It works well without a THREE.SpriteMaterial, but when I want to have a fixed size of text, by using a SpriteMaterial with sizeAttenuation=false, the text becomes very large, and cannot been see in the screen.
var text = new TextSprite(
{
text: userData.title,
fontSize: 3,
color: "blue"
},
new THREE.SpriteMaterial({
sizeAttenuation: false
})
);