Date: 2026-02-21
Auditor: SecOps Agent
Scope: All code from WF-001 Steps 1-4 (tunnel engine, proxy, QUIC control plane)
Status: ✅ PASS — All Critical/High findings mitigated
| Asset | Description | Sensitivity |
|---|---|---|
| Proxy relay capacity | UDP relay bandwidth & compute | High — can be weaponized |
| Client game traffic | Player's game packets in transit | Medium — cleartext UDP |
| Control plane session | QUIC connection state | Medium — session hijacking |
| Proxy infrastructure | Vultr cloud instances (vc2-1c-1gb) | High — abuse = bandwidth bill |
| Actor | Capability | Motivation |
|---|---|---|
| Script kiddie | IP spoofing, packet replay | Free DDoS relay |
| Competitor | Protocol analysis, MITM | Service disruption |
| Game cheater | Packet injection | Gain unfair advantage |
| Researcher | Full protocol reverse-engineering | Bug bounty, disclosure |
Internet → [UDP Data Plane :4434] → Proxy → Game Servers
Internet → [QUIC Control :4433] → Proxy
Before: Proxy forwarded packets to ANY destination specified in the tunnel header's orig_dst field, including private IPs.
After:
- ✅
is_public_ipv4()blocks RFC1918, loopback, link-local, multicast, broadcast, documentation, and shared address ranges - ✅ Integrated into
AbuseDetector::record_inbound()— checked per-packet before forwarding - ✅ 14 test assertions cover all blocked ranges + edge cases
Residual Risk: None for private IPs. Public IP abuse mitigated by rate limiting + abuse detection.
Before: Authenticator existed but was never called in the relay loop. Any IP could send tunnel packets.
After:
- ✅
Authenticatorvalidates(IP, session_token)per-packet in relay inbound loop - ✅ Shared via
Arc<RwLock<Authenticator>>between QUIC control server and relay - ✅
require_authconfig option (default: false for dev, MUST be true in production) - ✅ 5 unit tests cover auth enable/disable, multi-client, token mismatch
Residual Risk: Auth disabled by default in MVP. Production deployments MUST set security.require_auth = true.
Before/After: SkipServerVerification allows MITM on QUIC control plane.
Status: Accepted for MVP. Self-signed certs are inherent to zero-config development.
Production Plan:
- Proxy generates proper certs via Let's Encrypt or CA
- Client verifies cert chain against embedded root CA
- Certificate pinning for known proxy nodes
Residual Risk: MITM possible on control plane in MVP. Game traffic (UDP data plane) is unencrypted regardless.
Before: Auth module described token-in-header scheme but it was unimplemented. Header had unused reserved byte.
After:
- ✅
reservedfield renamed tosession_tokenin tunnel header - ✅
RegisterAcknow includessession_token: u8assigned by proxy - ✅ Client stores token and includes in all data-plane packets (via
with_session_token()) - ✅ Proxy validates token per-packet alongside IP auth
- ✅ Wire protocol updated (encode/decode for new field)
Residual Risk: 8-bit token space (256 values). Combined with IP check, provides defense-in-depth.
Before: Empty methods, no actual detection logic.
After:
- ✅ Amplification detection: Tracks inbound/outbound byte ratio per client; bans if ratio > 2.0x after 10KB
- ✅ Reflection detection: Tracks unique destinations per 10-second window; bans if > 10 unique destinations
- ✅ Ban system: Temporary bans with configurable duration (default 1 hour)
- ✅ Periodic cleanup: Expired bans and stale tracking data cleaned up every 5 seconds
- ✅ All thresholds configurable via
[security]config section - ✅ 5 unit tests cover allowed, private dest, reflection, ban expiry
Residual Risk: Sophisticated attacks may evade detection. Thresholds may need tuning with real traffic data.
Before: Sequential AtomicU32 counter made session IDs predictable (1, 2, 3...).
After:
- ✅
rand::random::<u32>()for unpredictable session IDs - ✅
rand::random::<u8>()for session tokens - ✅ Added
rand = "0.8"dependency to proxy
Residual Risk: None. 32-bit random IDs are sufficient for session management.
Before: No validation of destination IPs before forwarding.
After: See S-01. is_public_ipv4() comprehensively blocks:
10.0.0.0/8,172.16.0.0/12,192.168.0.0/16(RFC 1918)127.0.0.0/8(loopback)169.254.0.0/16(link-local)100.64.0.0/10(shared address space)192.0.2.0/24,198.51.100.0/24,203.0.113.0/24(documentation)224.0.0.0/4(multicast)255.255.255.255(broadcast)0.0.0.0(unspecified)
Status: Accepted for MVP.
Rationale: Game UDP packets are already sent unencrypted on the internet. Adding encryption would:
- Add latency (unacceptable for competitive gaming)
- Not provide meaningful security (game servers don't use encryption either)
- Be computationally expensive for high-PPS game traffic
Future: Consider WireGuard-style encryption as an optional feature for privacy-conscious users.
┌─────────────────────────┐
│ QUIC Control Plane │
Client ──QUIC/TLS──────►│ ├─ Register + Token │
│ ├─ Ping/Pong │
│ └─ Disconnect │
│ │
│ On Register: │
│ 1. Generate random │
│ session_id (u32) │
│ 2. Generate random │
│ session_token (u8) │
│ 3. Authorize IP+token │
│ in shared Auth │
└─────────────────────────┘
│
┌───────────▼─────────────┐
│ UDP Data Plane │
Client ──UDP────────────►│ Per-packet checks: │
(with session_token │ 1. Rate limit (PPS/BPS)│
in header byte 1) │ 2. Auth (IP + token) │
│ 3. Abuse detection │
│ 4. Dest IP validation │
│ 5. Forward to game │
└─────────────────────────┘
[security]
# MUST be true in production
require_auth = false
# Abuse detection thresholds
max_amplification_ratio = 2.0
max_destinations_per_window = 10
ban_duration_secs = 3600| Component | Tests | Type |
|---|---|---|
protocol/header.rs |
9 | Unit (session_token encode/decode) |
protocol/control.rs |
9 | Unit (RegisterAck with token) |
proxy/auth.rs |
5 | Unit (token auth, enable/disable) |
proxy/abuse.rs |
5 | Unit (detection, bans, private IPs) |
proxy/relay.rs |
3 | Unit (session lifecycle) |
proxy/tests/ |
3 | Integration (relay round-trip) |
| Total | 34 | All passing |
Before deploying to production:
- Set
security.require_auth = true - Replace self-signed TLS certs with proper PKI
- Enable client certificate verification
- Tune abuse detection thresholds with real traffic data
- Add monitoring alerts for ban events
- Implement connection rate limiting per source IP
- Add IP reputation checking (optional)
- Set up fail2ban or equivalent on proxy instances
- Review firewall rules (only expose ports 4433/UDP, 4434/UDP)
- Enable audit logging for auth events