PLAYER_0
}
+
+ fn deck() -> Deck {
+ Deck::italian()
+ }
+
+ fn score_hand(_hand: &Hand) -> (u8, u8)
+ where
+ Self: Sized,
+ {
+ (0, 0)
+ }
+
+ fn is_game_over(_scores: (u8, u8)) -> bool {
+ true
+ }
}
/// Strategy to create an `OngoingTrick` filled with random cards.
pub fn ongoing_trick_strategy() -> impl Strategy> {
- hash_set(italian_card_strategy(), super::super::PLAYERS).prop_map(|hash_set| {
- let mut cards = [None; super::super::PLAYERS];
+ hash_set(italian_card_strategy(), PLAYERS).prop_map(|hash_set| {
+ let mut cards = [None; PLAYERS];
hash_set
.iter()
.enumerate()
diff --git a/tests/tressette.rs b/tests/tressette.rs
index eb157f6..2912760 100644
--- a/tests/tressette.rs
+++ b/tests/tressette.rs
@@ -1,7 +1,7 @@
#![allow(missing_docs)]
#![allow(clippy::expect_used)]
-use shuftlib::tressette::{Game, MoveEffect, Status};
+use shuftlib::tressette::{Game, MoveEffect, SCORE_TO_WIN, Status};
#[test]
fn tressette_works() {
@@ -14,7 +14,6 @@ fn tressette_works() {
"Should always have legal cards when game is ongoing"
);
- // Always pick the first legal card (simple strategy for testing)
let chosen_card = legal_cards[0];
let effect = game
.play_card(chosen_card)
@@ -45,16 +44,8 @@ fn tressette_works() {
// Game is over
assert_eq!((final_score.0 + final_score.1) % 11, 0);
assert_ne!(final_score.0, final_score.1);
- assert!(
- final_score.0 >= shuftlib::tressette::SCORE_TO_WIN
- || final_score.1 >= shuftlib::tressette::SCORE_TO_WIN
- );
+ assert!(final_score.0 >= SCORE_TO_WIN || final_score.1 >= SCORE_TO_WIN);
}
}
}
-
- // Verify final state
- if let Status::Finished { winner } = game.status() {
- assert!(winner.is_some(), "Tressette should never end in a draw");
- }
}