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localization.zhCN.lua
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201 lines (160 loc) · 7.64 KB
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-- Localized by Chris
if(GetLocale()=="zhCN") then
ArenaHistLocals = {
["Arena Historian"] = "竞技场史学家",
["%dvs%d History"] = "%dvs%d 历史",
["Stats"] = "统计",
["%d Rating (%d Points)"] = "等级 %d (%d点)",
["Run Time: %s"] = "进行时间:%s",
["Record: %s/%s"] = "记录数:%s/%s",
["Zone: %s"] = "场地:%s",
["%s\nDamage (|cffffffff%s|r)\nHealing (|cffffffff%s|r)"] = "%s\n伤害 (|cffffffff%s|r)\n治疗 (|cffffffff%s|r)",
["%s - %s\nDamage (|cffffffff%s|r)\nHealing (|cffffffff%s|r)"] = "%s - %s\n伤害 (|cffffffff%s|r)\n治疗 (|cffffffff%s|r)",
["Date: %s"] = "日期: %s",
["%s:%s (%.1f%%) (%s)"] = "%s:%s (%.1f%%) (%s)",
["Unknown"] = "未知",
["Arena Preparation"] = "竞技场准备",
["Enemy team name"] = "敌队名称",
["Enemy player name"] = "敌人名称",
["Search"] = "搜索……",
["Min rate"] = "最小等级",
["Max rate"] = "最大等级",
["Talents"] = "天赋",
["Classes"] = "职业",
["Reset filters"] = "重置过滤器",
["%s's shown"] = "%s的显示",
["%s's hidden"] = "%s的隐藏",
["OK"] = "确定",
["Male"] = "男",
["Female"] = "女",
["Hold ALT and click the button to delete this arena record."] = "按住Alt键并点击按钮删除这条记录。",
["The Arena battle has begun!"] = "竞技场的战斗开始了!",
["Strict"] = "精确",
["Only show teams with all the selected classes in them."] = "只显示包含有所选职业的战队.",
["Show loses"] = "显示败局",
["Show wins"] = "显示胜局",
["Show draws"] = "显示平局",
-- Syncing
["Deny"] = "拒绝",
["%s has requested missing data for %dvs%d, sync data?"] = "%s 正在申请 %dvs%d 的遗漏数据, 是否同步?",
["Data Syncing"] = "数据同步中",
["Sync"] = "同步",
["Waiting for sync to be sent"] = "等待发送同步数据",
["Timed out, no data received"] = "超时,未接收到数据",
["Timeout: %d seconds"] = "超时: %d 秒",
["Timeout: ----"] = "超时: ----",
["No new games to sync"] = "没有新比赛同步",
["Player '%s' is not online"] = "玩家 '%s' 不在线",
["Invalid data entered"] = "输入了无效的数据",
["Request sent, waiting for approval"] = "请求已发送, 等待通过",
["Cannot send sync, player isn't on your team"] = "无法同步, 玩家不在你的战队",
["Request accepted, waiting for game list"] = "请求已接受, 等待游戏列表",
["Request accepted, sending game list"] = "请求已接受, 发送游戏列表",
["Request denied"] = "请求被拒绝",
["Request denied, you are not on the same team"] = "请求被拒绝, 你不在同一战队",
["Finished! %d new games received"] = "完成! 接收到 %d 比赛",
["Finished! %d new games sent"] = "完成! 发送 %d 比赛",
["Sent %d of %d"] = "发送 %d 的 %d",
["Receiving %d of %d"] = "接收 %d 的 %d",
["Waiting for data, %d total games to sync"] = "等待数据, 共同步 %d 场比赛",
-- This is a simple race -> token map, we don't do vendor checks here
["TOKENS"] = {
["HUMAN_FEMALE"] = "人类",
["DWARF_FEMALE"] = "矮人",
["GNOME_FEMALE"] = "侏儒",
["NIGHTELF_FEMALE"] = "暗夜精灵",
["SCOURGE_FEMALE"] = "亡灵",
["TROLL_FEMALE"] = "巨魔",
["ORC_FEMALE"] = "兽人",
["BLOODELF_FEMALE"] = "血精灵",
["TAUREN_FEMALE"] = "牛头人",
["DRAENEI_FEMALE"] = "德莱尼",
},
-- Zone -> abbreviation
["BEA"] = "刀锋山",
["NA"] = "纳格兰",
["RoL"] = "洛丹伦",
-- Arenas
["Blade's Edge Arena"] = "刀锋山竞技场",
["Nagrand Arena"] = "纳格兰竞技场",
["Ruins of Lordaeron"] = "洛丹伦废墟",
-- Token -> Text
["HUMAN_FEMALE"] = "人类女性",
["HUMAN_MALE"] = "人类男性",
["DWARF_FEMALE"] = "矮人女性",
["DWARF_MALE"] = "矮人男性",
["NIGHTELF_FEMALE"] = "暗夜精灵女性",
["NIGHTELF_MALE"] = "暗夜精灵男性",
["TROLL_FEMALE"] = "巨魔女性",
["TROLL_MALE"] = "巨魔男性",
["BLOODELF_FEMALE"] = "血精灵女性",
["BLOODELF_MALE"] = "血精灵男性",
["DRAENEI_FEMALE"] = "德莱尼女性",
["DRAENEI_MALE"] = "德莱尼男性",
["GNOME_FEMALE"] = "侏儒女性",
["GNOME_MALE"] = "侏儒男性",
["SCOURGE_FEMALE"] = "亡灵女性",
["SCOURGE_MALE"] = "亡灵男性",
["ORC_FEMALE"] = "兽人女性",
["ORC_MALE"] = "兽人男性",
["TAUREN_FEMALE"] = "牛头人女性",
["TAUREN_MALE"] = "牛头人男性",
["WARRIOR"] = "战士",
["DRUID"] = "德鲁伊",
["PALADIN"] = "圣骑士",
["SHAMAN"] = "萨满祭司",
["WARLOCK"] = "术士",
["PRIEST"] = "牧师",
["MAGE"] = "法师",
["HUNTER"] = "猎人",
["ROGUE"] = "潜行者",
-- Tree names
["Elemental"] = "元素",
["Enhancement"] = "增强",
["Restoration"] = "恢复",
["Arcane"] = "奥术",
["Fire"] = "火焰",
["Frost"] = "冰霜",
["Affliction"] = "痛苦",
["Demonology"] = "恶魔",
["Destruction"] = "毁灭",
["Balance"] = "平衡",
["Feral"] = "野性",
["Restoration"] = "恢复",
["Arms"] = "武器",
["Fury"] = "狂怒",
["Protection"] = "防护",
["Assassination"] = "刺杀",
["Combat"] = "战斗",
["Subtlety"] = "敏锐",
["Holy"] = "神圣",
["Protection"] = "防护",
["Retribution"] = "惩戒",
["Beast Mastery"] = "兽王",
["Marksmanship"] = "射击",
["Survival"] = "生存",
["Discipline"] = "戒律",
["Holy"] = "神圣",
["Shadow"] = "暗影",
-- Config
["ArenaHistorian slash commands"] = "竞技场史学家控制台命令",
[" - history - Shows the arena history panel"] = " - history - 显示竞技场历史面板",
[" - config - Opens the OptionHouse configuration panel"] = " - config - 开启OptionHouse控制面板",
[" - clean - Forces a history check to be ran, will remove anything that doesn't match the options set in the configuration."] = " - clean - 强制运行一次检查,将移除所有不符合选项设置的记录。",
[" - sync - Shows the arena history sync frame"] = " - sync - 显示竞技场史学家同步框体",
["General"] = "基础选项",
["Enable talent guessing"] = "启用天赋猜测",
["Stores what enemies cast during an arena match, then attempts to guess their talents based on the spells used, not 100% accurate but it gives a rough idea."] = "存储敌人在竞技场内使用的法术, 以此猜测他们的天赋, 不是 100% 准确但给了我们个初步的想法.",
["Enable maximum records"] = "启用最大记录",
["Enables only storing the last X entered records."] = "只保存最后的X条记录。",
["Maximum saved records"] = "最大保存数量",
["How many records to save per a bracket, for example if you set it to 10 then you'll only keep the last 10 matches for each bracket, older records are overwritten by newer ones."] = "你所要保存的记录条目数,举例来说假如你设置为10,那么你将只会保存最新的10条记录,旧记录会被新记录覆盖掉。",
["Enable week records"] = "启用按星期记录",
["Enables removing records that are over X weeks old."] = "移除超过X星期的记录。",
["How many weeks to save records"] = "所要保存的星期数",
["Weeks that data should be saved before it's deleted, this is weeks from the day the record was saved.\nTime: %s"] = "在数据被删除前所保存的星期数,从记录被记录时开始算起.\n时间:%s",
["Enter the talent points spent in each tree for %s from %s."] = "给%2$s的%1$s输入每个天赋树所分配的天赋点。",
["Data retention"] = "保留数据",
["Allows you to set how long data should be saved before being removed."] = "设置数据被移除前所保存的时间.",
}
end