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ArenaHistorian.lua
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438 lines (354 loc) · 11.8 KB
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--[[
Arena Historian Shadow (Horde) from Mal'Ganis (US)
]]
ArenaHistorian = LibStub("AceAddon-3.0"):NewAddon("ArenaHistorian", "AceEvent-3.0")
local L = ArenaHistLocals
local playerRaceInfo, partyMap, arenaTeams = {}, {}, {}
local inspectQueue, alreadyInspected, friendlyTalentData = {}, {}, {}
local inspectedUnit, modEnabled, matchRecorded, instanceType
local genderMap = {[1] = "FEMALE", [2] = "MALE", [3] = "FEMALE"}
function ArenaHistorian:OnInitialize()
-- Defaults
self.defaults = {
profile = {
enableMax = false,
maxRecords = 5,
enableWeek = false,
maxWeeks = 4,
arenaPoints = 0,
lastBracket = 2,
lastType = "history",
resets = {},
}
}
if( not ArenaHistoryData ) then
ArenaHistoryData = {[2] = {}, [3] = {}, [5] = {}}
end
if( not ArenaHistoryCustomData ) then
ArenaHistoryCustomData = {}
end
-- Prevents us from having to do 50 concats
for i=1, MAX_PARTY_MEMBERS do
partyMap[i] = "party" .. i .. "target"
end
-- Init DB
self.db = LibStub:GetLibrary("AceDB-3.0"):New("ArenaHistorianDB", self.defaults)
self.revision = tonumber(string.match("$Revision$", "(%d+)")) or 1
-- Register the talent guessing lib
self.talents = LibStub:GetLibrary("TalentGuess-1.1"):Register()
-- Set players race/sex
playerRaceInfo[UnitName("player")] = string.format("%s_%s", string.upper(select(2, UnitRace("player"))), genderMap[UnitSex("player")])
end
function ArenaHistorian:OnEnable()
self:RegisterEvent("ZONE_CHANGED_NEW_AREA")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ZONE_CHANGED_NEW_AREA")
self:RegisterEvent("HONOR_CURRENCY_UPDATE", "CheckArenaReset")
self:RegisterEvent("PLAYER_LOGOUT")
self:RegisterEvent("UPDATE_BATTLEFIELD_SCORE")
self:ZONE_CHANGED_NEW_AREA()
end
function ArenaHistorian:OnDisable()
instanceType = nil
self:UnregisterAllEvents()
end
function ArenaHistorian:CheckArenaReset()
if( GetArenaCurrency() > self.db.profile.arenaPoints ) then
table.insert(self.db.profile.resets, time())
end
self.db.profile.arenaPoints = GetArenaCurrency()
end
-- Last ditch effort
function ArenaHistorian:RaceToToken(race)
for token, localRace in pairs(L["TOKENS"]) do
if( localRace == race ) then
return token
end
end
return ""
end
-- Record new data
function ArenaHistorian:UPDATE_BATTLEFIELD_SCORE()
if( not GetBattlefieldWinner() or not select(2, IsActiveBattlefieldArena()) or matchRecorded ) then
return
end
matchRecorded = true
-- Figure out what bracket we're in
local bracket
for i=1, MAX_BATTLEFIELD_QUEUES do
local status, _, _, _, _, teamSize = GetBattlefieldStatus(i)
if( status == "active" ) then
bracket = teamSize
break
end
end
-- Failed (bad)
if( not bracket ) then
return
end
-- Resave list of player teams
for i=1, MAX_ARENA_TEAMS do
local teamName, teamSize = GetArenaTeam(i)
if( teamName and teamSize ) then
arenaTeams[teamName .. teamSize] = true
end
end
-- Record rating/team names
local playerIndex, playerName, playerRating, playerChange, playerSkill, enemyName, enemyRating, enemyChange, enemySkill
local playerWon = -1
for i=0, 1 do
local teamName, oldRating, newRating, teamSkill = GetBattlefieldTeamInfo(i)
if( arenaTeams[teamName .. bracket] ) then
playerName = teamName
playerRating = newRating
playerChange = newRating - oldRating
playerSkill = teamSkill
if( GetBattlefieldWinner() == i ) then
playerWon = 1
end
playerIndex = i
else
enemyName = teamName
enemyRating = newRating
enemyChange = newRating - oldRating
enemySkill = teamSkill
end
end
-- Couldn't find player team data
if( not playerName or not playerIndex ) then
return
end
-- Check for draw game
if( not GetBattlefieldTeamInfo(GetBattlefieldWinner()) ) then
playerWon = 0
end
-- Score data
local playerData = {}
local enemyData = {}
local enemyServer = ""
for i=1, GetNumBattlefieldScores() do
local name, _, _, _, _, faction, _, race, class, classToken, damageDone, healingDone = GetBattlefieldScore(i)
local server, parseName
if( string.match(name, "-") ) then
parseName, server = string.match(name, "(.-)%-(.*)$")
else
server = GetRealmName()
parseName = name
end
-- Grab talent data if we have it available
local spec = ""
-- We don't have to inspect ourself to get info, it's always available
if( name == UnitName("player") ) then
local firstPoints = select(3, GetTalentTabInfo(1)) or 0
local secondPoints = select(3, GetTalentTabInfo(2)) or 0
local thirdPoints = select(3, GetTalentTabInfo(3)) or 0
spec = string.format("%d/%d/%d", firstPoints, secondPoints, thirdPoints)
-- Group member data
elseif( friendlyTalentData[name] ) then
spec = friendlyTalentData[name]
-- See if we have custom data on them
elseif( faction ~= playerIndex ) then
enemyServer = server
local firstPoints, secondPoints, thirdPoints = self.talents:GetTalents(name)
if( firstPoints and secondPoints and thirdPoints ) then
spec = string.format("%d/%d/%d", firstPoints, secondPoints, thirdPoints)
end
end
-- Add it to the team list
local data = string.format("%s,%s,%s,%s,%s,%s", parseName, spec, classToken, playerRaceInfo[name] or self:RaceToToken(race), healingDone, damageDone)
if( faction == playerIndex ) then
table.insert(playerData, data)
else
table.insert(enemyData, data)
end
end
-- Bugged game, this isn't really the best way of doing it though, but it works
if( #(enemyData) == 0 or #(playerData) == 0 ) then
return
end
-- Save player information
--[[
First set of name/class/race/spec are the players team, second set are enemy
<team mate> format is <name>,<spec>,<classToken>,<race>,<healing>,<damage>
[<time>::<playerTeam>::<enemyTeam>] = "<zone>:<bracket>:<runtime>:<true/false>:<prating>:<pchange>:<erating>:<echange>:<eserver>:<pserver>;<player team mates>;<enemy team mates>"
]]
-- Translate localized zone text to an unlocalized version
local zoneText = GetRealZoneText()
if( zoneText == L["Blade's Edge Arena"] ) then
zoneText = "BEA"
elseif( zoneText == L["Nagrand Arena"] ) then
zoneText = "NA"
elseif( zoneText == L["Ruins of Lordaeron"] ) then
zoneText = "RoL"
elseif( zoneText == L["Dalaran Arena"] ) then
zoneText = "DA"
elseif( zoneText == L["The Ring of Valor"] ) then
zoneText = "RoV"
else
zoneText = ""
end
local runTime = GetBattlefieldInstanceRunTime() or 0
local index = string.format("%d::%s::%s", time(), playerName, enemyName)
local data = string.format("%s:%d:%d:%s:%d:%s:%d:%d:%d:%d:%s:%s;%s;%s", zoneText, bracket, runTime, playerWon, playerSkill, playerRating, playerChange, enemySkill, enemyRating, enemyChange, enemyServer, GetRealmName(), table.concat(playerData, ":"), table.concat(enemyData, ":"))
-- Save
ArenaHistoryData[bracket][index] = data
end
-- Get enemy/team mate races
function ArenaHistorian:PLAYER_TARGET_CHANGED()
self:ScanUnit("target")
end
function ArenaHistorian:UPDATE_MOUSEOVER_UNIT()
self:ScanUnit("mouseover")
end
function ArenaHistorian:ScanUnit(unit)
if( UnitIsPlayer(unit) and UnitIsVisible(unit) ) then
local name, server = UnitName(unit)
if( server and server ~= "" ) then
name = string.format("%s-%s", name, server)
end
playerRaceInfo[name] = string.format("%s_%s", string.upper(select(2, UnitRace(unit))), genderMap[UnitSex(unit)])
end
end
function ArenaHistorian:CHAT_MSG_BG_SYSTEM_NEUTRAL(event, msg)
if( msg == L["The Arena battle has begun!"] ) then
self:UnregisterEvent("RAID_ROSTER_UPDATE")
self:UnregisterEvent("INSPECT_TALENT_READY")
end
end
-- Are we inside an arena?
function ArenaHistorian:ZONE_CHANGED_NEW_AREA()
self:CheckArenaReset()
local type = select(2, IsInInstance())
-- Inside an arena, but wasn't already
if( type == "arena" and type ~= instanceType and select(2, IsActiveBattlefieldArena()) ) then
self:RegisterEvent("PLAYER_TARGET_CHANGED")
self:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
self:RegisterEvent("INSPECT_TALENT_READY")
self:RegisterEvent("RAID_ROSTER_UPDATE")
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
self:RAID_ROSTER_UPDATE()
-- Scan magic to make sure we get races of enemies
if( not self.scanFrame ) then
local timeElapsed = 0
self.scanFrame = CreateFrame("Frame")
self.scanFrame:SetScript("OnUpdate", function(self, elapsed)
timeElapsed = timeElapsed + elapsed
if( timeElapsed >= 2 ) then
timeElapsed = 0
for i=1, GetNumPartyMembers() do
local unit = partyMap[i]
if( UnitExists(unit) ) then
ArenaHistorian:ScanUnit(unit)
end
end
end
end)
else
self.scanFrame:Show()
end
-- Enable talent module
self.talents:EnableCollection()
matchRecorded = nil
modEnabled = true
-- Was in an arena, but left it
elseif( type ~= "arena" and instanceType == "arena" and modEnabled ) then
self:UnregisterEvent("PLAYER_TARGET_CHANGED")
self:UnregisterEvent("UPDATE_MOUSEOVER_UNIT")
self:UnregisterEvent("RAID_ROSTER_UPDATE")
self:UnregisterEvent("INSPECT_TALENT_READY")
self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
if( self.scanFrame ) then
self.scanFrame:Hide()
end
modEnabled = nil
-- Clear temp, blah blah blah
inspectedUnit = nil
for i=#(inspectQueue), 1, -1 do
table.remove(inspectQueue, i)
end
for k in pairs(alreadyInspected) do alreadyInspected[k] = nil end
-- Disable talent module
self.talents:DisableCollection()
end
instanceType = type
end
-- Record maximums, we only run these on logout for performance reasons
function ArenaHistorian:PLAYER_LOGOUT()
self:CheckHistory(2)
self:CheckHistory(3)
self:CheckHistory(5)
end
local function sortHistory(a, b)
if( not a ) then
return true
elseif( not b ) then
return false
end
return a.time > b.time
end
function ArenaHistorian:CheckHistory(bracket)
if( not self.db.profile.enableMax and not self.db.profile.enableWeek ) then
return
end
local history = ArenaHistoryData[bracket]
local parsedData = {}
for id, data in pairs(history) do
local time = string.split("::", id)
time = tonumber(time) or 0
if( time ) then
table.insert(parsedData, {time = time, id = id})
end
end
table.sort(parsedData, sortHistory)
local cutOff = time() - ( self.db.profile.maxWeeks * 604800 )
for id, data in pairs(parsedData) do
if( not self.db.profile.enableMax or ( self.db.profile.enableMax and id > self.db.profile.maxRecords ) ) then
if( not self.db.profile.enableWeek or ( self.db.profile.enableWeek and data.time < cutOff ) ) then
history[id] = nil
end
end
end
end
-- INSPECTION
-- Scan party for talents
function ArenaHistorian:RAID_ROSTER_UPDATE()
-- Inspect raid
for i=1, GetNumRaidMembers() do
local unit = "raid" .. i
local name = UnitName(unit)
if( not UnitIsUnit("player", unit) and UnitIsVisible(unit) and not alreadyInspected[name] ) then
alreadyInspected[name] = true
self:ScanUnit(unit)
table.insert(inspectQueue, unit)
-- Nobody else is queued yet, so start it up
if( not inspectedUnit ) then
inspectedUnit = unit
NotifyInspect(unit)
end
end
end
end
-- Inspect finished for our guy
function ArenaHistorian:INSPECT_TALENT_READY()
if( inspectedUnit and UnitExists(inspectedUnit) ) then
-- Save their talent data
local name, server = UnitName(inspectedUnit)
if( server and server ~= "" ) then
name = string.format("%s-%s", name, server)
end
local firstPoints = select(3, GetTalentTabInfo(1, true)) or 0
local secondPoints = select(3, GetTalentTabInfo(2, true)) or 0
local thirdPoints = select(3, GetTalentTabInfo(3, true)) or 0
friendlyTalentData[name] = string.format("%d/%d/%d", firstPoints, secondPoints, thirdPoints)
-- Remove them from queue
for i=#(inspectQueue), 1, -1 do
if( inspectQueue[i] == inspectedUnit ) then
table.remove(inspectQueue, i)
end
end
-- Check if we have someone else in queue
inspectedUnit = inspectQueue[1]
if( inspectedUnit ) then
NotifyInspect(inspectedUnit)
end
end
end